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  • Outdoor games summer camp. Outdoor games for children in the camp

    Outdoor games summer camp. Outdoor games for children in the camp

    Outdoor games for the summer camp.

    "Sly Fox"

    You can play with any group of children, but the optimal number is 6-10 people. At the beginning of the game, the children stand with their faces in a circle with their hands behind their backs. An adult or a driver from among the children walks behind the circle and imperceptibly touches the hand of one of the children. The one touched by the driver immediately becomes “a sly fox. "

    After that, the driver chooses one of the guys and invites him to look at the faces of his friends and guess who the "sly fox" is. If this player did not guess right away, then all the children in unison ask:

    Sly fox, where are you ?!»

    and look at each other's faces, trying to guess and find the cheat.

    If the fox guesses correctly, the game starts over. If the fox still managed to escape, then after three questions asked, she answers:

    I'm here!!!

    and runs to catch the guys. All are scattered. After 3 captured and salted children, the game ends and everything starts over.

    Cheerful little train

    The squad is in a circle. The counselor invites the boy and the girl to go to the center - they will be driving (funny trains), and all the guys around - trailers. The counselor asks to give the drivers their names. On command, the trains run up to any trailer and say: "Hello, I'm a funny little train, but who are you?" “The carriage” calls his name, for example Denis, after which the driver waves his hands to the right and left five times, pronouncing the name of the carriage for each movement: “Denis, Denis, Denis!” Then the engine says: "Come with me!" To which the trailer must raise and lower its right hand, while saying: "Tu-tu, tu-tu." After which the locomotive takes the wagon by the hand, which now becomes the driver, and they go on to get acquainted with the guys. At the end of the game, the counselor announces the winner of the funny little train that has collected the most trailers.

    "Mazai"

    Players (from 3 people) enter the water. In order to play comfortably, you need a fairly large area with a depth of about chest-deep or a little deeper. The participation of an adult and his observation of children in the water is very desirable!

    In the beginning, as in any other tag, it is selecteddriving ... How in ordinary he has to catch up and beat the players. But at the same time, one essential rule applies: if the player dives and is under water, then the driver must dive and shower him under water. The player chased by the driver can run away from him, swim away and dive. In addition, it can splash into the driver. But, of course, everyone is forbidden to run out of the water onto the shore during the game.

    In addition, the usual precautions for playing in water apply: Do not push, drown or hold players underwater.

    The player who is salted by the driver becomes the driver. But he cannot immediately grease the former driver.

    Santiki - Fantiki - Limpopo

    The counselor chooses the driver and asks him to go to the center, say loudly his name (for example, the driver's name is Petya). Then the counselor asks Petya to close his eyes and, so that he does not see, silently chooses the second driver. Petya opens his eyes. The guys begin to utter the same phrase: "Santiki - Fantiki - Limpopo", while everyone crouches a little and makes movements with their hands, as if they were twisting flashlights. The second driver, whom Petya does not know about, but the guys know, begins to come up with new movements - to squat, as in physical education, or to jump like a ball. All the other guys repeat the steps for the second driver. Petya's task is to determine who the squad is following the movements, and to show who was the leader in the circle. If he succeeds, then the second driver goes to the center, calls his name, closes his eyes, and the counselor chooses a new player who will set the movement.

    The tiger is walking

    The counselor announces that the driver is a tiger and invites him to hide in a burrow (exit the circle). When the tiger leaves, the counselor says to the detachment: "We went for a walk in the clearing." After these words, all the guys depict how they walk in the meadow - somersault, pick flowers, catch butterflies. When the fun is in full swing, the counselor shouts: "The tiger is coming!" All guys should freeze and not move. The tiger appears. He approaches the players and with his growl tries to cheer, make them move. The tiger is not allowed to touch the guys. Guys who start to laugh, move, drop out of the game. And whoever does not make the slightest movement are declared the winners. Then a new tiger is selected.

    Earth, water, fire, air

    A very funny collective ball game, develops attentiveness in children.

    Description of the game

    All players stand in a circle, the driver stands in the middle. The driver throws the ball to any player, while uttering one of four words: earth, water, fire or air.

    With the word "earth", the one to whom the ball was thrown must name any animal, "water" - any fish, "air" - a bird, and with the word "fire" - everyone waves their hands. The player who made a mistake is eliminated.

    Rules of the game

    1. All players stand in a circle, the driver stands in the middle.
    2. The driver throws the ball to any player, while uttering one of four words: earth, water, fire or air.
    3. At the word earth, the one to whom the ball was thrown must name any animal, water - any fish, air - a bird, and at the word fire - everyone waves their hands.
    4. The player who made a mistake is eliminated.

    Dwarfs and giants

    The host explains to the players the rules of the game.

    When he says the word "dwarfs" - everyone should sit down, because dwarfs are small. He must pronounce this word in a thin voice.

    When he says the word "giants," in a rough voice, everyone should stand up and put their hands up.

    The host announces: "Guys, remember, the correct commands are" dwarfs "and" giants. "You should not react to other commands." And he says the aforementioned commands, and also "Stand up", "Sit down", "Raise your hands up", all mixed up. Those who execute the wrong commands are eliminated. The winner is the one who makes the least mistakes.

    "Shtander-Stop"

    With the help of a counting board,driving , the rest of the players form a circle. It is desirable to mark the center of the circle with chalk. The driver takes the ball and stands in the center of the circle. The distance from the center of the circle to the rest of the players should be one or two steps.

    The driver throws the ball high up and calls the nameany player from the circle. The named player must try to catch the ball. If he succeeds, the player becomes the new driver, and the former driver takes his place in the circle.

    If the player did not manage to catch the ball and it fell, touching the ground, all playersscatter in different directions until the player picks up the ball and shouts "Shtander!" or just "Stop!". After that, all playersfreeze and the player, returning to the center of the circle, must hit any player with the ball. If he succeeds, the salted player becomes a new driver, if he doesn't hit anyone, he drives again.


    Introduction

    Difficult - for those who do not like children, do not know how to plan their time, who are too irritable and touchy, who are trying to do too many tasks at the same time. After all, you have to work 25 hours a day - and it always turns out that something is not done, not completed, not in order. Attention is taken away by everyone: children, leaders, other counselors. The counselors are intimidated by responsibility and duties, but their rights and salaries are scanty. The counselors are very young - in fact, this is another senior squad. The leader of which (deputy director or senior counselor) is also responsible and reports to the director. If you don't maintain a certain level of discipline, all work will fall apart. On the one hand, a counselor is the most insignificant position. On the other hand, he is the leader of a large team, a mentor of youth, educating a personality. Dozens of families have entrusted him with the most valuable thing they have. But in fact, we should not think about that. A significant part of the responsibility is shifted onto the shoulders of the camp administration, and counselors are usually punished only for gross intentional violations. However, the counselor bears a great moral and ethical responsibility: to the children's team, to the child's soul, to the parents. Finally, he is responsible to clients (and the children in his squad are not "small fry", but dear guests and clients) - for the quality of their stay in the camp. It is more convenient for someone to imagine himself in relation to his squad as a leader, guru, supreme judge, older brother or a pop idol. But one should not forget that a counselor is also a manager who provides clients with access to all the opportunities for recreation, recovery and development in a given camp.

