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  • Abstract of an active game in a nursery group. Synopsis of an outdoor game in the second junior group "Wolf and Hares" a plan-summary of the lesson (junior group) on the topic

    Abstract of an active game in a nursery group. Synopsis of an outdoor game in the second junior group

    Second junior group card number 1

    An outdoor game "Run to me".

    Purpose: exercise children to act on a signal, to run in a forward direction simultaneously with the whole group.

    Game progress: Children stand on one side of the hall so as not to interfere with each other. The teacher stands on the opposite side. He says: "Run to me, everyone, everyone, run to me!" Children run to the teacher, who greets them warmly, spreading his arms wide to the sides, and doesthe kind that wants to hug all the guys. After the children are gathered around Sunfeeder, he goes to the other side of the site and again says: “Runto me!". Before starting the game, the teacher reminds you that you can only run after the words "Run to me!"shake each other.

    Those who want to play can be divided into two small groupspy: while one group is playing, the other is watching, then they switch roles.

    L.I. Penzulaeva "

    Second junior group card number 2

    Outdoor play "Birds".

    Purpose: exercise children to act on the teacher's signal, run in different directions simultaneously with the whole group,

    Game progress: The teacher explains that children will pretend to be birds preparing to fly to warmer regions. At the sound signal of the teacher, all the children raise their hands (wings to the sides and scatter (fly away) throughout the room. At the signal: "The birds are resting", the children stop and squat.

    L.I. Penzulaeva " Physical education in kindergarten"(Second junior group), M., 2009

    Second junior group card number 3

    Outdoor play « Cat and sparrows"(Option 1).

    Purpose: exercise children to act in accordance with the text of the poem, run in a forward direction with the whole group at the same time, use the entire area of \u200b\u200bthe hall.

    Game progress: "Cat" is located on one side of the hall (playground), and children - "sparrows" - on the other. Children - "sparrows" approach the "cat" together with the teacher who says: Kitty, kitten, cat, Kitty - a little black tail, he lies on a log, pretended to be asleep. To the words "As if sleeping," the "cat" exclaims: "Meow!" - and begins to catch the "sparrows" who run away from him to their house (beyond the line).

    L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

    Second junior group card number 4

    Outdoor play « Cat and sparrows" (Option 2).

    Purpose: train children to jump from a height.

    Game progress: Children stand on benches, on large blocks,laid on the floor on one side of the platform. These are the sparrows on the roof.A cat (teacher or one of the children) is sitting on the side. The cat is sleeping. "Inrobe flew ", - says the teacher. Sparrows jump off the roofspreading their wings, they fly in all directions. But then the cat wakes up. is hesays "meow meow" and runs to catch the sparrows who are hiding onthe roof. The cat takes the caught sparrows to his house.

    Directions. Make sure that children land softly, jump on their toes and bend their knees.

    (second youngest group)

    Second junior group card number 5

    Outdoor play "Quickly to the house" .

    Purpose: train children to act on the teacher's signal, scatter in different directions, run simultaneously with the whole group, use the entire area of \u200b\u200bthe hall.

    Game progress: Children are accommodated in a "house" (on gymnastic benches or high chairs). The teacher invites them to go to the meadow - to admire the flowers, to look at the butterflies - walking scattered, in different directions. At the signal: "Quickly to the house, it is raining!" - kids run to take a place in the "house" (any place).

    L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

    Second junior group card number 6

    Outdoor play "Dexterous chauffeur".

    Purpose: train children to act on a color signal, scatter in different directions, use the entire area of \u200b\u200bthe hall. Review the traffic rules.

    Game progress: Children are located randomly throughout the hall, in the hands of each child a steering wheel (hoop). At the signal of the teacher: "Let's go!" - children - "cars" are dispersed throughout the hall in different directions, trying not to interfere with each other. If the teacher raises the red flag, then all the cars stop. If green, continue moving.

    L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

    Second junior group card number 7

    Outdoor play "Quick ball".

    Purpose: train children to roll the ball in a forward direction, act on the teacher's signal.

    Game progress: Children stand on the original line, indicated by a line or line. Each child is holding a ball (large diameter). At the signal of the teacher, the children take their starting position - feet shoulder-width apart, the ball is in bent arms at the chest. At the next command, the children bend over and, pushing the ball away with an energetic movement, roll it forward, and then run after it. They return to the starting line in steps.

    L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

    Second junior group card number 8

    Outdoor play "Bunny gray washes his face".

    Purpose: exercise children to perform actions in accordance with the text of the poem, jump on two legs with moving forward, use the entire area of \u200b\u200bthe hall.

    Game progress: Children stand in a semicircle in front of the teacher and all together say: “The gray bunny is washing, the bunny is going to visit. I washed my nose, washed my tail, washed my ear, wiped it dry! " In accordance with the text of the poem, children perform movements, jump on two legs, moving forward - "heading to visit"

    L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

    Second junior group card number 9

    Outdoor play "Catch the mosquito".

    Purpose: exercise children to jump up from their seats, taking out an object suspended above the child's raised hand,do not decrease the circle while underjumping.

