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  • System requirements Armata game official. Armored Warfare: Assault - System Requirements

    System requirements Armata game official. Armored Warfare: Assault - System Requirements

    And a brief description of this game will be given below. This is an online action game created by Obsidian Entertainment. The user will have to participate in battles while driving a tank. The project is dedicated to modern military equipment. Here you can control tanks, artillery and other types of armored vehicles. In the project, you can find many combat vehicles that are in service with different countries.

    Maximum productivity

    So let's start with the bare minimum required for Armored Warfare. The system requirements in this case can be called modest. First of all, we need RAM, at least 2 gigabytes. As a video adapter, GeForce and more powerful models are suitable. The Intel Core 2 Duo is a processor that is quite capable of handling the load of a game. Windows 7 is suitable as an operating system. And its bit depth is not important, both x86 and x64 will do.

    Perfect quality

    You can get the most out of the Armored Warfare graphics. At the same time, the system requirements increase significantly. RAM already needs 4 gigabytes. The ideal graphics card for this application is GeForce. An Intel i5 processor with a frequency of at least 3.0 GHz is also required. As for the operating system, it can be any current version of Windows.

    Golden mean

    We have examined two extremes that apply to Armored Warfare equipment. The system requirements are higher than those of some competitors, so here are a few more tips to optimize the game as much as possible. According to the developers' recommendations, it is better to use a 64-bit operating system. Sometimes in 32s there are problems when working with a client. At the same time, the creators of the game claim that this difficulty will soon be eliminated. In addition, Armored Warfare is compatible with Windows 10. However, the game runs as fast on this system as on the others. Now let's discuss the issue of RAM. Directly the game client needs about 1.5 gigabytes to work. This allows it to run on systems that have less than 4GB of RAM, which is what was stated in the section with minimum requirements. At this stage of development, the game takes up over 41 gigabytes of hard drive space. Of these, 14 are required by the distribution kit, and another 26 are reserved for the client. Every day, updates are released that increase the stability of the project along with its performance. Now you know how to launch Armored Warfare. The system requirements on the PC are very sparing with minimal settings.

    The system requirements for the Armored Warfare tank arcade: Armata Project are detailed in the table below. Before downloading the game, read the requirements, it is necessary that the characteristics of your computer or laptop meet at least the minimum requirements.

    The AW simulator will only run on Windows 7, 8 and 10. The game does not support and will not run on Windows XP and Vista.

    Tank arcade Armored Warfare will run on weak PCs and laptops, its minimum requirements are a 2-core Intel Core 2 Duo e6700 processor - 2.66 GHz, 2 GB. RAM and a video card of 2008 release GeForce 9500 GT with 512 MB.

    For a comfortable game at maximum settings, you need a 4-core Intel Core i5-4440 processor - 3.1 GHz, 4 GB. RAM and a 2009 GeForce GTX 275 with 896 MB. And if your computer has more powerful characteristics, then you can set all graphic settings high.

    Minimum Recommended
    operating system 32 or 64 bit
    Windows 7/8/10
    Windows XP and Vista are not supported!
    64-bit
    Windows 7/8/10
    Processor (CPU) Intel Core 2 Duo e6700 - 2.66 GHz. Intel Core i5-4440 - 3.1 GHz.
    Random access memory (RAM) 2 GB. 4 GB.
    Graphics card (GPU) NVIDIA GeForce 9500 GT - 512 MB. NVIDIA GeForce GTX 275 - 896 MB.
    Internet speed 256 kbps 1 Mbps

    How much does Armored Warfare weigh?

    You can download the AW client on a PC or laptop from the official site of the game, for this, click on the button to go to the official site. After installing AW on your computer, the game will take up 13 GB. That is how much free space on your hard disk is needed. If there is less free space on the HDD, the game will not install. Please note that with each update, the AW weight will increase by several megabytes.

    The Armored Warfare client weighs in at 13GB.


    * from the official site of the game

    * System requirements are taken from the official site of the game

    Write below in the comments on what graphics settings the game started and what characteristics of your PCs. It will be interesting for me and future players to know this information.

    Tank MMOs are extremely popular with domestic players. Among the well-known representatives of this trend is the game "Armored Warfare: Project Armata". This is the Mail.Ru Group project, which was developed and supported by the Obsidian Entertainment studio until 2017. The game offers to take part in military conflicts in the near future on armored vehicles of different classes - from models of the 50s of the last century to the most modern combat vehicles. Among the advanced weapons, the T-14 Armata tank is also available, the name of which is put in the title of the game. There are obligatory PvP encounters, as well as a variety of team missions in PvE mode. Armored Warfare uses the CryEngine engine and has serious system requirements. In this review, we will find out which video cards will provide a comfortable gaming experience with maximum graphics quality in different resolutions.