    Undoubtedly, the organization of summer holidays is of great importance for children of primary school age. Every adult understands that the cold season, constant mental stress and the child's life within the walls of the house and school for 9 months greatly deplete the psychological, physical and emotional strength of elementary school children. Therefore, summer holidays are, first of all, a time for relaxation. However, in the summer, a different, additional educational program should be implemented, which, in addition to mental rest and health improvement of children, would ensure the development of their self-determination, contribute to their creative self-realization, and would also provide them with social adaptation. That is why the most serious requirements are imposed on such health-improving and educational children's institutions of summer type. Children's summer camps must solve a number of important and significant problems. Their activities are aimed primarily at the implementation of the positive socialization of children, as well as their physical, intellectual, emotional, spiritual and moral development.

    A special form of existence of all these aspects of human life is play. Play is the most important cognition and learning process for a child's development. Therefore, games for children in the summer camp do an excellent job with the tasks listed above, set for additional educational institutions of the summer camp type.

    The age of a child - 6-10 years old - is the period when he is more or less independent. At this age, children are interested in the world around them and actively interact with their peers and with adults. They already know how to think critically, reason and build their thoughts. They have already formed the main life values and skills. At this age, children are quite mobile, curious, open to communication and to assimilate new information. They are happy to agree to any experiments, to everything new and unusual. Therefore, outdoor games that teach collective interaction, develop reaction, strength, endurance, imagination, memory and dexterity are acceptable for children aged 6-10 years. Summer camp games for children are creative activities where they express their vision of life, they reveal their thoughts, dreams, aspirations and feelings. This is an independent activity of children, where they are united by a common goal and joint efforts. Therefore, individual and computer toys at this time fade into the background, freeing up the entire field of activity for active and role-playing games.

    1. HOW TO CHOOSE A GAME

    When choosing a game, the following circumstances must be taken into account:

    1. The age of the players. When choosing games, one must proceed from the need for a gradual transition from simple games to more complex ones.

    It is impossible to establish for each game what age it is intended for children. There are games that generally cannot be attributed to a certain age. For example, games such as "Fishing rod", "Second odd", "Squirrels, nuts, cones" can be carried out with equal success both with kids and with older students or even with adults.

    Small children, for example, will gladly clap their hands and stomp their feet in song games, but as experience has shown, students of grades 7-8 do all this with no less pleasure. Of course, this does not apply to all games. Older schoolchildren will not imitate bees or bunnies in their games, imitate animal voices, etc., which first graders do with pleasure.

    2. Playroom ... When choosing games, you always have to consider the size of the room. If games are held in a large hall, there are no restrictions on the choice of one or another outdoor game. You can play circular and linear games with running, jumping, ball, most of the relay races. You can combine two or three groups for games and hold a competition between them.

    In a small room, the possibilities are limited. If there are a lot of children, you have to select only sedentary or quiet games, games for attention, observation, etc. Mobile games can also be carried out (for example, competitions-duels), but only with a very small number of players, provided that all the rest children - spectators, fans. In these cases, the participants in the game should be changed as often as possible. The room in which the games are held must be ventilated and thoroughly cleaned so that there is no dirt and dust in it.

    3. Inventory for games . Many games require inventory: balls, clubs, pins, hoops, jump ropes, relay sticks, sandbags, flags, ropes of different lengths and thicknesses, chalk, etc. , what kind of inventory they need, prepare everything you need in advance.

    In some games, individual participants have to blindfold. For this, caps or knits are usually used. The caps can be glued from colored paper, they must be of such a size that they cover the face. If bandages are used in games, then whenever the bandage is passed from one player to another, a blank sheet of paper must be placed under it.

    The choice of the game also depends on the type of activity of the children before and after the games. If the children have been sitting for a long time, doing mental work, they need relaxation. We need games with running, jumping, throwing and catching a ball or other movements. After doing physical labor, it is better for children to play calm, sedentary games, games to test attention, intelligence, etc. If, after practicing outdoor games, children will have mental work again, they need to calm down beforehand. Games with singing, round dances are very suitable for this.

    When choosing games, the counselor should know the children's favorite games. To this end, you can interview all the children and write down the responses of each according to the following approximately scheme: where they play (at home, on the street, in the garden, in the park), when they play and how often, with whom they play (with parents, brothers, sisters, comrades, girlfriends living in the same house), what games (list the names), which of them are the most favorite (list 5-6 names), are there any board games, toys (what).

    1. HOW TO EXPLAIN THE GAME

    When talking with children, the counselor should stand so that all the children can see him and he can see all the children. It is best for this to stand in a circle with the children (but not in the center of the circle, so as not to stand with your back to anyone). The explanation of the game should be short, clear, but understandable, vivid and imaginative. Whenever possible, it should be accompanied by a show, a demonstration of individual stages of the game.

    If there are a lot of rules in the game that are difficult to learn right away, you can deliberately omit some of them and add additional information during the game. It is not possible to start the game immediately after the explanation, but to conduct a rehearsal first, warning the children that the results will not be counted for now.

    1. CHOICE OF DRIVER

    Choosing the right driver is essential in many games. His activity and ingenuity often determine the course of the game. The role of the driver is especially great in amateur games that children start without the participation of adults. The counselor, organizing a game with the children, in which much depends on the driver, can appoint him himself. You can offer to choose a driver for the participants in the game, prompting at the same time what qualities he should have (one who runs well; who will not miss the ball; the most fun, etc.). This method is especially good, because the chosen driver always tries to justify the trust of his comrades as best as possible.

    But there are games where anyone can become a driver, especially since he will often change during the game. In these cases the best way - resort to counting. The very process of choosing a driver with the help of a rhyme is a game for children.

    Counting rhymes are always rhymed, sometimes children themselves come up with them, but most often children use those that were specially written by poets. They can be instructive, humorous, funny. The latter are most liked by children.

    The procedure for choosing a driver with the help of counting devices is not the same. Sometimes someone reads a funny rhyme and, saying each word, points to the participants in a circle. The one of the children on whom the last word falls, goes to drive. For instance:

    Bees flew in the field, Buzzed, hummed, The bees sat on the flowers, We play - you drive.

    But there are also such rhymes, in which the player who had the last word leaves the circle, and the calculation is done from the beginning. They count until one participant remains, who becomes the driver. (This method is used only when there are few participants). For instance:

    Once upon a time, there were a hundred guys, One hundred good October boys, Everyone sat down to dinner, Everyone ate a hundred cutlets, And then went to bed. Start counting again.