    Game progress: Children stand in a circle facing the center at a distance of yououtstretched hands. The teacher is in the middle of the circle. He has a rod in his hands(length 1-1.5m)with a paper or cloth mosquito tied to a cord.The teacher circles the cord slightly above the heads of the players. When the mosquito is aboutflies overhead, children jump, trying to catch it with both handsmi. Anyone who catches a mosquito says: "I caught it!"

    Care should be taken to ensure that children do not reduce the circle while underjumping. Rotating a rod with a mosquito, the teacher either lowers it or raises it.

    L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

    Second junior group card number 10

    Outdoor play "Mice in the pantry".

    Purpose: exercise children to do jogging, crawling under the cord without touching the floor with your hands

    Game progress: Children represent mice. They stand or sit on chairs, benches on one side of the playground - mice in burrows. On the proon the opposite side, at a height of 50-40cm a rope is stretched, behind it a treasurehowling. On the side of the players, a teacher sits, playing the role of a cat. The cat falls asleep. The mice run to the pantrydying, crawling under the rope (you must try to bend lower so as not to hurt her)... In the pantry, mice sit on the barkdots and gnaw crackers. The cat wakes up, meows and runs after the mice. The mice run away into the burrows. (The cat does not catch mice,she only pretends to catch them). Then the cat returns toplace and fall asleep, the game continues.

    L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

    Second junior group card number 11

    Outdoor play "On a flat path".

    Purpose: train children to act in accordance with the text and rhythm of the poem, jump on two legs with moving forward, act together, use the entire area of \u200b\u200bthe hall.

    Game progress: Children are free to group or form a column and go for a walk. The teacher rhythmically, at a certain pace prowill wear out the following text:

    On a flat path, on a flat path,

    Our legs are walking.One-two, one-two

    Pebbles, pebbles,by pebbles, by pebbles ..Into the hole - boo!

    At the words "Along an even path" the children walk at a step. When the teacher says: "Over the pebbles, over the pebbles," they jump on two legs,moving forward slightly. To the words "Into the hole - boo!" sit down onsquatting. “We got out of the hole,” says the teacher, and the children get up.The game repeats itself.

    L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

    Second junior group card number 12

    Outdoor play "Jumping frogs".

    goal : exercise children to perform jumping on two legs with forward movement, jumping over the cord lying on the floor.

    Game progress: On one side of the hall there is a cord on the floor - this is a "swamp". Children - "frogs - jumping" stand on the other side of the hall in one line to the starting line. The teacher says: Here the frogs are jumping along the path with their legs stretched out, kva-kva, kva-kva-kva, jumping with their legs stretched out.

    In accordance with the rhythm of the poem, children perform jumps on two legs, moving forward (about 16 jumps) to the "swamp" and jump over the cord, saying: "Splash!" After a pause, the game exercise is repeated. If the group of children is large, then the formation is carried out in two ranks and, in order to avoid injuries, the distance between the ranks is approximately 1.5 - 2 m. Children of the second rank come into play a little later and only at the signal of the teacher.

    L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

    Second junior group card number 13

    Outdoor play "Kite and chicks".

    Purpose: walking, scattering, jumping from a height of 15–20 cm, use the entire area of \u200b\u200bthe hall.

    Game progress: Children - "chicks" sit in "nests" (on gymnastic benches or high chairs). Leading - "kite" is located on a tree (chair) at some distance from them. The teacher offers the "chicks" to fly, peck at the grains. Children perform random walking, without touching each other, then jogging. At the signal: "Kite!" - chicks quickly return to their "nests" (you can take any free space), and the "kite" tries to catch one of them.

    L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

    Second junior group card number 14

    Outdoor play "Bird and chicks" (option 1).

    Purpose: train children to act on a signal, run and walk scattered, use the entire area of \u200b\u200bthe hall.

    Game progress: “I will be a bird, and you will be chicks,” says the teacher and invites the children to look at a large circle (made of cord) - this is our nest and invites chicks into it. Children enter the circle and squat down. “We flew, the chicks flew to look for seeds,” says the teacher. Chicks fly out of the nest. "Bird - mother" flies with chicks throughout the hall. At the signal: "Fly home, to the nest!" - all children run in a circle.

    L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

    Second junior group card number 15

    Outdoor play "Bird and chicks" (option 2).

    Purpose: train children to act on the teacher's signal, run and walk scattered, navigate in space, use the entire area of \u200b\u200bthe hall.

    Game progress: Children are divided into groups of 5-6 people. Eachthe group has its own house - a nest (a circle drawn with chalk, a large hoop placed on the floor or a rope tied at the ends, etc.). Childrensquatting, depicting chicks in nests, the teacher -a bird. At the signal: "We flew, the chicks flew to look for grains," the chicks fly out of the nest and try to fly away for food. At the signal of the teacher: "Fly home, to the nest!" chicks return to their nests.

    Educator reminds that you cannot fly into someone else's nest, you must fly awayfurther away from home, there is more bird food.