    Random access memory is a special type of memory that is installed directly on the motherboard. Before playing League of Legends, try closing any unnecessary programs that you may need. You should notice an improvement in speed immediately! This is the physical location of all your files, folders, programs, etc. therefore, it is always advisable to have sufficient hard disk space. The minimum specifications will be for initial installation, while the recommended specifications for future updates.

    • The central processing unit is essentially the brain of your computer.
    • This can speed up your computer significantly.
    • Unfortunately, having multiple programs at once can consume the available memory.
    • This can affect loading times and the correct execution of the game.
    • All data is stored on the hard disk.
    Requirements may change over time due to changes in programming.

    CryEngine provides detailed, vivid images on a wide variety of maps.

    The game offers large areas with difficult terrain. In combination with abundant vegetation, the local landscapes look very pretty. Bump mapping is used extensively.

    Note. These issues can be fixed if you update your device with the latest version of the operating system. If not long before the open beta, held at the end of August, we now also know that it is recommended to use it to its fullest.

    Various groups of players are available in the game

    Of course, those who participated in the beta saw that it was possible to slightly increase the hairpin with the proposed requirements. Do not forget that they serve to ensure that the user can play the game with minimal quality. We are modifying a light tank that was too effective in the open beta; and we agree that horses can take too many shots at this time.



    The picture rich in details with pleasant lighting effects pleases the eye. There are also elaborated industrial maps with factories and oil complexes. But individual maps lack detail, they look more faded against the background of the main locations. So the final impressions are mixed.

    Review of the game Project Armata, for those who want to watch the game

    Through beta testing, we've also discovered that you need additional tools to work with cars before then, and no doubt we'll see what we can do to help you. Felipe Ferreira Lima Vicente - 1º Ten. The evolution of conflict in their four generations has brought about a spring of changes in basic concepts of what was considered the ideal weapon for war. The great battlefields gave way to the narrow streets and alleys of the cities of the modern world, and armor became a much more modern figure in this operating environment.

    Armored Warfare works under DirectX 11. The game has several graphics quality profiles and a set of manual settings. The maximum visual experience will ensure maximum graphics quality, and this is the mode in which we will compare NVIDIA and AMD graphics cards. By default, anti-aliasing is FXAA, but SMAA and MSAA algorithms are still supported, the GeForce GTX has an exclusive TXAA mode. Additional testing will be carried out with quality MSAA 4x mode. Older graphics cards will be tested at high resolutions, up to 4K (3840x2160).

    Features such as portability, size and weight are becoming increasingly relevant when designing the ideal weapon for today's soldier. The project is approved and ready to equip various military organizations of the army. Since then, the battle has undergone a constant process of mutation, and in his article "The Changing Face of War - Into the Fourth Generation," Mr. Lind is divided into four generations.

    The evolution of war has always paralleled the evolution of the primary means of warfare: weapons. Ancient swords and muskets have given way to modern and precise weapons, enhancing the combat power of the military from the 1st to the 4th generation. Modern combat has also proven to be ideal for the use of armor, especially in cities where the position of the enemy is often unknown, making armored protection all the more important.

    The characteristics of the test takers are shown in two tables.

    GeForce GTX 1080

    GeForce GTX 1060 6GB

    GeForce GTX 780 Ti

    GeForce GTX 1050 Ti

    Architecture

    GPU codename

    This research was conducted within the framework of a scientific process and methodological procedures. Thus, it began with documentary and bibliographic research, where, firstly, texts concerning the evolution of armed conflicts were analyzed after the Treaty of Westphalia, giving a brief analysis of the sequential evolution of weapons.

    Finally, the documentation obtained on the use of armor in modern combat, especially in the Beirut, Grozny and Baghdad campaigns, was analyzed. In everything that has been identified, especially in the evolution of wars, we can observe that the battle is undergoing a constant metamorphosis, adapting to missions, enemy, terrain, means, time and civil affairs, which we know as decision factors.

    Number of transistors, mln.

    Technological process, nm

    Core area, sq. mm

    Number of texture units

    As part of this constant evolution of war, its larger symbol, the weapon, has never stopped changing. From the Treaty of Westphalia to this day, we can divide the war into four distinct phases. At that time they were conducted in large fields, formally and orderly.