    Here are examples of several counters:

    Tara-tara - tara-ra! Come out into the tractor field! They began to harrow arable land, We run, you drive!

    I'll go buy a pipe, I'll go outside. Louder, pipe, pipe, We play, you drive!

    Where have you been until now? Delayed the traffic light. Red - clear - The path is dangerous. Yellow is the same as red, And green in front - Come in!

    Rolled a vitamin named Marinka. Didn't teach lessons And she got a "two". And when I went for a walk, I got the number "five".

    A month came out of the fog, He took out a knife from his pocket: "I will cut, I will beat - You still drive!"

    Scenarios of some games:

    1. Dating games

    "And I'm a hare."Players sit in a circle on chairs, one of which is not occupied by anyone. The person who sits to the left of this chair is transplanted onto it with the words: "And I'm going," the next one - in his place: "And I too," the third: "And I am a hare", the fourth - "And I am with ..." ( pronounces any name of a person from this circle, who transplants into an empty chair). The game begins anew from the place where there is an unoccupied chair.

    "When I was a child".The presenter offers to remember and tell an incident from early childhood that happened to you, and could pretend to be the most entertaining. A baby pacifier is passed around the circle, and the players take turns telling funny childhood stories. The game can be played on one of the lights.

    "How can you say hello."Everyone walks chaotically. The driver says how to say hello and everyone starts to say hello in this way, learning names from each other. After a few seconds, the task changes. You can greet: knees, little fingers, ears, backs, etc.

    "It's me!".The presenter quickly says some statements: "movie lover", "food lover", "lazy person", etc. If the player agrees, he answers "It's me!" Those who play in chorus and quickly answer. You can catch the player: for a long time to name what he will answer "It's me!", And then suddenly ask a provocative question and the child, without hesitation, can answer the truth.

    1. GAMES FOR CHILDREN IN THE SUMMER CAMP FOR DEVELOPMENT OF AGILITY AND RESPONSE:

    "Fishing rod". A group of children should stand in a circle. In the center of the circle is the leader, who, holding the end of the rope, twists it, and there is a tied ball on it. He must twist it so that the ball hits the rest of the players on the legs. They should also jump up and not let the ball hit their feet. Whoever hit the ball loses and leaves the game. And the winner is the last one remaining.

    "Crow and Sparrows". A circle is drawn on the asphalt or scratched on the ground. The driver enters the center of the circle - he is a "crow". All the other children are behind the circle - they are "sparrows". "Sparrows" jump into a circle, and "crow" catches them. The caught "sparrow" becomes a "black".

    "Hold the ball." The guys in pairs stand in a circle about 1 meter in diameter. They take a balloon. And they hold him above them without the help of hands. They should blow on it without touching the line of the drawn circle and trying not to go beyond it. A pair of children wins, which will hold the ball longer.

    Claps. All children have serial numbers. They stand in a circle and then in turn clap their hands 2 times and knees 2 times. When a person claps his hands, he says his number, and when he hits his knees, he says any other number. The player whose number was named claps. If he didn’t react and didn’t manage to continue the game or called the number that was already said, he loses. Thus, the last two people are considered the winners.

    1. MOVING GAMES FOR CHILDREN IN THE SUMMER CAMP FOR ENDURANCE AND RESPONSE DEVELOPMENT:

    Bulldogs. This is a simple, but quite fluid and fun game. 2 Bulldogs are selected. They stand guard and catch all the other players who must run from one side of the conditional field to the other side. If a child who tried to run is caught by a "bulldog", he himself becomes one. The game continues until the Bulldogs catch all the players. The latter wins.

    "Homeless Hare". It is necessary to choose a "homeless hare" and a hunter. All other children are hares, which are each in their own house. A house is a circle drawn on the ground or asphalt. One hare is running, and the hunter is trying to catch up with him. A "homeless hare" can hide from a hunter in a house he likes. But the hare, into the house of which the "homeless" ran into, becomes one himself and he already runs away from the hunter. When the hunter finally catches the "stray hare", they switch roles and the game continues.

    "Sardines". This game is something like hide and seek in reverse. First, one person hides, and everyone else is looking for him. Then the one who finds the first hides with him. And so everyone hides in one place, and the last one is considered the loser and then hides first.

    "Empty place". All children stand in a circle, and one remains behind him. He is a driver who walks around and touches any person, which means a challenge to the competition. Both of them must run in opposite directions to each other, and when they meet, greet and run a race to take the vacant place.

    1. GAMES FOR CHILDREN IN THE SUMMER CAMP FOR THE DEVELOPMENT OF THINKING AND ATTENTION:

    "Yes, no," One of the children is the host. He asks a few simple questions that the rest of the participants must answer without using the words "Yes" and "No".

    "Dispute". It is necessary to divide into 2 groups. Group 1 asserts and proves something. And the 2nd group confronts them and proves the opposite.

    1. GAMES FOR CHILDREN IN THE SUMMER MEMORY DEVELOPMENT CAMP:

    "I know five names." Children take turns hitting the ball on the ground and at the same time say: “I know five names, boys” - and list what names they know, with the words: one, two, and so on up to 5. You can increase to 10. And so in turn. Then, girls' names, cities, animals, plants and whatever. The one who pauses for a long time and cannot remember loses.

    "Repeat." First you need to choose a theme for the game - whatever. For example, animals. Then, one player says some animal, the second must repeat what the first said and add his own animal, the third player must repeat the animals that have already been named before him and come up with his own, and so on. The one who has forgotten what they said before him or cannot come up with his own loses.

    Most of these games involve the child not only physically, but also mentally. The child, participating in this or that game, develops his imagination, logic and attention. He reveals himself as a person and shows his individual traits. Therefore, these games help to identify children with organizational skills. They liberate children and help everyone to express themselves, to join an unfamiliar team and find friends.

    Conclusion

    Physical education in the summer health camp is one of the means of today's education of the younger generation, is one of the most important areas of work with children. It has a number of features that are due to the relatively short period of stay of children in the camp, the diversity of the contingent of children by age, health status, level of physical development and physical fitness, wider opportunities for swimming, tourism, outdoor games and games on the ground. Material of this term paper selects mass sports events that correspond to a certain age of children, and fills the remaining free time with other activities from the general work plan of the camp (work of various circles, preparation for competitions, etc.)

    In each camp, the organization of mass sports work will have its own property, depending on the location of the camp, the sports base, on the abilities, knowledge and skills of the physical culture leader. It is important that a plan for organizing mass sports work was drawn up in the first days of the children’s stay, and the whole team fought for its implementation. In the process of work, some activities cannot be carried out, and some will have to be transferred from one date to another. Deviation from the plan is permissible depending on the prevailing situation.

    Physical culture work in a summer health camp, on the one hand, is an integral part of the physical education of schoolchildren and adolescents, and on the other hand, it has a very strong influence on the formation of morality in children, their intellectual and spiritual qualities, and fosters their readiness for future work. activity and in this sense is a means of comprehensive and harmonious development of adolescents.