    TI Osokina "Physical education in kindergarten" (second youngest group)

    Junior group card number 16

    Outdoor play "Kite and Chickens".

    Purpose: train children to act on the teacher's signal, performwalking, scattering;use the entire area of \u200b\u200bthe hall.

    Game progress: On one side of the hall there is a cord - behind it are the "chickens" - this is their "house". On the side of the house, on a chair, there is a "kite" - a driver appointed by the teacher. Children - "chickens" run around the hall - "yard", sit down - "collect grains, wave their" wings ". At the signal of the teacher: "Kite, flying!" - chickens "run away to the" house "(by the cord), and the" kite "tries to catch them (touch). When the game is repeated, the role of the kite is played by another child (but not from among those caught).

    L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

    Second junior group card number 17

    Outdoor play "Find your color" (option 1).

    Purpose: train children to act on a signal, navigate by color, performwalking, scattering, use the entire area of \u200b\u200bthe hall.

    Game progress: Hoops (5 cm) are placed in three places of the site; they contain cubes (skittles) of different colors. Children are divided into three groups, and each group takes a place around a block of a certain color. The teacher offers to remember the color of his cube, then, at a signal, the children scatter around the room. To the signal: "Find your color!" - children try to take a place near the hoop, in which the cube is of the same color around which they originally took place.

    L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

    Second junior group card number 18

    Outdoor play "Find your color" (option 2).

    Purpose: walking, scattering, matching colors,use the entire area of \u200b\u200bthe hall, act together.

    Game progress: The teacher distributes flags of 3-4 colors to children: red, blue, yellow, green. Children with flags of the same color gather indifferent corners of the room, indicated by the teacher in advance with a flaglazy color. At the signal of the teacher "Go for a walk", the children dispersesite (room) in different directions. When the teacher says: “Findtheir own color ”, - children gather near the flag of the corresponding color. Raisethe tator notes which group met earlier.

    After a few repetitions, when the children learn the game well,the teacher may suggest during a walk to stop, closeeyes, while he himself rearranges the flags in the corners of the room.

    TI Osokina "Physical education in kindergarten" (second youngest group)

    Second junior group card number 19

    Outdoor play "Shaggy dog».

    Purpose: train children to act in accordance with the text of the poem, performwalking, scattering, use the entire area of \u200b\u200bthe hall.

    Game progress : One of the children portrays a dog. He lies down on the floor, resting his head on his outstretched arms. The rest of the children in a crowd quietly approach him as the following text is uttered:

    Here lies a shaggy dog \u200b\u200bwith its nose buried in its paws.

    Quietly, quietly, he lies, half asleep, half asleep.

    Let's go to him, wake him up. And let's see if something happens.

    Children begin to wake the dog, bend over to him, pronounce his nickname, clap their hands, wave. The dog jumps up and barks loudly. Children scatter. The dog is chasing them, trying to catch someone. When all the children have run away, the dog returns to its place.

    L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

    Second junior group card number 20

    Outdoor play "Sparrows in their nests».

    Purpose: exercisechildren act on a signal, run and walk scatteringly, step over the hoop, navigate in space, use the entire area of \u200b\u200bthe hall.

    Game progress: Children - "sparrows" with the help of a teacher are divided into 3-4 groups and become inside "nests" (large diameter hoops or circles formed from cords or ropes). At the signal of the teacher: "Fly!" - "sparrows" fly out of the "nest", stepping over the hoop and scatter throughout the hall. Squat down - "peck grains." At the signal: "Birds, to the nests!" - run away to their "nests".

    L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

    Second junior group card number 21

    Outdoor play "Rabbits» (Option 1).

    Purpose: train children to act on a signal, performjumping on two legs with forward movement, scattering running, crawling under the cord without touching the floor with your hands.

    Game progress: Children sit behind a rope (cord) stretched at a height of 50 cm from the floor - they are “rabbits in cages”. At the signal of the teacher: "Dap - jump to the meadow" - all the "rabbits" run out of the cages (crawl under the cord without touching the floor with their hands), jump (jumping on two legs, nibbling the grass. At the signal: "Watchman!" - all " rabbits "run back (but do not crawl under the cord, but run behind the counter).

    L.I. Penzulaeva " Physical education in kindergarten "((second junior group), M., 2009

    Second junior group card number 22

    Outdoor play "Rabbits» (Option 2).

    Purpose: train children to act on the teacher's signal, navigate in space, performjumping on two legs with forward movement, scattering running, crawling under an obstacle without touching the floor with your hands.

    Game progress: Circles are drawn with chalk on one side of the platform (5-6) are rabbit cages. Arcs are placed in front of them. On the opposite side is the watchman's house (the chair on which the teacher sits). Between the house and the rabbit cages there is a meadow on which the rabbitswalking. The teacher divides all the players into groups of 3-4 children. It seemsthis group is placed in one of the circles drawn on the floor. Children sit down on their haunches as directed by the teacher (rabbits sit in a cagekah). The teacher comes up one by one to the cages and releases the rabbits onmeadow. Rabbits crawl one by one under an arc, and then run and jump on the lawn. After a while the teacher says: “Runinto cells ". The rabbits are hurrying home. Everyone returns to their cagecrawling under the arc again. Rabbits sit in cages untilthe watchman will not let them go out again.Instead of an arc for crawling, you can usea bar or stretched cord laid on the racks.