    This period was of fundamental importance for the development of armies, since it was then that uniforms, continents, hierarchical degrees were introduced, creating a military culture. The second generation was summed up by the French as "capture of artillery - infantry". The squad leader became a great guide who organized his means according to the stage of the conflict.

    Number of ROPs

    Core frequency *, MHz

    Memory bus, bit

    Memory type

    At the time, discipline was highly regarded where initiatives were not allowed as they could jeopardize the rest of the troops. The third generation of war is also a legacy of the First World War. Designed by the German army, blitzkrieg or war maneuvers, it is based on speed, surprise, and mental and physical movement, not firepower itself. Third generation warfare is not linear and requires much greater planning and coordination capabilities from commanders.

    Initiative was more important than obedience if it was to accomplish a mission. The 4th generation can be a very different and complex generation, since the greatest achievement of the Treaty of Westphalia has been lost: the government of war. Thus, conflicts, which characterized themselves as political acts involving a struggle of interests between two peoples, have become an ideological issue that should be governed by anyone who wants to fight for any reason.

    Memory size, MB

    Interface

    TDP level, W

    * These are Base Clock and Boost Clock and are based on standard specifications.

    The war has lost the minimum order that existed under the Geneva Conventions and international law of armed conflict, since its participants are no longer exclusively military. Another striking feature of the 4th generation is that most of the conflict has migrated to cities, among the population, where terrorist and revolutionary groups can co-opt members and support themselves more easily.

    In parallel with the evolution of wars, weapons also developed, becoming lighter, smaller and with a smaller caliber. This is mainly for two reasons: the movement of war from the countryside to the cities; and an increase in the amount of materials carried by the soldier these days.

    Architecture

    GPU codename

    Number of transistors, mln.

    Technological process, nm

    Core area, sq. mm

    Over the course of four generations of war, its environment gradually changed, leaving from the great fields of the past to the alleys, streets and alleys of today. In close combat, weapons with a high current are not required, which is typical, for example, when the barrel is lengthened. This fact allowed the weapon to shrink over time, reaching an average size of 850 mm today.

    Another major issue in the evolution of warfare is the amount of material carried by a soldier. During the 1st generation of wars, the military mainly carried their weapons and ammunition. Currently, in addition to weapons and ammunition, the modern soldier carries with him a computer, night vision equipment, gas masks, a ballistic helmet, a ballistic vest, non-lethal weapons, various grenades, a kettle, a canister, a work ration, various kits, among others, make it cook to rotate about 30 kg.

    Number of stream processors

    Number of texture units

    Number of ROPs

    Core frequency, MHz

    All of these materials are constantly evolving to be easier and easier to download. It could not be otherwise with a weapon, being constantly the object of research to reduce its weight. In addition, as a consequence of modern combat, armor has become a common medium in urban environments, especially when used to create a combined combat vehicle - a naval one. Due to its characteristics such as mobility, wide and flexible communication system and armored protection, the use of force has become commonplace in the current war.

    The reason for these requirements is that the interior of an armored vehicle is a relatively tight place to accommodate the Marines, as well as their specific materials, which should not be left outside of the backpacks. In addition, in addition to what was previously indicated, the armored vehicle is increasingly used in urban environments where light, small and easy-to-handle weapons are required.

    Memory bus, bit

    Memory type

    Effective memory frequency, MHz

    Memory size, MB

    The city is a fact when it comes to modern combat. The 4th generation brought the war to a narrow, confusing and dangerous place. The characteristics of the armored unit, such as armored protection, mobility, and a wide and flexible communications system, made it a powerful alternative to solving urban setbacks.

    Accompanying the evolution of war, military forces have evolved, one as a consequence of the other, wars developed with weapons and weapons developed as a result of war. Contemporary design, well researched, well appreciated and Brazilian. This last, perhaps its most important characteristic, allows its continuous improvement, in addition to the development of the national industry.

    Interface

    TDP level, W

    All graphics accelerators are tested at par. Reference solutions or models were used, the frequencies of which were adjusted to meet standard specifications.

    Its characteristics, especially its size and weight, are the keys to its success and the path to its entry into the hall of the world's greatest weapon. There is still a lot to develop in the project that will never stop, especially when we talk about war. The last Brazilian squad in Haiti consists of 970 troops, 850 from the infantry battalion and 120 from the engineering company of the world.

    Renewal, modification and modernization: proposal. Armored forces of the Brazilian army. How to organize armored units of the Armored Brigade for investment in the area based on research on campaigns in Beirut, Grozny and Baghdad

    The description of the test configuration is below.