    Before working in a camp for gifted children of different ages, I faced a problem: how to organize a new group of different ages, in which all children would be comfortable.
    Children of all ages love to play! Therefore, I studied various sources of information on the methodology of games, the result of this work was a selection of games for acquaintance, for rallying the children's team, as well as joke games.

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    A selection of games

    Dating games

    Often many children in the first days in the camp feel uncomfortable, they are not familiar with everything here and really want to go home, to family and friends. This makes the guys too constrained, almost afraid of each other, and the request to tell about yourself is perceived as something impossible. There is simply no time to wait for everyone to get to know each other and make friends, because in eventful days it is necessary to do something together (decorate a corner, prepare for the opening, etc.) from the first day. And it’s not very pleasant if the children address each other: “hey!”, “Girl in a yellow jacket” or “uh, come here”. It's better when they call them their own name, which is so pleasing to the ear. And for the counselor, it is very important from the first minutes to remember all the children by name, as well as get the first idea of \u200b\u200bthe child.

    Undoubtedly, business cards (badges) for each child and joint activities (the same preparation of the corner) will help to get to know each other faster. But the best way is to get acquainted during the game. This section contains games that will help in the first days to remove the "tightness", overcome the constraint and get to know each other. Therefore, here is a block of games for remembering names, and for identifying the interests of children, and for identifying leaders, both business and emotional. This is necessary so that the counselor can rely on them in his future activities. On the one hand, this will facilitate the work of the counselor, and on the other hand, it will enable the child to realize his leadership abilities.

    This block of games is intended for the first days of the shift - orgperiod, but you can use some of them on other days of the shift (for example, if guests come to you).

    Mutual choice game.

    All are paired. Within one minute, one tells the other about himself, and during another minute, at the signal of the leader, on the contrary. All couples do this at the same time, without interfering with each other. After that, everyone sits in a circle, where, in turn, each pair tells what they learned about each other. The game can be played on the spark of dating.

    Variant of the game: "Dutch performance" - a person telling about his partner can insert some kind of fable into his story.

    Game "Border".

    The goal of the game is to get as much information as possible about the guys.

    The course of the game: the border is drawn (determined), the counselor proposes to switch to one side for those who are united by some common feature.

    The counselor sets simple criteria for unification, for example, you can go to the other side of the border by:

    who loves ice cream;

    who has a dog (cat) at home;

    who likes to watch cartoons, etc.

    At the same time, during the game, the counselor can find out:

    who loves to sing;

    who loves to dance;

    who is how old;

    who is the first time in the camp.

    and many others useful informationby asking these questions interspersed with the simple ones written above.

    Game "Ten I".

    The letter "I" is written in a column on a piece of paper. A certain time is given, and each participant must write 10 qualities inherent in him. For example: I am honest, I am strong, etc. After that, everyone walks chaotically, gets to know each other and shows each other what they wrote. At the end, you can ask who remembers what.

    Game "Thrush".

    Players form two circles, equal in number. The inner circle is boys, the outer circle is girls. The inner circle rotates with its back to the center, and the outer one faces the center (pairs are formed). Then all together pronounce the following words (while also performing certain movements): “I am a blackbird and you are a blackbird (with an open palm they show themselves and a neighbor). I have a nose and you have a nose (they touch their fingertips to their own and to the nose of their neighbor). My cheeks are scarlet and your cheeks are scarlet (they touch their cheeks and the cheeks of a neighbor). My lips are sweet and your lips are sweet (touch their lips and the lips of a neighbor). You and I are two friends, we love each other (hug or shake hands, while calling their names). " The outer circle then steps to the right and new pairs are formed. The game continues.

    The game "Friendship".

    Everyone stands in threes. The driver is determined. He bypasses everyone, chooses one player, and takes their place. An acquaintance occurs. The freed player becomes the driver and the game continues. If there are many players, then there may be more drivers.

    Game "From point" A "to point" B "".

    The goal of the driver: to take a certain number of steps, go the distance. The goal of the group is to delay him (the distance is determined arbitrarily, for example, from shop to shop). The leader will stand still as long as the group asks him questions (any, about himself).

    Game "Name to Center".

    The first player goes to the center of the circle, says his name and makes a gesture. Everyone else should then also step forward, say his name and repeat his gesture as accurately as possible. So everyone shows it in turn.

    The game "How can you say hello".

    Everyone walks chaotically. The driver says how to say hello and everyone begins to say hello in this way, learning the names of each other. After a few seconds, the task changes. You can greet: knees, little fingers, ears, backs, etc.

    Game "Goat".

    The players form a circle with the driver in the center. He chooses a pair for himself from the circle under the words:

    The goat walked through the forest, through the forest, through the forest

    Found myself a princess, princess, princess.

    Come on, goat, jump, jump, jump

    And we kick up, kick up, kick up our legs,

    And clap, clap, clap,

    And we drown with our feet, we drown, we drown

    Let's go round with you, go round, go round,

    And we will be friends forever, make friends, make friends.

    An acquaintance is in progress. The pair breaks up, and each participant chooses a new pair. The game continues, but there are two pairs in the circle. And this continues until all the couples are in a circle.

    The game "Chukh-chukh" Engine.

    The driver comes up to any of the circle and says: "I am a chug-chukh train, but what is your name?" The player calls his name and joins the "train", and they "go" on, and everyone pronounces his name with the same intonation. This is how they "reach" the next player. And everything continues until all the players "cling" to the "train".

    The game should be fast and fun.

    The game "Snowball".

    Everyone is in a circle. One says his name. The next participant, clockwise, says the first and his own name. The third says the name of the first, then the name of the second and his own name. So the game continues until the first one calls all the names in a circle.

    The game "Wall".

    All are divided into two or three (equal in number) teams. Task: the player from the team runs to the wall (or a certain place) and stops. The team should say his name in chorus. After that, he comes back. After returning to the team, the next player runs. And so the whole team. The first team to complete the task wins.

    In order for the dating game not to turn into mechanical cramming, ask the guys at the moment of pronouncing the name to look at the person whose name is being pronounced. Also, the game will become ineffective if the number of participants is too large.The game "Vanity-vanity".

    All participants are given cards, which are divided into 9 - 16 cells. Each cell contains a task. The bottom line is: write in the box the name of a person who (here there is room for your imagination) loves fish, keeps a dog at home, loves stars. The more unexpected the task, the better. You can put in this card what you need, for example, identify lovers of drawing, singing, playing the guitar, etc. The winner is the one who collects the names faster.

    The game "Someone like me".

    Props: a sheet of paper and a pen (pencil). A sheet of paper depicts a two-column table. On the left side certain criteria (characteristics) are written. For example, hair color, eye color, first letter of the name, favorite food, hobbies and others. The right side is empty.