    TI Osokina "Physical education in kindergarten" (second youngest group)

    Second junior group card number 23

    An outdoor game "Cars" (option 1).

    Purpose: Exercise children to act according to two color signals, run randomly, use the entire space of the hall.

    Game progress: Each player receives a wheel (cardboard or plywood). At the signal of the educator (green flag is raised), the children scatter in a scattered way so as not to interfere with each other. At another signal (red flag raised), cars stop.

    L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 200

    Second junior group card number 24

    Mobile game "Cars" (option 2).

    Purpose: train children to act on two color signals, run randomly, use the entire space of the hall.

    Game progress: Each player receives a wheel (cardboard or plywood). At the signal of the teacher (green flag raised), the children scatter in a scattered way so as not to interfere with each other. After a while, the teacher raises the yellow flag, the children switch to walking. On the raised red flag - "cars" stop.

    L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

    Second junior group card number 25

    An outdoor game "Silence".

    Purpose: train children to walk in a column one by one.

    Game progress: Walking in a column one at a time, bypassing the site behind the teacher and jointly reciting the lines of the poem:

    Silence by the pond, the grass does not sway.

    Don't make noise, reeds, go to sleep, kids.

    At the end of the poem, the children stop, squat, tilt their heads and close their eyes. After a few seconds, the teacher says loudly: "Kva-kva-kva!" - and explains that the frogs woke up the guys, and they woke up, got up and stretched.

    L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

    Second junior group card number 26

    An outdoor game "We stamp our feet."

    Purpose: exercisechildren act in accordance with the text of the poem, perform running in a circle.

    Game progress: The teacher, together with the children, stands in a circle at a distance of arms straightened to the side. In accordance with the spoken text, children perform exercises:

    We stamp our feet, we clap our hands, we nod our heads.

    We raise our hands, we lower our hands, we give our hands.

    With these words, the children give each other their hands, and continue:

    And we run around, and we run around.

    After a while the teacher says: "Stop!" Children slow down, stop. When running, you can invite children to lower their hands.

    L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

    Second junior group card number 27

    An outdoor game "Cucumber, cucumber".

    Purpose: to exercise children to run in random order, jumping on two legs with forward movement, use the entire space of the hall.

    Game progress:On one side of the hall there is a “mouse” teacher, on the other side there are children. They approach the "mouse" by jumping on two legs. The teacher says:

    Cucumber, cucumber, do not go to that end,

    The mouse lives there, it will bite off your tail.

    Children run away beyond the conventional line to their "house", and the teacher catches up with them.

    L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

    Second junior group card number 28

    Outdoor play "Mother hen and chickens".

    Purpose: train children to act on the teacher's signal, performwalking, scattering running, crawling under an obstacle without touching the floor with your handsuse the entire area of \u200b\u200bthe hall

    Game progress: Children playing represent chickens, the teacher -hen. Chickens with a hen are in the house (a place fenced offa rope chicked between racks or chairs at a height of 35-40cm). One hundred rone lives an imaginary big bird. The hen crawls under the rope andgoes in search of food. She calls the chickens: "Ko-ko-ko." At her call, the chickens crawl under the rope, run to the hen and walk with her,bend over, crouch down, look for food. According to the teacher "Big birdtsa flies! " all the chickens run away quickly and hide in the house ... When the chicks come home running from the big birdthe teacher can raise the rope higher so that the children do notwhether her.

    TI Osokina "Physical education in kindergarten" (second youngest group)

    Second junior group card number 29

    Outdoor game " Train».

    Purpose: train children to walk, run in a column one by one with a change in pace, act on a signal, find their place in the column.

    Game progress: Children are built in a column one by one (without holding on to each other). The first is a steam locomotive, the rest are wagons. The teacher gives a beep and the train begins to move forward, at first slowly, then faster, faster and fasternez children start running. "The train is pulling up to the station," says Vopitatel. The children gradually slow down and the train stops. Children yougo for a walk: they disperse in the meadow, pick flowers, berries, mushrooms,bumps. Hearing the beep, they again gather in a column, and the movement of the trainyes resumes. At first, the children are built in a column in any order, and by the endyears get used to remember their place in the column - to find their own carriage.You can change the plot of the game, for example, the train can stop by the river,then the children pretend to be boating, fishing, etc.

    TI Osokina "Physical education in kindergarten" (second youngest group)

    Second junior group card number 30

    Outdoor game " Tram (trolleybus, bus)».

    Purpose: train children to walk, run in a column by two, act according to the color signal, together, crawl.

