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  • Optimal graphics settings World of Tanks. Adjust graphics in WOT Normal graphics settings in world of tank

    Optimal graphics settings World of Tanks.  Adjust graphics in WOT Normal graphics settings in world of tank

    World of Tanks is by far the most popular online game in Russia and the CIS, as well as one of the most popular in the world. Tanks are loved by both young gamers and the older generation, who fell in love with WoT from the first one-shot. All of them scold the developers for what the world is worth every day, but still continue with pleasure to “bend over” enemy combat vehicles in daily battles and their fantasies.

    As you know, an improved render type was introduced in World of Tanks not so long ago. If earlier, on a standard render, "Tanks" went on any vacuum cleaner, now it makes sense to figure out how to carefully adjust the graphics to the system's capabilities. This is what we are going to do with you now.

    Minimum system requirements for World of Tanks

    CPU: Intel Core 2 Duo @ 2.0 GHz / AMD Athlon X2 2.4 GHz.
    RAM: 2 GB.
    Video card: NVIDIA GeForce 6800 GT/ ATI Radeon HD 2400 XT 256 MB.

    As usual, we remind you that if your computer is weaker even than the configuration presented above, then it is better for you not to even try to run World of Tanks. Otherwise, you can lose your laptop or outdated system unit due to overheating.

    Recommended system requirements for World of Tanks

    CPU: Intel Core i7-3330 @ 3.4 GHz / AMD FX-8350 @ 4.0 GHz.
    The amount of RAM: 4 GB or more.
    Video card: NVIDIA GeForce GTX 660 2 GB / AMD Radeon HD 7850 2 GB.

    If your PC is comparable or even exceeds the recommended requirements, then, at first glance, you can stop reading further and calmly run to sit at the helm of your favorite tank. However, do not forget that WoT is still an online game, which means that it requires a stable 60 frames in absolutely any situation during the battle. So, it will not hurt you to figure out what and where it is better to turn off (or reduce the quality) away from sin.

    And, of course, for those who are between the minimum and recommended requirements, this article will be most useful. That is, those who have a processor more powerful than AMD Athlon X2 2.4 GHz, but weaker than Intel Core i7-3330, and a video card more powerful than AMD Radeon HD 7850, but weaker than NVIDIA GeForce GTX 660, and so on.

    World of Tanks graphics settings

    The following lists all the image settings in World of Tanks. Some of them affect performance more, some less, and some do not affect performance at all. We tried to briefly describe the essence of each of these parameters, as well as give advice on how to optimize them.

    3D render resolution

    high.

    In essence, this setting allows you to reduce the graphics resolution without reducing the screen resolution, which allows you to leave all interface elements in maximum clarity.

    Despite the fact that the weakening of this parameter allows you to seriously increase performance, you should not forget that the appearance of the picture deteriorates just as significantly. Therefore, reduce the quality of the render only if you have a completely antediluvian device, and in this case it is better to just turn on the standard graphics.

    Screen resolution

    Performance impact: high.

    And here it is recommended not to spoil your eyes and never lower the value below the recommended value for your display. But if you play by connecting your computer to a modern TV, you can try setting it to 1280x720 - most TVs, unlike monitors, perfectly reproduce this resolution, even if their native one is higher.

    V-sync and triple buffering

    Performance impact: low.

    V-sync limits the frame rate to the number of Hz of the screen, and triple buffering equalizes it to 30/45/60 in appropriate situations. These parameters have little effect on FPS by themselves. However, if the average frames per second is between 30 and 60, then it is better to turn both settings on so that the image becomes smoother.

    Smoothing

    Performance impact: average.

    Anti-aliasing makes the edges of 3D objects from the perspective currently visible to the player smooth. The technology used in World of Tanks is not known for certain, but, judging by the tests, it “eats” resources not so little, but not too much (7-12 FPS). Therefore, on weak PCs, it is better to turn it off.

    Texture quality

    Performance impact: average video memory consumption.