    Each player must find a person with whom one or another criterion coincides. For example, my name is Pasha, and her name is Polina (the first letter in our names is the same). People who have found each other exchange sheets and on the right side of the table, opposite a similar criterion, write their name, and then return the sheet back. In this way, the entire right side of the table is filled.

    The task of the players for a certain time to collect as many signatures as possible.

    Game variant. A third column is added to the sheet: "Other". A player (let's call him Dima) can approach everyone only once. Approaching one of the players (let's call him Sasha), Dima has to choose only one criterion by which he will compare him with his own criterion (for example, a hobby). If it matches, then Sasha writes his name on Dima's sheet. If it does not match, then in the third column Dima writes down Sasha's "hobbies". Then he goes to another person. Note, now Sasha will need to choose a different criterion than “hobby” when meeting this Dima. The winner is the one who first bypasses all players.

    Game "U!"

    Everyone is in a circle. Someone starts: he says loudly: "Uh!", And at the same time points to someone from the circle. Two players standing side by side (one on the left, the other on the right) say "Ou!" The person shown gives his name. After that, he points to the other player, saying "Uh!" Everything is repeated again.

    The game should be fast and fun.

    The game "Clapperboards".

    All players stand in a circle. The counselor learns the following rhythm with the children: two blows to the knees, then hands are thrown out twice with the "Vo!" (hands are clenched into a fist, the thumb of each hand is raised). Having mastered the rhythm, you can start the game itself. After the first two slaps on the knees, the counselor calls his name (simultaneously with throwing out the "Vo!" Etc. To avoid the problem with duplicate names, you can replace the gesture with a pointing one.

    The options are:

    the player can call himself (after the second claps, call his name again), but no more than 2 times;

    without naming yourself immediately pass the baton. In case of an error, the player leaves the game; as one or another player is eliminated, his name cannot be called.

    The game "It's Me!"

    The presenter quickly says some statements: “movie lover”, “food lover”, “lazy person”, etc. If the player agrees, he answers “It's me!”. Those who play in chorus and quickly answer. You can catch the player: for a long time to name what he will answer “It's me!”, And then suddenly ask a provocative question and the child, without hesitation, can answer the truth.

    Game "Me and my neighbors".

    Props: chairs according to the number of participants, paper, pens and pencils.

    Chairs are arranged in a circle, participants take places in a circle. The host of the game suggests drawing a table on the sheets. The first column records "The name of the player sitting across one person to the left"; in the second - "Your name"; in the third - "The name of the player sitting across one person to the right."

    It is proposed to write the names of neighbors through one, so that the players do not have a desire to spy on what the neighbor is writing. The meaning of the game is as follows: the leader of the game asks questions, and the players answer them in writing on their sheets of paper for themselves and for their neighbors (trying to guess the correct answer). During the game, any conversations between players are prohibited. Questions, in principle, can be any, the number of questions is 8-10. Sample questions:

    Favorite color.

    Does he like discos.

    Favorite movie hero.

    Favorite pet.

    Does he know how to sing well.

    Does he like to watch TV series.

    Does he know what "exaltation" is (Exaltation is an ecstatic-excited state)

    Favorite sport (two).

    At the end of the game, the participants are given time to evaluate how much their answers coincided. The game can be carried out not only during the organizational period, as an acquaintance game, but also during other periods of the shift to see how well the children know each other.

    Team building games

    Game "Atoms - Molecules".

    The host explains: an atom is the smallest particle. In the game, every player will be an atom. A molecule is made up of atoms, which is why a chain of several players in a game is called a molecule. The presenter says: "Atoms." All players start to move chaotically. After the word "molecule of three," the players must join in groups of three. The one who cannot get into the threes is out of the game. And the leader continues to change the number of atoms in the molecules. The game can be complicated: the atoms must move with their eyes closed.

    Family photography game.

    The group is asked to pretend that they are a large family and need to take a photo. The "photographer" is selected. He should arrange everyone for photography. First he chooses "grandfather", who also helps the constellation. Then the children must independently decide who to be and where to stand.

    This game is about identifying leaders, tracking group dynamics. It is also interesting to look at the distribution of roles, activity - passivity in choosing a location.

    After placing and distributing the roles, the game can be finished like this: the "photographer" counts to three, everyone claps their hands. On the count of three, everyone yells cheese.

    Indoor games

    The game "Lady".

    The hall is divided into four parts. Everyone gets their words.

    1: "The brooms are wet in the bath."

    2: "The spindles are chiseled."

    3: "But the wash is not dried."

    4: "The lady is the lady, the lady is the madam."

    The presenter "conducts" the audience, pointing first to the third, then to the third. To whom he points, he must pronounce his words. Before the beginning, words are rehearsed with each team.

    Game "Gnomes".

    The hall is divided into two halves: "Petki" and Vaska ".

    The words "Petek": "Petka, I have a shirt in a cage, I came to you kids to eat candy."

    The words of "Vasek": "Vaska, I have polka-dot pants, I came from a fairy tale, because I'm good."

    Words are rehearsed with every half of the hall. Then the following words are said to the presenters: “There is a beautiful house on a high hill, and a cheerful gnome lives in a beautiful house. Gnome, gnome, what is your name? " The answer follows from one half of the audience, then the other. After that, both halves of the audience scream at the same time who will outshout whom.

    Game "Nose - floor - ceiling".

    The presenter takes turns calling "nose", "floor", "ceiling", pointing with his index finger. The task of the players is to carry out the tasks of the presenter accurately (if the name is "floor" - everyone must point to the floor). So it is with the rest of the words. The presenter tries to confuse the players by pointing out not what was named to him. For example, he said "nose" and pointed to the ceiling. A game for the most attentive.

    Volume control game.

    The presenter depicts the volume control with his hand. The maximum hand raised means maximum noise. A lowered hand means silence. The counselor raises his hand up, lowers it down, and the players make sounds of the appropriate volume.

    Game "Titanic".

    It is proposed to stage a new film "Titanic".

    Host: “Let's take a sea voyage on the Titanic. For this, two people are invited to the stage. They will be the boards of the Titanic. Then another actor is invited. He gets the role of a lifeboat. The boards join hands, and the boat hangs in their hands. The bow of the ship must be decorated with a female figure; a beautiful girl is needed.

    A girl comes out. Then two tall people are invited, they are invited to be on the ship. The ship is built but not equipped. It is very important not to forget the flare. A little girl is invited to this role. She knows how to make a loud, shrill scream. Two actors in white are invited to play the iceberg. He gets in the way of the movement of the ship. Finally, a couple is invited to play the role of lovers. Lovers on the bow of the ship depict a scene from the movie "Titanic" (flight on the bow of the ship over the ocean). He: "Trust me" (trust me). She: "I trust you" (I believe you). Host: “But then the ship crashes into the iceberg and splits in half (the sides uncouple the hands, the boat falls into the water). There is panic on the ship (spectators shout). Rats run from the ship (spectators stamp their feet). A signal flare takes off. Signal rocket: “HELP! HELP! " The rocket jumps off the chair and screams. Host: “And our lovers are saved on a boat. A happy ending. Everyone is kissing. "

    The game "Chica - Boom".