    Game progress: Children stand in a column in pairs, holding each other's hand. Itswith good hands, they hold on to the cord, the ends of which are tied, that is, onechildren hold the cord with their right hand, others with their left. This is a tram. Raisethe tatel stands in one corner of the room, holding three colored flags: yellow, red, green. He explains that you need to move to the green signal.go, red, yellow - stop. The educator raisesgreen flag - the tram is running, children are running around the room (playground). Dobehaving pressed to the teacher (traffic light), the children look to see if the color has changed. Ifis still green, the tram continues to move if thered or yellow flag, children stop and wait for the green flag to appear so they can move again.

    With a small number of children, you can put them in one column. You can organize on the way stop.Approaching it, the tram slows down and stops.To get in and out, children lift the cord.

    TI Osokina "Physical education in kindergarten" (second youngest group)

    Second junior group card number 31

    Outdoor game " Mouse and cat».

    Purpose: train children to act in accordance with the rules of the game, to carry outwalking, scattering,use the entire area of \u200b\u200bthe hall

    Game progress:Child mice sit in burrows (on benches or chairs along the walls of the hall). In one of the corners of the playground sits a cat - a teacher The cat falls asleep and the mice scatter around the room. But then the cat wakes up, stretches, meows and begins to catch mice. Mice run quickly and hide in burrows (take their places on chairs). After all the mice have returned to their burrows, the cat walks around the room again, then returns to its place and falls asleep. The mice can run out of the holes only when the cat closes its eyes and falls asleep, and return to the holes after the cat wakes up and meows. You can also use a toy cat in the game.

    TI Osokina "Physical education in kindergarten" (second youngest group)

    Second junior group card number 32

      Outdoor game " The sun and the rain».

    Purpose:exercise act on a signal, executewalking, scattering, navigating in space.

    Game progress:Children squat behind chairs located at some distance from the walls of the hall and look out the window (into the hole in the back of the chair). The teacher says: “Sunny! Go for a walk! " Children run around the playground. At the signal: “Rain! Hurry home! " everyone runs to their seats and sits down behind the chairs.

    TI Osokina "Physical education in kindergarten" (second youngest group)

    Second junior group card number 33

    Outdoor game " Run to the flag».

    Purpose: train children to act in accordance with the rules, focus on the color signal, run randomly, use all the space in the hall.

    Game progress: The teacher distributes flags of two colors to the children:red and blue. He, holding a red flag in one hand and a blue flag in the otherjock, spreads his arms to the sides; children are grouped by the side of the flagthe corresponding color. Then he invites the children to take a walksite. While the children are walking, the teacher switches to the other side andsays: "One, two, three, hurry up here run!" - while he holds outhands with flags to the sides. Children run to him and gather near the flagyour color. When all the children are gathered, the teacher suggestsraise the flags up and wave them. …. The teacher can shift the flags from one hand to the other so that the children gather either to the right or to the left of him.Instead of flags, children can be given a handkerchief ora cube of the appropriate color or tie a colored ribbon on your hand.

    TI Osokina "Physical education in kindergarten" (second youngest group)

    Second junior group card number 34

    Outdoor game " Monkeys».

    Purpose: exercise children to climb a gymnastic wall.

    Game progress: The teacher offers children one by one or twogo to the gymnastic wall, stand facing it and climb up to3-4 slats. These are monkeys. The rest of the children sit or stand and watch howmonkeys gather fruit from trees. Then others climb the treesgee monkeys.

    Directions. When the children learn to confidently climb the ladder and descend from it, it is necessary to complicate the task by inviting them to move from the gapthat on the span of the wall - from tree to tree.

    TI Osokina "Physical education in kindergarten" (second youngest group)

    Second junior group card number 35

    Outdoor game " Who will throw the bag next? "

    Purpose: train children to throw at a distance with the right and left hand, act on a signal.

    Game progress:Children stand on one side of the hall (playground) behind a drawn line or rope. Each of the players receives a bag. At the signal of the teacher, all children throw the bags into the distance. Everyone is watching closely where his pouch falls. At the next signal, the children run after the bags, pick them up and stand in the place where the bag lay. They raise the bag over their heads with both hands. The educator marks the children who threw the bag farthest. Children return to their original places.

    The game is best played with half the group. Throw the pouchesit is necessary on the instructions of the teacher with both the right and left hand.

    TI Osokina "Physical education in kindergarten" (second youngest group)

    Second junior group card number 36

    Outdoor game " Get in the circle».

    Purpose: train children in throwing at a horizontal target with both hands from below.

    Game progress:Children stand in a circle at a distance of 2-3 steps from a large hoop or circle lying in the center (made of rope or drawn on the floor, diameter 1-1.5 m).The children are holding bags of sand. At the signal of the educator "Drop it!" all children throw bags in a circle. Then the teacher says: "Lift the bags." Children pick up the bags and stand in place.

    Directions. The bag must be thrown with both hands.

    TI Osokina "Physical education in kindergarten" (second youngest group)

    Second junior group card number 37

    Outdoor game " Throw it higher».

    Purpose: exercise kids to throw the ball up.

    Game progress:The child throws the ball as high as possible, trying to throw it directly over the head, and catches it. If the child cannot catch the ball, he lifts it off the floor and throws it back as high as possible.

    Directions. The child can toss the ball with one or two hands.