    The quality of the textures determines the clarity of the appearance of all 3D models in the game. The higher the value of this parameter, the clearer their surface will be. From twisting the slider to the maximum, the game will not work slower, but a lot of video memory will be occupied. Therefore, if you have less than 2 GB, set the average value here.

    Lighting quality

    Performance impact:

    Affects the gamma of the image, as well as the atmosphere of the image due to various dynamic effects such as a large number of light sources, sunlight, optical effects, deep shading, and more.

    Even if your video card is quite powerful, but released many years ago, this parameter will affect it quite strongly. In the latest versions of chips from AMD and NVIDIA, the speed of working with complex special effects has been significantly improved, and the impact on performance in the case of them can be considered no more than average. We recommend that you set here average or low values ​​per sample, based on the information above.

    Shadow quality

    Performance impact: high.

    Like in the vast majority of games, shadows are one of the most resource intensive effects in the game. For an online game, super-beautiful soft shadows are not so important, since all the attention of the players is focused on the battle. Therefore, it is recommended to set values ​​​​not higher than average here in order to win a dozen or two FPS at once.

    Grass in sniper mode

    Performance impact: average.

    Most players turn it off, regardless of the configuration of their computer, so that the natural growth of the landscape does not interfere with hanging enemies from a distance. And if you turn it on, then everyone (or almost everyone) will have an advantage, and you will have a random with salt. Yes, and you can lose a lot of personnel.

    Extra quality effects

    Performance impact: medium or high (depending on the "modernity" of the video card).

    This setting affects the so-called particle effects: explosions, flames, dust and smoke in the air. The number of both the particles themselves decreases (the scale of explosions decreases, etc.), and the range of their visibility.

    As with any special effects, the impact on performance depends on the "modernity" of your graphics adapter and ranges from medium (5-10 frames) to high (more than 10 frames). It is recommended to set the average value here or below.

    Add. effects in sniper mode

    Performance impact: average.

    As the name implies, this parameter is similar to the previous one, but is applicable only to the sniper aiming mode. Since in this mode the view is very limited, the impact on performance is about average, regardless of the video card.

    amount of vegetation

    Performance impact: average + average video memory consumption.

    With this parameter, you can adjust the density of the grass and the distance it is drawn. In most games, vegetation on the ground has either a medium or high impact on performance. In the case of World of Tanks, it is average, because from every blade of grass here, fortunately, not a shadow falls. Therefore, if you want to add a certain number of frames, you can either turn off the grass completely or set the average value. But you can try high if your "machine" is powerful enough. All the same, the landscape without "bald spots" looks much more advantageous.

    post-processing

    Performance impact: none or average (depending on the "modernity" of the video card).

    Post-processing is cinematic effects that do not load the graphics card too much, like hot air or shading along the edges of objects. However, on outdated graphics chips, FPS can sag quite noticeably. Therefore, we advise you to reduce the quality at least to the middle if your video adapter is more than 5 years old.

    Effects from under the tracks

    Performance impact: low + low video memory consumption.

    If you turn it on, then from under the tracks of your tank (or self-propelled gun) lumps of dirt, dust, snow and water splashes will begin to scatter. It looks nice and eats very few resources. Feel free to turn it on. If you are the owner of the so-called low-end PC, then we remind you that it is better to simply turn off the improved graphics rendering and there will be no such effects in the game at all, and the number of frames will immediately jump sharply.

    landscape quality

    Performance impact: high.

    The name “Landscape detail rendering distance” would most accurately reflect the essence. At minimum values, even at close range, the ground is simplified. Because of this, you can not see any mound that is actually there, and shoot not at the enemy, but at this natural ledge. The trouble is that the Landscape Quality parameter is quite gluttonous, so if you cannot boast of a powerful PC, then you still have to lower it. But don't do it all the way.

    Water quality

    Performance impact: average.

    Water quality refers to the presence of waves in rivers and lakes, the effects of ripples when a tank moves along a ford, as well as reflections of equipment on the surface of a reservoir.