    The leader asks to repeat words and movements after him. On the first word - clap your hands, on the second - clap your knees, then the movements are repeated. First, the leader says the line, and then all the players repeat it, not forgetting to make movements. The words:

    Chica - boom - cool song

    We will sing it all together

    If you want some cool noise

    Sing chica with us - boom

    I sing boom, chica boom,

    I sing boom, chica boom,

    I sing boom, chica - cancer, chica - cancer, chica - cancer, chica - boom.

    Oh-e,

    A - a,

    Again.

    Joke games

    Lunokhod game.

    The players stand in a circle. The driver, moving on all fours, goes around the circle with the words: "I am a lunar rover - 1. Pi - pi - pi". The one who laughed, or at least smiled, is attached to the lunar rover. The game continues until everyone becomes "moon rovers".

    Variant of the game: The driver walks in a circle and meows. Can go up to any player, and this player should pat him on the head and say: "My kitty is sick today." Whoever laughs also joins in as a "kitty".

    Game "School of garden scarecrows".

    The players repeat the movements for the leader. Host: “Now we are going to do a little warm-up. Raise your right hand up, shake the brush. Raise your left hand up. Shake your hands, make noise, how birch trees rustle: w - w - w - w! Spread your arms out to the sides. Buzz like planes: w - w - w - w! Wave your hands like birds. Shout: ksh - ksh - ksh! " Congratulations! You graduated from School of Garden Scarecrows.

    The game "Hypnosis".

    The leader calls those who want to undergo hypnosis, and one assistant. Those who wish stand in front of him, the assistant is next. The presenter begins: “Imagine that a wonderful flower is blooming in front of you: pink buds, carved leaves. Because of its blinding beauty, you close your eyes (perform) and in admiration go down on one knee, pressing your hands to your heart (perform). The flower gives off a delicious scent. You feel? Stretch your nose towards the flower (perform). You wanted to rip it off to give it to your to the best friend... But be careful, the stem is prickly, so reach forward with your relaxed right hand (perform). You feel hot! You are thirsty and there is a large dewdrop on a flower petal. So I wanted to lick it off. Stick out your tongue (perform). They froze: they opened their eyes! " With the last words the leader approaches the assistant, gives him a military honor and says: “Comrade Sergeant Major! A group of guard dogs has been built to guard the state border! "

    Game "Giraffe - Elephant - Bird".

    Everyone is in a circle. The driver unexpectedly points at someone and says one of three words (giraffe, elephant, bird). If the word "giraffe" is pronounced, then this player raises both hands up, and his two neighbors - on the right and on the left - must squat down. So they portrayed a giraffe. If "elephant": the player makes a trunk out of his hands, and the players on the right and left make ears to him. If "bird" - the player himself makes a beak from his hands, and the neighbors bend one leg, farthest from the player, and take his hand aside.

    The player who hesitated or made the wrong piece is eliminated from the game.


    "Comrade Commanders"

    The counselor explains the rules of the game: “You must do what I say, if before that the words of address are uttered:“ Comrades commanders ”...“ Comrades commanders, raise your right hand ... Comrades commanders, raise your left hand ... Clap clap your hands ... ”Whoever clapped is eliminated from the game. Whoever can overcome all obstacles will be the winner. Now let's start the game! .. "

    Word game

    Let's divide into equal groups-teams of 3-5 people ... Each team thinks of a complex word consisting of two independent words. For example, a yak mouse. The teams take turns pantomime firstly the parts of the hidden word, saying the number of this part, then the whole hidden word. Other teams are guessing.

    The leader needs to have good words in stock: man, hay-shaft, sailor ...

    Musical Express

    We stand in a circle, facing each other. The host starts the song, sings or says one verse. The next player continues the verse of another song, without a pause in between.

    Condition. All subsequent verses must contain at least one word from the previous song.

    Hands up!

    8 or more people take part in the game. You must have 1 coin. All are divided into two teams and sit across from each other at the table. One team receives a coin and the participants pass it to each other under the table. The commander of the opposite team slowly (you can silently) counts to ten, and then says: "Hands up!" The players of the team that passed the coin must immediately raise their hands up, with their hands clenched into fists. Then the commander says, "Hands down!" - and the players should place their hands, palms down, on the table. The one who has the coin tries to cover it with his palm.

    Now the players of the opposite team confer, decide who has the coin. If they guess correctly, the coin goes to them, if not, it remains with the same team.

    Hit the hat

    Give participants five playing cards, nuts in shells, straws for drinking water, etc., and ask them to hit the hat with these objects, standing at a certain distance from the target.

    Melt the ice

    It is better to play this game outdoors, in good weather.

    Everyone is divided into two teams, each receiving one ice cube (it is desirable that the cubes are of the same size). The challenge is to quickly melt the ice. The die must constantly move from one player to another. Participants can warm it in their hands, rub it, etc. The team that melts the ice faster wins.

    Pioneers

    First, the participants are invited to "discover" a new planet - to inflate as quickly as possible balloons, and then "populate" this planet with inhabitants - quickly draw human figures on the ball with felt-tip pens (markers or pens). Whoever has more “inhabitants” on the planet is the winner.

    Sound engineer

    This game requires a soundtrack, and you can't do without special devices. To do this, find objects that can become sources of different characteristic sounds. A baking sheet and metal spoon, ski boots and a board, clean cans filled with dry peas, a saucepan with a lid, a whistle, etc. will do.

    Also, have a tape recorder and a blank cassette ready. You are now ready to do the radio show. For example, tell a fairy tale. It can start like this:

    “Once we were wandering through the forest and suddenly heard someone's footsteps. (Put your hands in your shoes, and then slowly and slowly move them across the board.) At first, the steps were quiet, but gradually they became louder and louder. I turned around and saw a huge bear. I froze with fear, and then thunder struck. (Hit the baking sheet several times with a spoon.) I looked up at the sky, from which large drops of rain fell (shake a can of dry peas), and the bear opened his umbrella and walked away ... "

    We believe that your production will be successful and you will give the radio version of your fairy tale to listen to the guys from another squad.

    Stirlitz

    Players freeze in different positions. The presenter remembers the poses of the players, their clothes and leaves the room. The players make five changes in their poses and clothes (not everyone has five, but only five). The leader must return everything to its original position. If the leader found all five changes, then the players will fulfill some of his wishes as a reward. Otherwise, you need to drive again.

    Shaved

    Remember the fairy tale where the wife, contrary to her husband, did the opposite? The facilitator will have to come forward and show some physical exercise, and you will have to do the opposite. If the leader raises his hand, you must lower it; if he spreads his palms, you fold; he will quickly wave his hand from right to left, and you slowly, from left to right. Whoever makes mistakes becomes the leader.