    Test stand

    • processor: Intel Core i7-6950X @ 4.1 GHz
    • motherboard: MSI X99S MPOWER
    • memory: DDR4 Kingston HyperX HX430C15SB2K4 / 16, 3000 MHz, 4x4 GB
    • hard disk: Hitachi HDS721010CLA332, 1 TB
    • power supply: Seasonic SS-750KM
    • operating system: Windows 10 Ultimate x64
    • geForce driver: NVIDIA GeForce 381.65
    • radeon driver: Crimson Edition 17.4.1

    Testing was carried out in game version 0.19 when choosing a profile of the highest quality.

    Relatively often, we receive complaints from players that the game is not working properly. In most cases, however, after taking a closer look at the player's situation, it turns out that the problem is caused by a combination of the player's report and the selected graphics settings.

    Despite having a relatively strong machine, they negate their performance advantages with a 32-bit operating system. To prevent similar problems in the future, we would like to pay attention to the minimum and recommended system requirements. You must define them to make sure your gameplay is as comfortable as possible.


    The recording of the battle was played in the mission "Operation Cobra", which takes place in a location with abundant vegetation in heavy rain. All this creates maximum stress on video cards, especially when combined with explosions and smoke. The same minute episode was repeated six times.


    The game has SD and HD versions of the client with different textures. First, let's compare the performance in two client versions with the same Ultra quality.


    The difference between the two options is minimal. Therefore, feel free to enable HD in the settings, the SD mode will be relevant only for very weak video cards with a memory capacity of about 1 GB. In HD mode, the video memory load is 500 MB higher, but still below the 2 GB bar.

    Let's compare NVIDIA and AMD video cards at 1920x1080 resolution at Ultra quality.


    GeForce GTX 1050 Ti and GeForce GTX 960 demonstrate 37-47 fps, which can suit the undemanding user. Since these are metrics in a tough test scene, the frame rate will be higher on many gaming cards. But the minimum option for a comfortable gaming experience is the GeForce GTX 780, and better with higher frequencies. In the lower segment, the GeForce GTX 950 is noticeably faster than the Radeon R9 270X. Senior representatives of AMD lose to the GeForce GTX 780 Ti, and the GeForce GTX 1060 by an even greater margin.

    The standard Ultra settings include FXAA. From the experience of our other reviews, we can safely say that this is an economical method that has minimal impact on performance, but not the best. SMAA can perform slightly better, the maximum picture quality is provided by MSAA. This anti-aliasing seriously affects performance. Let's see if the older video cards can handle MSAA in 4x mode.


    This anti-aliasing seriously degrades the performance of all video cards. Only the GeForce GTX 1060 and GeForce GTX 780 Ti can play in this mode. The Radeon RX 480 has an unacceptably low frame rate, and the video card itself is at the level of the old models - the Radeon R9 290X and GeForce GTX 780.

    On NVIDIA video cards, you can also use special TXAA anti-aliasing. It affects performance on a par with the MSAA level, but provides perfect line flow without ladders. Minus TXAA in blurring the picture, the image clarity in this mode is slightly reduced.

    Let's look at the performance at 2560x1440. From this comparison, the younger models are discarded, but the Radeon RX 480 overclocked and the GeForce GTX 1080 at par are added.


    The senior representative of NVIDIA easily copes with the WQHD format, overtaking the GeForce GTX 1060 by 61-65%. The latter also provides high performance, allowing you to play normally in this mode. Please note that the Radeon RX 480 at maximum frequencies is still weaker than the GeForce GTX 1060 in nominal, and at the initial frequencies, the older Radeon loses to the GeForce GTX 780 Ti. You will only be able to play on the GeForce GTX 780 when overclocked.

    Will graphics cards beat high resolution with MSAA 4x?


    Non-lifting load for GeForce GTX 1060 and Radeon RX 480, although the usual ratio with a serious lead from NVIDIA graphics card remains. Only the GeForce GTX 1080 can play at 2560x1440 at MSAA 4x.

    The last test will be a comparison of older video cards in 4K mode. Due to the low frame rate in Ultra mode, I had to lower the settings to the Very High level. Here GeForce GTX 1060 and Radeon RX 480 are tested in nominal and overclocked.