    It is worth remembering that whenever you are in the water, you are vulnerable, and dropping frames can further aggravate the situation. Therefore, it is strongly not recommended to set too high values ​​here for any gaming system.

    Decals quality

    Performance impact: average video memory consumption.

    Decals are, roughly speaking, textures on top of textures: traces from shells or caterpillars, dirt, leaves on the ground, and more. The setting affects their number, density and rendering distance. It should be turned on to the maximum only if you have at least 2 GB of video memory.

    Detailing of objects

    Performance impact: high.

    Another insidious setting. On the one hand, it consumes a lot of resources, and on the other hand, it also greatly affects the image quality. Decreasing this parameter reduces the distance at which the 3D models of all objects in the game begin to become easier to draw. If you turn it to the minimum, you can win 15-20 frames, but even up close, most tanks, buildings and other elements of the environment will look terrible. Therefore, try to find a compromise by setting the slider closer to the middle if your computer is not very powerful.

    foliage transparency

    Performance impact: average.

    If you enable "Foliage Transparency", then close to the player, all leaves on bushes and trees will disappear, and remain only at a distance, where their density and number are much less. In this way, you can win 5-10 frames, and the picture will not suffer too much from this.

    Tree detail

    Performance impact: average.

    The same as "Detailing objects", only for trees. Since there are not so few of the latter in World of Tanks, it is recommended to set the maximum value here only to owners of high-performance systems.

    Changing the draw distance

    Performance impact: average video memory consumption.

    All objects, except for tanks and artillery, will not be drawn at long distances if you set low values ​​here. This is highly recommended for graphics cards with less than 2 GB of memory.

    Motion blur quality

    Performance impact: low.

    This effect, as they say, is not for everyone. It does not greatly affect performance, but if everything is really bad with frames per second or you just don’t like it, you can turn it off.

    Dynamic change in the quality of effects

    A very useful setting. Its essence is clear from the name: as soon as frames begin to sag, the quality of various special effects is immediately automatically simplified for a while.

    For mid-range and weaker systems (based on the minimum and recommended system requirements of World of Tanks), this option must be enabled. Those who are absolutely confident in their “game monster” can leave everything as it is, but dying in the midst of a battle once again due to far from the best optimization of “Tanks” is still not a very pleasant prospect. So think carefully about this question.

    Tracks from caterpillars

    Performance impact: low.

    If the "Decals" parameter is off, then tracks from the tracks will not be visible in any case. In general, this parameter does not significantly affect the speed of the game. So try turning it on.

    World of Tanks graphics settings table

    Once again, we summarize with the help of the table, but this time it does not contain a configuration close to the minimum system requirements. The reason, as mentioned above, is that on such a computer there is no point in poking around too much in the settings, but it's easier to put a standard render.

    Click to enlarge

    Thanks for reading! Come play World of Tanks at high settings on our main site, but don't forget to be outdoors more often!

    a year and 6 months ago Comments: 0


    Even the most interesting game can be spoiled by bad graphics. That is why the creators of the cult game World of Tanks have paid so much attention to the study of the appearance of tanks, landscapes, the appearance of the hangar and many other elements of the game.

    The realism of the game allows you to fully immerse yourself in the atmosphere of a tank battle, enjoying the beauty of the plains and mountains, city back streets and desert dunes, and all this against the backdrop of explosions, shots and tracers. A detailed study of the game allows you to consider every leaf on a bush or every blade of grass in a field.

    In order for the graphics of World of Tanks to remain at their best and keep up with modern standards, update 1.0 was developed fundamentally. Players will be able to evaluate the results of the work of the creators of WoT very soon -.

    When launching any game, we pay attention to the graphics - the brightness, clarity of the image. But there are some details that we do not immediately notice, but at the same time, they determine whether the game will look like an unnatural "cartoon" or a realistic strategy. For example, lighting is important. World of Tanks is a rather gloomy game, more precisely, it might seem gloomy and even dim if it were not for a well-developed natural lighting system.