    TI Osokina "Physical education in kindergarten" (second youngest group)

    Second junior group card number 38

    Outdoor game " Catch the ball».

    Purpose: exercise children to catch the ball thrown by the teacher and throw it back.

    Game progress:Opposite the child at a distance of 1.5-2 mfrom him becomes an adult. He throws the ball to the child, and he returns it. At this time, the Adult says the words: "Catch, throw, don't let fall!" Each word is followed by a ball throw. The words need to be pronounced slowly so that the baby has time to catch the ball and throw it slowly. As you master the skills of catching and throwing, the distance between the child and the adult can be increased. If two children play, an adult makes sure that they throw the ball well and do not press it to their chest when catching.

    TI Osokina "Physical education in kindergarten" (second youngest group)

    Second junior group card number 39

    Outdoor game " Guess who's screaming».

    Purpose: train children to imitate the cry of an animal, to correlate the sounds made with a specific animal.

    Game progress:Children stand in a circle with their backs to the center. The teacher stands in a circle. He appoints the driver, who also stands in the middle of the circle and imitates the cry of any pet or bird. After that, all children turn their faces in a circle. The one to whom the teacher proposes guesses who shouted. A new driver is appointed.

    Directions. If the child is at a loss and does not know which animal orto imitate the bird, the teacher helps him, prompts.

    TI Osokina "Physical education in kindergarten" (second youngest group)

    Second junior group card number 40

    Outdoor game " What's hidden?».

    Purpose: exercisechildren distinguish between primary colors, etc., develop visual memory

    Game progress: Children stand in a circle or in a line. The teacher puts onfloor in front of children 3-5 objects (cube, flag, rattle, ball, etc.)and invites you to remember them. Then playing at the signal of the turn teacherwith their backs to the center of the circle or facing the wall. The teacher hidesone or two objects and says, "Look!" Do children turnto the center of the circle and carefully look at the objects, remember which ones are not. The teacher walks up to some children in turn, and theythey whisper what items are hidden. When most of the playersthey will correctly name the hidden objects, the teacher calls them out loud.

    If toys are used in the game, then it is better to select the same type, depicting either animals, or birds, or trees.The game can be played like this: only one child turns away wheneducatorremoves items andthen determines which item is hidden.The rest of the players should not prompt him.

    TI Osokina "Physical education in kindergarten" (second youngest group)

    Second junior group card number 41

    Outdoor game " Do not be late!».

    Purpose:train children to act on a signal, run in different directions simultaneously with the whole group, use the entire area of \u200b\u200bthe hall, find their own toy.

    Game progress: Cubes or rattles are laid out on the floor in a circle.Children stand by the blocks. At the signal of the teacher, they run all overroom without touching each other or knocking down cubes. At the signal "Not lategive!" children run to their cubes.

    TI Osokina "Physical education in kindergarten" (second youngest group)

    Junior group card number 42

    Outdoor game " Bubble».

    Purpose:exercise children to stand in a circle, act in accordance with the text of the poem, use the entire area of \u200b\u200bthe hall.

    Game progress: Children, together with the teacher, hold hands and form a small circle, becoming tightly to each other. To the words: "Blow up, bubble, blow up big, stay like this, but don't burst!" children move back, holding hands until the teacher says: "The bubble burst!". At this signal, the kids lower their hands and squat down, saying: "Clap!" You can after the words "Bubble burst!" invite children, without tearing their hands, to move to the center of the circle, while saying "shhhh" (air comes out). Then "inflate the bubble" again.

    TI Osokina "Physical education in kindergarten" (second youngest group)

    Second junior group card number 43

    An outdoor game "My cheerful ringing ball".

    Purpose: exercise children perform jumps on two legs in place, use the entire area of \u200b\u200bthe hall.

    Game progress: Children sit on chairs on one side of the room. The teacher stands in front of them at some distance and does exercises with the ball. It shows how easily and high the ball jumps if you hit it with your hand. At the same time, the teacher says: “My cheerful ringing ball, where are you jumping off? Red, yellow, blue, don't keep up with you! " Then he calls the children and invites them to jump with the ball. Doing exercises with the ball again, accompanying them with reading poetry. Having finished the poem, he says: "I will catch up now!" Children stop jumping and run away from the teacher, who pretends to catch them.

    TI Osokina "Physical education in kindergarten" (second youngest group)

    Junior group card number 44

    An outdoor game "Catch the ball".

    Purpose: exercise children

    Game progress: Children play on the playground with whomever they want. The teacher calls several children, invites them to run after the ball and play with it. Calling the names of the children, the teacher rolls the balls one by one in different directions. The child runs after the ball, catches it and brings it to the teacher. The teacher throws the balls again, but in a different direction.

    TI Osokina "Physical education in kindergarten" (second youngest group)

    Outdoor games for children 4-5 years old

    Nikitishina N.A.

    P / and "Sovushka"

    Purpose: learn to stand still for a while, listen carefully.

    Course of the game: The players are free to sit on the court. To the side ("in the hollow") the "Owl" sits or stands. The teacher says: "The day comes - everything comes alive." All players move freely around the court, performing various movements, imitating the flight of butterflies, dragonflies, etc. with their hands.