    GeForce GTX 1060 breaks 30 fps after overclocking, Radeon RX 480 is traditionally in the tail. In any case, the performance of both is low, only the GeForce GTX 1080 allows you to play in this mode.

    conclusions

    Armored Warfare: Project Armata has nice graphics thanks to the CryEngine engine. But the system requirements are higher in comparison with other tank MMOs. The minimum option for Ultra-quality in Full HD is GeForce GTX 1050 Ti or GeForce GTX 960. The GeForce GTX 1060 video card allows you to play comfortably not only in the standard Ultra-mode, but also with the additional activation of high-quality MSAA. The GeForce GTX 1080 handles 2560x1440 with ease and even lets you play in 4K, but with a slight drop in graphics settings. AMD video cards in this game are weaker than similar NVIDIA solutions. In particular, the Radeon RX 480 is not only inferior to the GeForce GTX 1060; in heavy modes with MSAA, the video card even loses to the GeForce GTX 780 Ti. In the budget segment, NVIDIA solutions also look preferable. 2 GB of video memory is fully sufficient for 1920x1080 and 2560x1440 resolutions. Higher volume is demanded for heavy duty MSAA or 4K.

    See also testing video cards in War Thunder and World of Tanks. Follow our updates through

    Many players must know firsthand Obsidian Entertainment. She is the one who designs "Armored Warfare: The Armata Project". A large number of entertaining gameplay came out under her name. The company specializes in RPG, so it seems interesting to take part in the design of a release in a rather unusual genre. The main difference between the monitored game and the same development of its main competitor "is the time of action: there are no ancient" T-34 ", and everything is run by modern technology with powerful force.

    Do not even think about the barely moving ancient military transport. In Armored Warfare, "Abrams" and "Leopards" literally almost fly across the battlefield, which contributes to an increase in game dynamics. The first clashes begin already in the first seconds of battles: squads of tanks controlled by players move at speed across the map, hiding in closely spaced shelters, and making a breakthrough to the rear to the artillery in this game acquires the status of not a simple tactical move, but a matter of strict obligation.

    Armata project system requirements

    The system requirements for the game Project Armata are as follows:

    • OS: Windows Vista, Windows 7 (SP1), Windows 8.x64 (64 bit)
    • Processor: 3.1 GHz Intel (R) Core (TM) i5-4440 CPU @ 3.10 GHz (4 cores), ~ 3.1 GHz or better
    • RAM: 4 GB
    • Video card: GeForce GTX 275 896 MB
    • DirectX version: DirectX10 or higher
    • Hard disk space: 44 GB
    • Optional: Internet connection 128Kb / s or faster

    As for the sensations that the player experiences while playing Armored Warfare, they are rather similar not to those in World ofTanks, but much more dynamic - like an online action movie: it is necessary to make tactical decisions almost on the move, and stay alive to the end the games are very difficult.

    The number of all kinds of equipment, variations and body kits installed on the tank cannot but please. The design in which the interface is made becomes an excellent helper in order to understand the existing variety and make the right choice. But all the same, windows that pop up continuously with prompts (which are typed in small print) greatly strain the eyes. For a comfortable game, of course, you need a personal encyclopedia.

    One of the most serious reworkings since the CBT is the changed branch for pumping. There are two types of tanks in Armored Warfare: light and combat. As for the combat ones, everything is obvious here - they still remain the main weapon of the tank rush. But with the light type, which differs from those that met in WoT, you should figure it out. They are no longer well-known firefly scouts, but have become high-speed and maneuverable hunters who perform various useful purposes on the battlefield. Thus, the functional purpose of reconnaissance activities was transferred to armored combat vehicles, which are not really tanks. However, the speed that they are able to develop cannot fail to impress.

    Review of the game Project Armata, for those who want to watch the game

    In addition, branches of tanks with national status remained in the past. You will play as a mercenary, whose equipment does not come from a government warehouse, but from a kind of "black" suppliers who do not care which state owns this or that type of equipment. The main point on which attention is focused is her behavior during the battle.


    For example, from Sophie Wölfli you can get equipment from heavy equipment like tank fighters, and from Marat Shishkin - reconnaissance equipment. During battles, there is no division of players into camps, and both of them can fight for one team, otherwise there would be a significant imbalance.

    For fans of tank simulators, the technology development branches will also be a good nuance. The reviewed game presents them as voluminous, with a wide range to choose from. However, sometimes enhancements bring confusion to the game. For example, to install some new gizmo on a certain technique, you first need to purchase an "upgrade" in accordance with other vehicles that represent this family.