    When working on graphics, the developers paid no less attention to the landscape of the maps. In "tanks" a lot depends on this. When the tank drives on the ground, a track from the track remains on the ground, a shadow falls nearby, and destroyed objects crumble under the tank's tracks into small parts. Without this, the game would remain a game, and would never give users such a realistic and exciting atmosphere. Developers strive to strike a balance between graphics quality and game performance. Keeping both at the highest possible level.

    After installing update 1.0, the difference cannot be ignored. The developers have done a tremendous amount of work, and this cannot be overlooked. In particular, all the graphic content of the game was re-created. Also, a lot of effort was put into optimizing the frame rate. That will allow even players with weak computers to enjoy high-quality graphics without performance degradation.

    It is important to note that even after the release of update 1.0, work on graphics will not be stopped. The developers plan to continue introducing modern technologies, which will be much easier, since the basis for improving the game is laid in this update.

    So, the creators of World of Tanks did a good job over the sky of Prokhorovka. It's always sunny there, which made the sky look too unrealistic, boring and cartoonish. Now the clouds will move depending on the direction of the wind, and the shade of the sky will depend on the lighting. No detail was left unnoticed to bring the game one step closer to a realistic depiction of real life.

    The new graphics engine will ensure the interaction of all elements with each other and create absolutely realistic shadows for them. In this respect, the game is almost impossible to distinguish from reality. The lighting also allowed us to change the look of plants - now bushes, grass and trees look more realistic, even if you drive into the thick of vegetation for an ambush.


    Work has been carried out in a direction that may seem insignificant at first glance - the developers have revised the transmission of light through objects, partly transparent. Now, if the light passes through a colored translucent element, the color of the light flux changes, and hence all the elements falling under it.
    A separate functionality was developed for texturing shadows. Virtually every blade of grass and every leaf on the map has its own shadow. At the same time, such a huge number of elements on the screen does not create additional load on the video card or processor. Dynamic shadows have also been improved - that is, the shadow of the tank in the process of movement, the shadow of the crown of the tree during the wind, etc.


    The new movement of World of Tanks allows you to take into account the interaction of shadows and small elements. If earlier the tank drove into the shade, then the dust from it retained its former shade and looked strangely luminous. Now the game takes this into account, and the tank driving into the shadow becomes darker along with all the details.

    Textures allow you to make all the surfaces in the game deeper, richer, brighter and at the same time believable. New wood and old. Fresh pavement and ancient pavers - it all looks completely different.


    Describing the changes in update 1.0 can be very long, but it's best to see them with your own eyes. If you want to see how the creators of the legendary World of Tanks have worked, download update 1.0 and enjoy the most realistic and high-quality graphics in the world of tanks.

    World of Tanks introduces new graphical effects designed to make tank battles even more spectacular. However, it is important to understand that these innovations will also affect performance. For this reason, when launching the game for the first time after installing update 9.0, the player will be prompted to leave the current graphics settings or run auto-detection.

    If you encounter performance drops after installing the update, we recommend that you spend a few minutes fine-tuning the client manually.