    Who is not there and how is he dressed?

    The presenter is blindfolded. One of the participants leaves the room. The driver's task is when the bandage is removed, to guess who is not in the room, to describe in detail what he was wearing.

    Transformations

    Everything and everything turns into something else, but not with the help of words, but with the help of determining the expediency of actions. The room turns into a forest. Then the participants - in trees, animals, birds, lumberjacks, etc. And if to the station - then in a suitcase, train, passengers. And if in the studio - in announcers, cameramen, "pop stars", etc.

    At the same time, someone can make noise decoration, depict props, etc.

    Button

    Put the button on the index finger of your hand and, turning to your playmate, invite him to move the button to his index finger.

    Other fingers are not permitted. The one who does not hold and drops the button is eliminated from the game.

    Guess what I see!

    This game can be played anywhere, and everywhere it dissipates boredom and gives pleasure. And best of all, she acts by distracting attention if Petya again quarrels with Anya or Kolya sadly huddled in a corner.

    Start like this: Counselor. I see something red that you can't see.

    Child. Hearts on the curtains? Leader. No.

    Child. Cover of Tanya's notebook? Leader. No. Child. Oleg's hat?

    Leader. No. Child. A wrapper on the table? Leader. Yes!

    Believe me, this can continue indefinitely!

    Storytelling without adjectives

    Participants are divided into groups of 4. Each group is asked to write a story in 10-15 minutes on some topic (“Our camp”, “Our life in the camp”), but at the same time, empty spaces should be left in the story instead of adjectives. The groups then get together and take turns writing in their stories adjectives that representatives of other groups randomly say to them. These adjectives can be funny (but offensive). Then ready-made stories are read, the funniest, most original work is determined. The duration of the game is 40-50 minutes.

    Making soft balls

    In bad weather, you can while away the time indoors, making balls from crumpled newspaper wrapped in duct tape.

    First, one sheet of newspaper is squeezed by hands as tightly as possible. The resulting lump is wrapped in a second sheet, after which this mass also crumples, thickens harder, etc. Then the newspaper lump is wrapped with wide scotch tape crosswise (preferably colored - so elegant!). Again, uncovered areas are wrapped with the same sticky rings, forming a more or less rounded ball.

    These balls can be juggled or thrown to each other, caught, rolled on the floor, knocked down pins, thrown into an empty bucket.

    You can play the following game.

    Goalkeeper

    Playing like a goalkeeper protects a section of the wall from balls being thrown at it. The site should be no more than the arms extended upwards and in width plus 30-40 cm. Sometimes the necessary boundaries of these gates are already there thanks to the niches in the wall, double coloring ... It is better to mark the gates ourselves with a string taped to the wall with adhesive tape.

    Throwers line up in a column a few meters from the goalkeeper and throw each ball in turn. Whoever gets into the goal immediately changes roles with the goalkeeper. The winner is the one who has withstood a large number of throws, for which it is necessary to count them out loud.

    Five pebbles

    First option... Take one pebble without touching the others, throw it vertically up. In this case (and throughout the entire game) you sit on the floor as you like, and throw a pebble 40-60 cm, not higher. While the pebble is lying, with the same hand you need to have time to pick up another pebble and catch the one that was thrown first. Now put one of these pebbles aside and, throwing the one left, in the described way, pick up three other pebbles one by one.

    Second option... Having thrown one pebble, pick up two at once and catch the thrown one.

    Putting aside any two so that one pebble remains in the palm of your hand, toss it again, pick up the next two and catch the thrown.

    Third option... Throw in one pebble, pick up the second and catch the first. Putting one of them out of the game, throw the remaining one and pick up the next three at once.

    The fourth option. Throwing one, pick up four pebbles at once. Beginners are allowed, tossing a pebble, move the lying pebbles closer friend to a friend and, without trying to pick them up the first time, catch the thrown. And only when the lying pebbles, in the eyes of the player, lie conveniently for their quick picking up, until the next time the first pebble flies up, they really try to pick them up. For experienced players, however, such a gradual approach of the pebbles needed for lifting is not allowed.

    Fifth, sixth, seventh options... They throw up, and in the end they catch two, three or four pebbles, and pick them up one at a time at the time of their flight.

    Eighth option. Throw five pebbles and catch them on the back of the hand. Throw again from the previous position and try to catch everything in the palm of your hand. Points are awarded according to the number of finally caught stones.

    Everyone strives to complete all options in a row without errors. Whoever made a mistake must give up the game to the next in turn. The one for whom the game was interrupted will continue it when the turn returns to him again, from the exercise on which he made a mistake before.

    Children's play is not only an excellent means of entertainment for a child, but also a very important method of teaching and developing a baby. In the game, children learn something new, learn new skills, acquire new skills. Outdoor games are designed to physically develop children. It is about these games that we will now talk.

    About the choice

    When choosing mobile ones, you should approach this wisely. So, in this case, several very important factors must be taken into account.

    1. The age of the players. So, younger children need to choose games of less complexity, older children - more. However, it is worth remembering that any elements of the game, even if they do not correspond to the age of the participants, are often perceived without problems and complaints (that is, seventh-graders, as well as toddlers, will gladly clap their hands, but they will definitely not play bees to cute children's songs).
    2. Premises. So, when choosing a game, it is very important to decide where all this will happen. Some games are only suitable for indoor use, some for outdoor use.
    3. Inventory. When preparing interesting outdoor games for children, it is important to take into account the fact that some of them may need special equipment - pins, balls, hoops, etc. You will need to stock up on these things first.

    Training

    Having picked up funny outdoor games for children, the counselor in the camp should be able to correctly explain the rules so that it is clear to all participants. So, an adult can face the kids (therefore, it is best to place the children in a semicircle). The explanation itself should be clear, concise, understandable for everyone (you do not need to use specific words or terms for this, it should be told in a language accessible to children). If the rules are very complex, before starting the game, you can conduct a small rehearsal, which will clearly show and explain to the children all the nuances. Another very important point: the choice of a driver for entertainment. The main player must be cheerful, active, "infect" others with the game. Therefore, it is good if the driver is an active, cheerful child. However, it often happens that the drivers change during the game. In this case, in order not to offend anyone, it is best to resort to a counting rhyme. Example:

    One, two, three, four, five,
    We are going for a walk with you.
    One two Three
    You will be the driver in the game!

    Whoever gets the counting finger at the very end will be the leader at the moment.

    Treasure hunt game

    So, we choose the most exciting outdoor games for children. In the camp, you can organize a game called "Treasure Hunt". This will definitely appeal to all children, regardless of age. Inventory that you will need: pointers (signs), you can also stock up on a small shovel (if the treasure is buried). So, if you want to entertain younger children with this game, there should be no more than 10 signs, but if the participants are high school or high school students, there can be much more signs. The essence of the event is that players, divided into teams, need to find a previously hidden treasure (it can be a toy, candy, etc.). And to do this, you will need to follow the signs and, perhaps, even complete small tasks in order to find the next sign. The winning team receives a hidden treasure as a prize.