    Suddenly he says: "Night falls, everything freezes, the owl flies out." Everyone should immediately stop in the position in which these words found them, and not move. "Owl" slowly walks past the players and inspects them vigilantly. Whoever moves or laughs, the "owl" sends him to the "hollow". After a while, the game stops, and it is calculated how many people the "owl" took to him. After that, a new "owl" is chosen from those who did not get to her. The "owl" wins, which has taken the largest number of players.

    P / and "Homeless hare"

    Purpose: to run fast; navigate in space.

    Course of the game: "Hunter" and "Homeless Hare" are selected. The rest of the "hares" are in hoops - "houses". The "homeless hare" runs away, and the "hunter" catches up. The "hare" can get into the house, then the "hare" standing there must run away. When the “hunter” has caught the “hare”, he himself becomes one, and the “hare” becomes a “hunter”.

    P / and "Fox in the chicken coop"

    Purpose: to teach to jump gently, bending the knees; run without touching each other, dodge the catch.

    Course of the game: On one side of the court, a "chicken coop" is outlined. In it "chickens" are sitting on the roost (on benches).

    On the opposite side of the site is a fox hole. The rest of the place is a courtyard. One of the players is appointed "fox", the rest - "chickens". At the signal, the "chickens" jump off their perches, walk and run around the yard, peck grains, flap their wings. At the signal: "Fox!" - "chickens" run away into the chicken coop and climb to the roost, and the "fox" tries to drag off the "chicken" that did not have time to escape, and takes her into his hole. The rest of the chickens jump off their roost again and the game resumes. The game ends when the "fox" catches two or three "chickens".

    P / and "Run quietly"

    Purpose: to teach to move silently.

    Course of the game: Children are divided into groups of 4-5 people, divided into three groups and line up outside the line. They choose the driver, he sits in the middle of the site and closes his eyes. At the signal, one subgroup silently runs past the driver to the other end of the site. If the driver hears, he says "Stop!" and the runners stop. Without opening his eyes, the driver says which group was running. If he correctly indicated the group, the children step aside. If wrong, they go back to their places. So all the groups run in turn. The group that ran quietly and which the driver could not find wins.

    P / and "Aircraft"

    Purpose: to teach ease of movement, to act after the signal.

    The course of the game: Before the game, it is necessary to show all the game movements. Children stand on one side of the playground. The teacher says “Ready to fly. Start the engines! " Children make rotational movements with their hands in front of the chest. After the signal "Fly!" spread their arms to the sides and scatter around the hall. At the signal "Landing!" the players go to their side of the court.

    P / and "Hares and the wolf"

    Purpose: teach to jump correctly on two legs; listen to the text and perform movements in accordance with the text.

    Course of the game: One of the players is chosen as a "wolf". The rest are "hares". At the beginning of the game, the "hares" are in their houses, the wolf is on the opposite side. "Hares" come out of the houses, the teacher says:

    Hares are jumping gallop, gallop, gallop,

    On a green meadow.

    They pinch the grass, eat it,

    Listen carefully to see if the wolf is coming.

    Children jump, perform movements. After these words, the "wolf" comes out of the ravine and runs after the "hares", they run away to their houses. The "wolf" takes the caught "hares" into the ravine.

    P / and "Hunter and Hares"

    Purpose: teach to throw the ball at a moving target.

    Course of the game: On one side there is a "hunter", on the other in drawn circles, 2-3 "hares" each. "Hunter" goes around the site, as if looking for traces of "hares", then returns to himself. The teacher says: "The hares ran out into the clearing." "Hares" jump on two legs, moving forward. According to the word "hunter", "hares" stop, turn their backs to him, and he, without leaving his place, throws a ball at them. The "hare" that the "hunter" got into is considered to have been shot, and the "hunter" takes him away.

    P / and "Zhmurki"

    Purpose: to teach to listen carefully to the text; develop coordination in space.

    The course of the game: Zhmurka is chosen using a counting rhyme. He is blindfolded, taken to the middle of the site, and turned several times around him. Conversation with him:

    - Cat, cat, what are you standing on?

    - On Bridge.

    - What's in your hands?

    - Kvass.

    - Catch the mice, not us!

    The players scatter, and the blind man's buff catches them. The blind man must recognize the caught player, call him by name, without removing the bandage. He becomes a blind man's buff.

    P / and "Fishing rod"

    Purpose: to teach how to jump correctly: push off and pick up your legs.

    Course of the game: Children stand in a circle, in the center is a teacher with a rope in his hands, at the end of which a bag is tied. The teacher twists the rope, and the children must jump over.

    P / and "Who is most likely to the flag?"

    Game progress: Children are divided into several teams. Flags are placed at a distance of 3 m from the original line. At the signal of the educator, you need to jump on two legs to the flag, go around it and run back to the end of your column.

    P / and "Birds and a cat"

    Purpose: to teach to move on a signal, to develop dexterity.