    1. Select the graphics quality from the ones offered in the drop-down menu, or use the "Recommended" button - the system will automatically select the most suitable graphics quality for the game, based on the parameters of your computer. The values ​​of the "Graphics Quality" setting affect the settings of the "Advanced" tab. Select a value in the Graphics Quality field if you don't want to configure every option on the Advanced tab.
    2. 3D render resolution. Decreasing the value of the parameter can increase the performance of the game on computers with a weak video card.
    3. Select the size of the game window. If "Full screen mode" is enabled, then the name of the field changes to "Screen resolution". The mismatch between the set resolution in full screen mode and the current resolution of the monitor may distort the image. Increasing the setting increases the load on the video card and may slow down the performance of the game. You can reduce the load on the video card by adjusting the 3D rendering resolution.
    4. Enabling full screen mode expands the game to the entire monitor of your computer.
    5. Frame rate limited to 60 frames per second. It is used in case of jitter or lag of the image on the bottom of the screen relative to the top.
    6. When this setting is enabled, the edges and edges of objects become smoother.
    7. Vision angle. The usual viewing angle for a person is about 95 °. The smaller the angle, the closer the objects become, but the peripheral view is reduced. Does not affect game performance.
    8. A mechanism for adapting the color palette for people with color perception disabilities.
    9. Monitor refresh rate. You can view the monitor refresh rate in the monitor settings or its driver. Please note that the displayed values ​​depend on the current resolution of the monitor. Install monitor drivers to display supported values.
    10. If the set aspect ratio does not match the monitor's current aspect ratio, the image may stretch or shrink horizontally. The setting allows you to equalize the aspect ratio on monitors with non-square pixels.
    11. Here you can select a monitor for the game, if you have more than one connected to your computer.
    12. Changing the brightness of an image. Works only in full screen mode. Windowed mode uses the current operating system settings.
    13. The color filter allows you to choose the visual design of the game from the proposed options.
    14. Moving the slider changes the visibility of the selected color filter in the interface. The figure above shows the changes.

    If you need more fine-grained graphics settings, go to the "Advanced" tab. Please note that most of the settings below are only available for the Enhanced Graphics renderer.

    Some settings and their values ​​are not available for standard graphics.

    Settings that significantly affect the performance / performance of the game are placed in a separate block "Significantly affecting performance". In the image, they are indicated by the numbers 3-7 and 12-16.

    Lowering or disabling these settings can significantly improve game performance.

    Here it is important to pay attention to some points:

    3. By choosing from the two proposed graphics quality options, you predetermine the choice in the remaining categories in this tab.

    4. The texture quality does not depend on the performance of the card, but it is demanding on the video memory.

    5. The performance of the game with this setting depends on the power of the graphics card.

    6. The quality of shadows is highly dependent on the overall performance of the system, affecting both the video card and the CPU.

    12. Here you can adjust the display of smoke, dust, sparks, flames, explosions, etc. All these objects depend not so much on the video card, but on the central processor.

    15. Various additional graphical effects: air refraction, bloom effect, etc. It strongly depends on the performance of the video card and moderately on the amount of video memory.

    Items 8-19, 21 slightly affect the performance of the game, which means that when setting values, you should be guided by your own wishes for the quality of each element (water, trees, landscape, etc.).

    Many users will benefit from item 20 "Dynamic change in the quality of effects" - automatic simplification of effects when system performance drops. Enabling the option will allow the game to adjust to the speed of your computer.

    Due to the introduction of HD maps and new music, version 1.0 will be one of the most important milestones in the history of World of Tanks. Realistic graphics were born thanks to Core - our own engine that breathed life into game locations. With the transition to this engine, the graphic settings will be reset. Don't worry, we'll explain in detail how to set everything up. And today we’ll talk about how to make settings for your computer and how the automatic settings detection function works.

    Be patient: there will be a lot of technical information (however, it is useful!). And if you don't like to read long articles, you can watch videos about game settings or use information blocks to jump straight to your questions. Go!

    Automatic detection of graphics settings in tanks 1.0

    The auto-detection feature is activated in two cases: when you launch the game for the first time and when you click on the "Recommended" button in the graphics settings. This feature evaluates the performance of a game on your computer using new algorithms for CPU, GPU, graphics and system memory, and other system performance tests. After all these tests, the system determines the golden mean between a comfortable FPS (frames per second) and graphics quality on your computer and sets one of the ready-made settings: “Minimum”, “Low”, “Medium”, “High”, “Maximum ” or “Ultra”.

    Important! Differences in performance between client version 1.0 and 9.22 may include autotuning results. As before, the highest quality picture for your PC will be set while maintaining comfortable performance. If the value of frames per second does not suit you, try to adjust the graphic settings of the client yourself.