    The game "hide and seek"

    What other outdoor games are there for children? You can also play hide and seek in the camp, why not? So, this game is best played outdoors. It will take one child who will look for everyone. To do this, he closes his eyes and slowly recites the following count: “I count to five, I can’t until ten. One, two, three, four, five, I'm going to look. Ready or not, here I come!" While the counting room is talking, the rest of the children must find themselves a secluded place where the driver will not find them. If the main player finds someone, he must first run to the place where the countdown was pronounced and knock on it. And so on until the last player. The one who was found last won.

    The game "Keen eye"

    We look further on funny outdoor games for children. So, the children can be offered a game called "Sharp Eye". However, there needs to be a place where children can hide. For example, behind the trees. In this case, the driver stands in the center of the clearing, other children hide behind the trunks. The essence of the entertainment is that you need to get as close as possible to the driver. To do this, you can move unnoticed, running from tree to tree. If the driver noticed a player, he calls him by name. If the name is named correctly, the player joins the driver and helps him to follow the other children, but if not, the participant simply does not respond. The winner is the person who, at the end of the game, will be the closest to the driver.

    Find the cubes game (for kids)

    What other movable ones are there? So, the smallest can be entertained with a game called "Find the Cubes". Preliminarily, the counselor must hide about a dozen cubes on the site. Players can be divided into two teams, and each participant can play for himself. The bottom line: each child must find as many blocks as possible. Whoever has the maximum number of them is the winner.

    Fishing game

    We look further on summer outdoor games for children. So, in the camp you can play "Rybalka". To do this, on the asphalt, you must first draw a small circle with a diameter of five meters, which will represent the sea. Two people are selected as fishermen, who must hold hands at all times. At the command of the leader, the fishermen run into the drawn water (drawn circle) and catch fish (other children) - one after another. For this, the hands of the participants must close around the caught fish. In this case, she goes over to the side of the fishermen, and the network is constantly growing. Purpose of the game: to remain the last fish.

    Crocodile game

    There are also active educational games for children. One of them is the well-known "Crocodile". So, for this you need a leader who will constantly change. The counselor whispers a word in his ear that he must show as clearly as possible. At the same time, one cannot say anything, one can only show: with the whole body. Whoever guesses the displayed word first becomes the leader. Etc. This game can be played indefinitely as she doesn't get bored. It is suitable for children of middle and senior school age.

    Game "Wolf and Hares"

    We choose further outdoor games for children. You can also play Wolf and Hares in the camp. To do this, along the edge of the site, you need to draw a forest where the hares can hide. The wolf is a kind of driver. He stands in the center of the site and, at the command of the counselor, begins to catch all the hares that run from one forest to another, located on the opposite side of the site. If the wolf touches the hare, it stops at the same place and becomes the wolf's assistant. To do this, he simply spreads his arms and blocks the way for other runaway hares. When most of the hares are already assistants, the counselor announces that they have all come to visit the wolf on his birthday. Then the wolf is surrounded by children holding hands, singing songs to him, and the birthday boy dancing.

    Game "The sea is worried"

    There are also outdoor song games for children. However, some of them are entirely composed of small quatrains, and some are only partially. The well-known game "The sea is worried" can be an example. So, the presenter is chosen, who will pronounce the following text: “The sea is worried - once! The sea is worried - two! The sea is worried - three! The sea figure is in place - freeze! " At this time, the children are dancing, when the last word of the counting room has sounded, they should freeze in the form of sea figures. The leader must guess all the figures. Whose remains unsolved, he becomes the new leader.

    The game "Owl"

    As many children as possible can take part in this game. You will also need to choose a driver - an owl. When the counselor says "It's day on the street!", All the children who portray birds or spider worms jump, dance, have fun. At this time, the owl is sleeping. When the counselor says "The night has come, the owl goes hunting!", All the children freeze. The owl must find those who move or giggle. She takes these children outside the game, into her so-called nest.

    Sport games

    There are also outdoor games for 2 children. An example would be a variety of activities that may require sports equipment. So, it can be badminton, where the players must hit the shuttlecock with their rackets. You can also kick the ball, trying to score it into the opponent's goal. As an option - a game "Hot Potato" for two: a couple of guys will just throw the ball until one of the players drops it.

    Game "Fashion Designer"

    For this game, you will need several pairs of participants (boy-girl). So, each couple is given a roll of toilet paper. The essence of the game: from this inventory, come up with and make the best costume for your partner. First, boys create designer dresses on girls, then girls make fashionable tailcoats on boys. The winner is the couple whose creativity surpasses the rest.

    Game "Witch"

    You can also offer the kids a game called "The Witch". However, there is nothing wrong with that. For the game, you will need a couple of participants, who must, riding on a broomstick, run past the set obstacles without catching any. The winner is the one who has not knocked down any obstacles with a broom or knocked down the least number of them. As barriers, you can make small towns of sand or cubes.

    Game "Chauffeur"

    To do this, you will need the following inventory: glasses of water, trucks. Several participants are selected for the game. A rope must be tied to each machine, which will be wound around a stick. A glass of water is placed in the trailer of the truck. Purpose of the game: as quickly as possible to pull the machine towards you, winding the rope, and at the same time not to spill water. The winner is the participant who not only has the fastest car, but also who has the maximum amount of water in the glass.

    Game "Dancing"

    Children, however, like most adults, are very fond of music. Why not host a game based on music? An excellent musical outdoor game for children - "Dancing". For this, the participants are divided into pairs, best of all - a boy-girl. A newspaper should be placed under the feet of each of them. When the music turns on, the couple dances on the newspaper without leaving it. After the music stops, you need to fold the newspaper in half. Then everything, again, is done according to the above scenario. The couple who will be able to dance on the smallest piece of newspaper without leaving it will win. At the same time, it is easy to establish the most different rules: you can be allowed to take your partners in your arms, you can not allow, etc.

    Game "Robot"

    This game is suitable for two players. One of them will be a robot, the other a tester. Previously, the tester in the room (classroom) must hide the thing that the robot must find. In this case, the tester for commands the robot uses the following words: "forward", "backward", "right", "left", etc. The game ends when the robot finds the hidden thing.

    Contests

    You can also pick up various movable ones. One of them is "Boxing". So, this will require two people who will be boxers, as well as two balloons, which are given to each player. The essence of the game: you need to fight not with your hands, but with balls. The winner is the player who, in three rounds, retains his ball: does not burst it, does not let go of it. Another fun and pretty good competition for kids: the team needs to move apples from a full basket to an empty one. Which team has the most apples - that one won. The prize for the winners is the same apples.