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  • World of Tanks crashes during battle
  • Postrelease: problems of growth and ways to solve them
  • Auto-aim with capture behind an obstacle 0
  • The best World of Tanks teams have been determined
  • EasyPack banned mod assembly
  • Which auto-aim is better for World of Tanks
  • For what they give stars on the trunk here. How are marks on trunks calculated? How much average damage does it take to get a mark

    For what they give stars on the trunk here.  How are marks on trunks calculated?  How much average damage does it take to get a mark

    A new type of achievement will appear in the game - distinctive marks on gun barrels. Historically, such marks reflected the amount of destroyed enemy equipment - the only possible indicator of the effectiveness of the crew of a combat vehicle in reality. However, in the conditions of hostilities, tanks were used en masse, often with the participation of other branches of the armed forces, so in most cases it was very difficult to determine whose shot destroyed the target. This was the key reason why the marks were not widely used.

    In the game, the destruction of an enemy tank is also not always an objective indicator. Agree: to deal with a heavy tank alone and to finish off an enemy who has the durability of one shot is not the same thing.

    The most objective indicators of a player's personal performance are average experience and average tank damage. Experience per battle is already taken into account for class marks, and high average damage will be rewarded with gun barrel markings: The higher the player's score compared to the results of other owners of the same tank, the higher the degree of achievement and the more marks on the barrel.

    Marks on gun barrels

    Intelligence damage is also taken into account, making the achievement available for light tanks as well, which are designed not so much to deal damage as to detect targets for allies.

    Accounting is kept separately for each tank starting from the release of version 9.1. Battles fought before this update do not count: this is necessary to create equal conditions for all players. Damage statistics are collected daily - thus, any changes in the game are taken into account.

    Screenshots with marks on the guns of tanks of different nations

    Marks on the barrels of guns of tanks of the USSR

    Photo of stars on the gun of a Soviet tank

    German marks

    Marks on the barrels of German tanks

    Screenshot with marks on the gun of a German tank

    American marks

    Marks on the barrels of US tank guns

    Photo with marks on the gun of an American tank

    french marks

    Marks on the barrels of guns of French tanks

    Screenshot of the marks on the French gun barrel

    British marks

    Marks on guns of British tanks

    Photo of a gun barrel of a tank ace in Britain

    Chinese marks

    Marks on Chinese tank guns

    Shot with marks on the barrel of a Chinese tank

    Japanese marks

    Marks on the barrels of Japanese tanks

    Screenshot with marks on the gun barrel of a Japanese tank

    The results for the last series of battles on the tank are taken for calculation, and not for all battles, which allows you to quickly track the player's progress.

    Attention! Calculation of statistics and assignment of marks are valid only for Tier V vehicles in Random Battles. Command, company, clan and do not affect the receipt of marks!

    Historically, marks were an attribute of tank aces, so getting them is not very easy. For example, to get an entry level and one mark, the player must be in the top 35% on the same tank; the second degree of achievement (two marks) is assigned to the best 15% of players, and the highest (three marks) - to the best 5% of players. The appearance of the marks is recreated according to historical prototypes.

    In addition to marks for aces, all players receive a rating, which, unlike other abstract ratings, directly reflects the player's efficiency on a particular tank in terms of the main indicator of personal skill - damage done and assistance in dealing damage to the enemy.

    The indicator is displayed for each tank in the section "Achievements" > "Vehicles" > "" in an explicit form: "Your damage indicator is better than N% of players on the same tank."

    The more consistently a player deals damage, the fewer battles are required to calculate their personal stat. On average, it may take from 50 to 100 or more fights to assign the highest degree of achievement.

    The received marks are permanently added to the tank and cannot be lowered or taken away. Taking into account statistics for a series of battles and a large step of the indicator for subsequent degrees guarantees the absence of random success. Players can optionally disable the display of marks on their tank both for themselves and for other players, but other people's marks will still be displayed.

    Answers to questions about weapons in version 0.9.8

    Question: What will be the distinguishing marks on gun barrels?

    Answer: Marks on the barrel are assigned according to the results of the game in the "Random battle" mode and display the average amount of damage dealt on a particular player's tank in relation to other users.