    NOTE: Please note that the old and new settings do not map to each other as the game moves to a new graphics engine. The "Minimum" and "Low" settings work with standard graphics, while "Medium" and above work with enhanced graphics.

    IMPORTANT: The SD client offers the same set of graphics presets as the HD client, so you can enjoy the new maps even if you're playing with standard graphics. The only difference is that the SD client does not support high resolution textures.



    How it works

    The auto-detection system tries to find a balance between the best graphics settings and frame rate. Please note that you may notice changes in FPS after automatic detection compared to the previous version (we have already talked about this, but we will repeat because it is really important), since our main goal is to provide the highest quality picture with comfortable performance indicators. Essentially, a feature may offer an option that will result in FPS changes, but only if such changes are not critical to the performance of the game.

    If you're not happy with your FPS after running autodetect, choose a lower graphics setting - this will significantly improve performance (for example, select "Medium" settings if the system offered you the "High" option). However, we don't advise you to switch from the improved renderer to the standard renderer if the autotune suggested it for you. You will significantly lose the quality of the picture, and performance can be tightened by adjusting the graphic settings.

    Are you still unhappy with the result? Then change the preset settings as you like.

    Manual graphics settings in update 1.0 WoT

    Choosing a graphic type


    With manual settings, you will initially be able to select the type of graphics: "Standard" or "Enhanced". Both of them are remastered in HD quality. The only difference between them is that "Enhanced" supports the full range of new technologies and effects.

    NOTE: If, after auto-tuning, the game client prompts you to choose the "Enhanced" graphics type, we recommend using it. If the performance does not suit you, you can change the advanced graphics settings yourself, but we do not recommend switching to the standard renderer.


    Advanced graphics settings in World of Tanks 1.0

    Some graphics settings affect client performance more than others. By lowering the correct setting, you can achieve good FPS without significantly reducing image quality. We recommend starting with effects (anti-aliasing, quality of textures and objects, draw distance, lighting and post-processing). These are resource-intensive settings, and reducing them in most cases will help increase FPS.

    NOTE: All computers have different configurations, and exactly the same settings changes can have different effects on different PCs.


    Review the list below to familiarize yourself with each of the settings and see how they all affect the picture. Graphic settings are grouped starting with the most resource-intensive, so that you can understand which ones to turn off first.

    Anti-Aliasing: Smoothes out rough, pixelated or jagged edges of objects using different technologies in Standard and Enhanced graphics.
    - In Standard graphics, anti-aliasing is optional and is not tied to graphics presets.
    - In Advanced Graphics, anti-aliasing is necessary to provide the best picture and is tied to graphics presets.

    Texture quality: affects the resolution and type of filtering used. The higher the level of detail, the better. However, keep in mind that this setting is resource-intensive. Maximum texture quality includes HD textures in the HD client.

    The quality of objects. The detailing of objects affects the level of detail (Level of Detail - LOD). For each object, several options are created with different levels of detail. The closer the player is to the object, the more detailed this object is depicted. This allows you to abandon highly detailed objects at a great distance, when careful rendering is not needed, and saves performance resources. At the same time, the higher the quality of the setting, the greater the distance from the player is the switching of object detail settings. This setting also affects the realism of tank tracks. On "Medium" settings and below, they are drawn in a simplified form.

    Draw distance: affects the distance at which objects are displayed. This setting only applies to objects that are not critical to the game. For example, a monastery on the map of the same name will be the same for all settings, but the fences around the fields will be different.

    Why is optimal draw distance important for your computer? On some maps, with a short draw range, the enemy may be behind a small obstacle - and you won't know about it until you shoot at him.

    Lighting and post-processing:
    1. Motion blur and post-processing are cinematic effects like vignetting, chromatic aberration, distortion, and film grain. They support the overall impression of the graphics.
    2. We removed the quality of shadows from the "Basic" settings in update 1.0 due to a significant optimization of the mechanisms for their transmission.
    3. The quality of lighting is extremely important for the overall perception of the image. Lighting interacts with all other graphic elements. Depending on the selected quality, the complexity of its calculations varies: it depends on some technologies (Screen Space Reflection, Global Illumination, God Rays, Lens Flare, HBAO, wetting effect and puddles).