    Armata project has earned very positive reviews

    Armored Warfare also uses modern technologies. First of all, attention should be paid to dynamic protection: the first projectile destroys an armored block, while leaving a gap in the protection. In the event that a shot hits this particular gap, a blow is also applied to the armor itself. In order not to come under fire from vulnerable places, it is necessary to "roll" the body, that is, to spin in place like a top.


    There are two modes: PvP battle mode and PvE mode. As for the second, unfortunately, separate cards have not been developed for it, for this reason, the actions are all carried out on the same number of cards inherent in the first mode. A full-fledged rival is also not thought out, and the players will be forced to beat bots in the process of conducting separate operations around the world. Each mission has a specific task: in one place - to carry out the destruction of the object, in another - to capture the point. No more than six tanks can take part in one battle of the PvE mode at a time, while they have much more rivals. This is where all the lessons learned from the PvP battles come in handy. As for tasks with a low level of difficulty, then you can afford to relax, there is no punishment for a bad position or simply spent ammunition.

    Here you will find information on the system requirements of the online game Project Armata for a personal computer. Briefly and to the point, get information on Armored Warfare: Armata Project and requirements for PC, operating system (OS / OS), processor (CPU / CPU), amount of random access memory (RAM / RAM), video card (GPU) and free hard space disk (HDD / SSD) sufficient to run Project Armata!

    Sometimes it is very important to know in advance the requirements for a computer to comfortably run the online game Project Armata, which is why we publish both the minimum and recommended system requirements for Armored Warfare: Project Armata.

    Knowing the system requirements, you can proceed to the next stage, Download Project Armata and start playing!

    Remember, usually all the requirements are conditional, it is best to roughly estimate the characteristics of the computer, compare with the system requirements of the game Project Armata, and if the characteristics are approximately close to the minimum requirements, download and run the game! If you want to evaluate the game at the maximum graphics settings, and a PC or laptop will not pull, then you can try playing Armored Warfare: Armata Project without downloading the game itself and a long installation, while you can play at the highest graphics settings, this became possible thanks to the advent of the cloud gaming platform with pay-per-play time!

    Minimum system requirements for Armored Warfare: Project Armata:

    As you can understand, these requirements are suitable for playing Project Armata at minimum salaries, if the characteristics of the computer are below this bar, then it can be very difficult to play Project Armata even at the minimum graphics settings. If the computer meets or exceeds these system requirements, then a comfortable game with a sufficient level of FPS (frames per second) is ahead, possibly even at medium graphics settings.

    • : Intel (R) Core2Duo CPU 6700 @ 2.66GHz (2 CPUs), ~ 2.7GHz or equivalent
    • : 2 GB RAM
    • Graphics card (GPU): NVIDIA GeForce 9500 GT 512 MB or equivalent
    • DirectX: Versions 9.0
    • Hard disk (HDD / SSD): 34 GB
    • Sound Card

    If the recommended requirements are met, players can play comfortably at maximum graphics settings and an acceptable level of FPS (frames per second), usually if the PC characteristics are approximately equal to the recommended requirements of Project Armata, then there is no need to seek compromises between graphics and FPS. If the characteristics of the computer are higher than these requirements, then download the game immediately!

    • Operating system (OS / OS): Windows 7/8/10 (x32), Windows 7/8/10 (x64)
    • Central processing unit (CPU / CPU): Intel (R) Core (TM) i5-4440 CPU @ 3.10GHz (4 CPUs), ~ 3.1GHz or equivalent
    • Random access memory (RAM / RAM): 4 GB RAM
    • Graphics card (GPU): NVIDIA GeForce GTX 275 896 MB or equivalent
    • DirectX: Versions 12
    • Network (internet connection): Broadband internet connection
    • Hard disk (HDD / SSD): 40 GB
    • Sound Card: DirectX compatible sound card

    The specifics of PC gaming is such that before proceeding with the passage, you must first familiarize yourself with its system requirements and correlate with the existing configuration.

    To do this simple action, you do not need to know the exact technical characteristics of each model of processors, video cards, motherboards and other components of any personal computer. The usual comparison of the main lines of components will be enough.

    For example, if the minimum system requirements for a game include a processor not lower than Intel Core i5, then you should not expect it to run on an i3. However, comparing processors from different manufacturers is more difficult, which is why developers often indicate names from two major companies - Intel and AMD (processors), Nvidia and AMD (video cards).

    The above are system requirements. It should be noted that the division into minimum and recommended configurations is done for a reason. It is believed that meeting the minimum requirements is enough to get the game up and running from start to finish. However, to get the best performance, you usually need to lower the graphics settings.