    Question: Will this achievement be available to owners of light tanks?

    Answer: Intelligence damage is also taken into account, which makes the achievement available for , which are intended not so much for dealing damage as for detecting targets for allies.

    Question: Will the battles fought before the release of update 9.8 count?

    Answer: No, records are kept separately for each tank starting from the release of version 9.8.

    Question: How often are statistics collected?

    Description

    At one time, Wargaming introduced another indicator into the World of Tanks game, which is a reason for pride and a desire to compete with friends and the tank community - distinctive marks on tank guns. These marks allow you to quickly determine how well the allies or opponents can play the vehicle with which they went into a particular battle. And these marks, unlike the percentage of victories, depend directly only on the player's skills, his knowledge of the game and the accuracy of shooting.

    All Marks have three Mastery Levels, which have damage and damage requirements that change based on how other players have been playing the vehicle lately. Presented same mod "Percentage marks on gun barrels in battle" for World of Tanks 1.6.0.8 allows you to see not only percentage indicators, but also clear damage figures when viewed in the vehicle statistics menu, and also displays directly in battle whether you have reached the required minimum to raise your percentage on the way to the next mark, or vice versa, moved away from it.

    In addition, in the latest updates of this modification, it was adapted to the current version of the game client, the formula for calculating the amount of damage required to get a mark when viewed in achievements was changed, rounding the indicator is now used only for lost percentages. Also, now it is possible to choose the style of displaying the modification in battle - a simplified or extended version. To change the display position of the panel, use the keyboard shortcut "CTRL+right mouse button".

    Screenshots

    About marks, life hacks on them and “damned” extras!

    The mods we deserve! Recently, they have been very actively asking for this mod, and it is not found anywhere in popular assemblies, so we decided to tell you about this interesting development.

    – Global modification to progress marks in battle and hangar by Spoter.

    Dynamic progress of getting a mark in battle, in the hangar you can see the average damage required to get a mark.
    The following data are taken into account: (damage + assist - team damage), where the assist is the largest figure from the light, the harp assist and the stun. The first tank fight in a session is always inaccurate.

    How to install?

    Download and throw in the root of the WOT game.

    Full and complete description and additional. information:

    For many, the information on how the marks are calculated is obscure and not clear, for a small select group, some information is known, often not complete and not accurate, but even this is enough to get the coveted 3 marks on all tanks. Now it has become easier to find out the necessary numbers without complicated calculations and fuzzy rules...
    The mod is divided into how many large parts, each of which will show interesting and often important information for understanding how marks are taken and what is needed for this.

    • Development Trees:
      • will show the current mark percentage on the tank and color in which mark is taken (yellow: no mark, green: 1 mark, turquoise: 2 and desired 3 marks: purple).
      • for those who do not have the XVM mod, it will also show the Mastery icon on the tank.
    • Achievements of players on a specific tank:
      • You can see on each tank from level 5 the approximate amount of damage to take the required percentage of the mark (65%, 85%, 95%, 100%).
      • Do the same, but also for other players, and not just for yourself. The figures are approximate due to the peculiarity of calculating the total damage for the mark (there is data only for the last battle on the tank, the figure is reviewed every day automatically on the WOT server).
      • For the most correct data, you should look into the Hall of Fame for a particular tank for the last month and see the mark numbers for the TOP-3 players.
    • Dynamic progress in combat:
      • In battle, a simple information window will be available, which, by the way, can be dragged across the screen to any convenient place

    Simplified version

    • 2 percent digits will be shown. Colored - this is the % progress mark in the current battle - it changes depending on the player's actions and the second white number is the % mark before the start of the battle (what you saw in the hangar before the battle);
    • The % progress marks change color:
      • Red - the mark will drop if you leave the battle at this moment or your tank is destroyed
      • Green - the mark after the battle will increase
      • Lilac - not enough data for calculations, you need to spend 1-2 battles on this tank so that the mod regenerates the values ​​​​and calculates more or less accurately
    • The mod cannot calculate damage to invisible enemies (blinds), so the figure will be shown less than what we get at the end of the battle
    • The mod is wrong in hundredths of the % of the mark in the calculations, these are the features of rounding the data received in the hangar before the battle
    • When crossing the border, for example, from 84.9% to 85.1%, there will be a high spread in the calculation of data from 85.0%, this is due to the equalization factor in the calculation formulas. You need to spend 1-2 battles for the mod to regenerate the calculations.