    Terrain and Water: The impact of water quality on performance varies by card type. Locations with a marine theme (Fiords, Fisherman's Bay, Calm) consume slightly more resources than those without water.

    We completely redesigned the landscape: improved its quality, added support for tessellation, which was also redesigned specifically for "Improved" graphics. This technology will now work on graphics cards that fully support DirectX 11 (but will not be available with "Standard" graphics, since the landscape will be simplified to improve performance).

    Small stones, caterpillar tracks, shell craters will get a geometric shape with additional detail. This is just a graphical improvement and will not affect the behavior of the machine.

    You can turn off tessellation to improve performance in sniper mode and also to keep the technology from interfering with aiming.

    Vegetation: the level of detail of vegetation affects the complexity of calculating the effect of wind on trees (there is no wind in the SD client). The higher the quality of the grass, the more it will be. You can lower this setting to increase FPS.

    IMPORTANT: The cloaking mechanic works the same regardless of the selected settings.


    Effects: allow you to set the desired quality of explosions, fire, smoke and other similar effects. This parameter can be useful in combat, since such effects suggest which enemy vehicles have just fired back (there will be clouds of smoke around them). When adjusting the quality of effects, keep in mind the benefits they provide.

    Improved physics of destruction thanks to Havok Destruction technology means that objects can fall apart. If this functionality is disabled, detailed destruction will not be displayed. The setting only works with "Enhanced" graphics and is calculated on separate threads. You can disable this functionality if your computer's processor is not powerful enough.

    Description:

    Some people probably already know what FXAA is, and if not, then go ahead and read this article on Habré. I want to present one assembly based on FXAA, it is notable for the fact that in addition to the main anti-aliasing function, several other useful "filters" were stuffed into it, and a graphical interface was also screwed for fine tuning.
    The advantage of the FXAA assembly over the better standard 4x MSAA anti-aliasing, or exactly the same FXAA HQ anti-aliasing in the game, is in a significantly lower requirement for system performance and a complex impact on graphics by different filters that are not in the game settings.

    In general, you are free to customize the filters as you like, what looks beautiful on the system of one, it may look bad on the system of another, everything needs to be customized, to apply the changes you need to restart the game. If your hands grow from where you need it, then you can use this utility to improve the graphics in the game;)

    After installing the graphics mod, it improves significantly, but the FPS does not drop. I was very surprised after installation. Images become sharper and contours are improved. The difference is immediately visible. Suitable for weak machines.

    A little about the filters that you can customize:

    Anti Aliasing - Free anti-aliasing, the quality is good, and the requirement is less than 2 MSAA (one requirement for all filters)
    - Sharpening - A little sharpening never hurts.
    - HDR - Works crooked, looks even worse, I do not advise you to turn it on.
    - Bloom - Creates the effect of white luminosity, the sky turns out to be very overexposed, do not turn it on.
    - Tone Mapping - You can adjust the gamma and contrast, a useful feature, but capricious.
    - TechniСolor - We set up RGB, I didn’t find application in tanks, turn it off.
    - Sepia - One of the most interesting settings, a lot of color filters. Filters that can be applied change the picture very cool. I like two, Isabelline makes the picture brighter and more contrast and Desertsand adds saturation.

    In the archive you will find 2 versions of the mod:

    1. New version (many color) + installer - very colorful configuration, suitable for those who like rich colors.
    2. Old version + installer - the color gamut does not change, the sharpness increases slightly.

    Installation:

    Works on Windows Vista and above.

    Requires .Net Framework 4.5.

    1. Run ReShade Setup.exe, specify the game's executable file (in this case, WorldOfTanks.exe).
    2. The installer will automatically detect the render type and install the necessary components.

    To uninstall the mod, delete the files that are shown in the Uninstall.png picture.