    extended version

    • It will also show additional information on the damage that goes into the calculation of the mark.
    • The first line is colored numbers in [brackets] - damage + assist - team damage, these data affect the final percentage of the mark.
    • The second line is the white numbers in [brackets] - the damage that must be done in battle in order to keep the mark that was before the start of the battle.
    • The line of purple numbers in [brackets] is the damage that must be dealt in battle in order to get +1% to the mark that was before the start of the battle.

    For example: it was 87.17% before the start of the battle, to get 88.17% you need to deal huge, purple damage in the current battle.

    For many, even very experienced extras, unknown life hacks about the growth of the mark in battle:

    • You should not inflict damage on allies, the mark from this falls;
    • You shouldn't mix different types of damage on an assist (light, stun, stun) anyway, only one number will go to the mark, the maximum of all three!

    Example: The player dealt 4000 damage, illumined 2000 damage, inflicted 1300 damage, stunned for 200 damage, and killed an ally for 3000 damage.

    The following figure will go into the calculation of the mark: 4000 + 2000-3000 \u003d 3000

    Although many will mistakenly think that it should be 4000 + 2000 + 1300 + 200-3000 = 4500

    And it's not true(!), but don't worry, the mod will calculate everything for you, you just have to play.

    It's a nice feeling when your team is merged, your tank is destroyed, but the mod shows a nice green number. So it's not in vain, the mark has grown!

    Download:

    • DropMeFiles: http://dropmefiles.com/JB02T

    The folder contains 2 versions of the mod at once: simplified (simple) and extended. Take this into account and choose, and throw the right one!













    Recently, Wargaming has become more active and began to carefully introduce, albeit small, but rather interesting updates for its game project. Among all the endless number of updates, it is worth noting one very interesting thing, which is known as the stars on the barrel in WoT. What is this update? Why was it introduced, is it worth keeping a close eye on it?

    And in order not to wander in doubt, you need to prepare. In this article, we will reveal the whole truth about this update and why it is needed at all. True, you should not rejoice, since it is aesthetic and does not carry any special advantages.

    New aesthetic function

    Gun Stars in WoT is a new aesthetic update in the game that allows you to visually determine how well the user is playing the game on this type of vehicle. This innovation marks the stars on the gun barrel depending on the effectiveness of the participant in battle on a certain type of vehicle. That is, the function is not general, but is designed for each tank separately.

    The stars on the barrel in WoT are a measure of the ability to wield war machines, and more specifically, they reflect the effectiveness of the game in terms of dealing damage compared to all players in WoT. For example, one star shows that the player has an excellent damage indicator, which is owned by only 35% of "colleagues", two stars indicate that 15% have this result, and three stars do say that the person is in the top and his result only 5% of gamers have it.

    How to get stars?

    With the characteristics of these stars, everything is clear, now it would be interesting to know how exactly to get them and whether they can be lost at all. In order to get stars on the barrel in WoT, it is enough to carry out fights with high damage well and effectively. If you constantly get into the top 3 players in terms of damage per battle, then you will definitely get closer to the stars on the barrel.

    It is damage that involves applying stars to the barrel, your aesthetic statistics will depend on it. But at the same time, it should be borne in mind that if you start to be negligent about damage and fight disgusting battles, then the chance of losing stars on the barrel will increase markedly. Try to carry out each fight effectively and with the maximum possible damage. Only in this way will it be possible to maintain a well-deserved result and be able to break away from their competitors.

    Differences by nation

    In addition, do not forget that in WoT the stars on the barrel were introduced in connection with the historical evidence found. Allegedly, the tankers themselves put such indicators on their tank. But it is worth considering the fact that there are several nations in World of Tanks, so the designation may be different, although the difference is not so extensive.

    For example, the nations of China and the USSR put stars on the trunk, while others in WoT replace the stars on the trunk with simple white stripes, which are also three, they are applied exactly according to the same rules as the stars themselves. Therefore, do not be surprised that some tanks have different markings on the barrel. And do not relax, as the introduced aesthetic statistics have their place in the game.

    The importance of this indicator

    We figured out what the stars on the barrel in WoT mean, now it remains to understand what weight they have in the game. Oddly enough, but in the game, gamers have become more attentive to each other, since the marks on the barrel show how well the player owns his technique, whether he should rely on him, whether he should be feared, etc. After all, if a participant owns 3 stars, then he probably plays well, and it is worth thinking before leaving him and doubting his decisions. In addition, many clans are introducing their own system for evaluating players, which also takes into account marks on vehicles, this allows you to determine as accurately as possible how well and what a particular player plays. Thanks to the marks on the barrel, it has become easier to determine what a gamer is, whether he should be obeyed, covered, and generally afraid if he is among the rivals. In addition, it is worth noting that the developers introduced this update as a test and now intend to develop their idea. It is not yet known exactly what exactly the developers want to introduce, but it is already becoming clear that they do not plan to shelve this idea, work is already underway on its development.

    Starting with version 9.1, a new type of achievement will appear in the game - distinctive marks on gun barrels. Historically, such marks reflected the amount of destroyed enemy equipment - the only possible indicator of the effectiveness of the crew of a combat vehicle in reality.

    However, in the conditions of hostilities, tanks were used en masse, often with the participation of other branches of the armed forces, so in most cases it was very difficult to determine whose shot destroyed the target. This was the key reason why the marks were not widely used.

    In the game, the destruction of an enemy tank is also not always an objective indicator. Agree: to deal with a heavy tank alone and to finish off an enemy who has the durability of one shot is not the same thing.

    The most objective indicators of a player's personal performance are average experience and average tank damage. Experience per battle is already taken into account for class marks, and high average damage will be rewarded with marks on the gun barrel: the higher the player’s score compared to the results of other owners of the same tank, the higher the degree of achievement and the more marks on the barrel.

    Marks on the barrels of tanks of different nations







    Attention! Calculation of statistics and assignment of marks are valid only for Tier V vehicles in Random Battles. Team, company, clan and historical battles do not affect the receipt of marks!

    History reference

    Historically, marks were an attribute of tank aces, so getting them is not very easy. For example, to get an entry level and one mark, the player must be in the top 35% on the same tank; the second degree of achievement (two marks) is assigned to the best 15% of players, and the highest (three marks) - to the best 5% of players. The appearance of the marks is recreated according to historical prototypes.

    In addition to marks for aces, all players receive a rating, which, unlike other abstract ratings, directly reflects the player's efficiency on a particular tank in terms of the main indicator of personal skill - damage done and assistance in dealing damage to the enemy.

    The indicator is displayed for each tank in the section "Achievements" > "Vehicles" > "Rewards" explicitly: "Your damage indicator is better than N% of players on the same tank."

    The more consistently a player deals damage, the fewer battles are required to calculate their personal stat. On average, it may take from 50 to 100 or more fights to assign the highest degree of achievement.

    The received marks are permanently added to the tank and cannot be lowered or taken away. Taking into account statistics for a series of battles and a large step of the indicator for subsequent degrees guarantees the absence of random success. Players can optionally disable the display of marks on their tank both for themselves and for other players, but other people's marks will still be displayed.

    Questions and answers

    - What will be the distinctive marks on the barrels of guns?

    Marks on the barrel are assigned according to the results of the game in the "Random battle" mode and display the average amount of damage dealt on a particular player's tank in relation to other users.

    — Will this achievement be available to owners of light tanks?

    Intelligence damage is also taken into account, making the achievement available for light tanks as well, which are designed not so much to deal damage as to detect targets for allies.

    — Will the battles fought before the release of Update 9.1 count?

    No, records are kept separately for each tank starting from the release of version 9.1.

    How often are statistics collected?

    Damage statistics are collected daily.

    Video