    Course of the game: In a large circle sits a "cat", behind the circle - "birds". The "cat" falls asleep, and the "birds" jump into the circle and fly there, sit down, peck at the grains. The "cat" wakes up and begins to catch the "birds", and they run away behind the circle. The cat takes the caught birds to the middle of the circle. The teacher counts how many there are.

    P / and "Don't get caught!"

    Purpose: teach to jump correctly on two legs; develop agility.

    Course of the game: The cord is laid in the form of a circle. All players stand behind him at a distance of half a step. The driver is selected. He becomes inside the circle. The rest of the children jump into the circle and back. The driver runs in a circle, trying to touch the players while they are inside. After 30-40 seconds. The teacher stops playing.

    P / and "Lovishki"

    The course of the game: A trap is selected with the help of a counting board. He becomes in the center. Children stand to one side. At the signal, the children run across to the other side, and the trap tries to catch them. Caught becomes a trap. At the end of the game, they say which trap is the most clever.

    P / and "Run to the named tree"

    Purpose: to train in quickly finding the named tree; fix the names of trees; develop fast running.

    The course of the game: the driver is selected. He names a tree, all children should carefully listen to which tree is named, and in accordance with this, run from one tree to another. The driver carefully monitors the children, who runs to the wrong tree, takes them to the penalty box.

    P / and "Find a leaf like on a tree"

    Purpose: to teach to classify plants according to a certain characteristic; develop observation.

    Course of the game: The teacher divides the group into several subgroups. Each offers a good look at the leaves on one of the trees, and then find the same ones on the ground. The teacher says: "Let's see which team will find the right leaves faster." The children begin their search. Members of each team, having completed the task, gather around the tree, the leaves of which they were looking for. The team that will gather near the tree first, or the one that will collect the most leaves, wins.

    P / and "Who will most likely collect?"

    Purpose: to teach to group vegetables and fruits; to bring up quick reaction to words, endurance and discipline.

    Course of the game: Children are divided into two teams: "Gardeners" and "Gardeners". On the ground lie dummies of vegetables and fruits and two baskets. At the command of the educator, the teams begin to collect vegetables and fruits, each in their own basket. Whoever collects first raises the basket and is the winner.

    P / and "Pchelki"

    Purpose: to teach to act on a verbal signal; develop speed, agility; exercise in dialogical speech.

    The course of the game: All children are bees, they run around the room, flap their wings, buzz: "W-w-w". A bear appears (selected at will) and says:

    The bear bear is walking

    Take away honey from bees.

    The bees answer:

    This hive is our house.

    Go away, bear, from us,

    W-w-w-w!

    Bees flap their wings, buzz, chasing the bear away.

    P / and "Beetles"

    Purpose: to develop coordination of movements; develop orientation in space; exercise in rhythmic, expressive speech.

    The course of the game: Children-beetles sit in their houses (on the bench) and say: "I am a beetle, I live here, buzz, buzz: w-w-w". At the signal of the teacher, "beetles" fly into the clearing, bask in the sun and hum, at the signal of "rain" they return to the houses.

    P / and "Find yourself a mate"

    Purpose: to teach to run fast without interfering with each other; fix color names.

    The course of the game: The teacher distributes colored flags to the players. At the signal of the teacher, the children run, at the sound of the tambourine, they find themselves a pair by the color of the flag and hold hands. An odd number of children must take part in the game so that one is left without a pair. He also leaves the game.

    P / and "Such a leaf - fly to me"

    Purpose: to develop attention, observation; exercise in finding leaves by similarity; activate the dictionary.

    The course of the game: The teacher with the children examines the leaves that have fallen from the trees. Describes them, says what tree they are from. After a while, he distributes leaves from different trees on the site to the children, and asks to listen to him carefully. Shows a leaf from a tree and says: "Whoever has the same leaf, run to me!"

    P / a (Russian folk) "Wintering and migratory birds"

    Purpose: to develop motor skills; to consolidate the idea of \u200b\u200bthe behavior of birds in winter.

    Course of the game: Children put on hats of birds (migratory and wintering). In the middle of the playground, at a distance from each other, there are two children in Sun and Snowflake caps. “Birds” run scatteringly with the words:

    Birds fly, grains are harvested.

    Little birds, little birds».

    After these words "migratory birds" run to the Sun, and "wintering" - to the snowflake. Whose circle gets together faster, he won.

    P / s (Russian folk) "Bees and Swallow"

    Purpose: to develop dexterity, speed of reaction.

    Course of the game: The playing "bee" children are squatting. "Swallow" is in its nest. "Bees" (sitting in the meadow and singing):

    Bees fly, honey is collected!

    Zoom, zoom, zoom! Zoom, zoom, zoom!

    Swallow: - The swallow flies, it will catch the bees.

    Flies out and catches "bees". Caught becomes a "swallow".

    M / n / a "Song of a dragonfly"

    Purpose: to develop coordination of movements; exercise in rhythmic, expressive speech.

    Course of the game: Children stand in a circle, pronounce the words in chorus, accompanying them with movements:

    I flew, I flew, I did not know when I was tired.

    (Smoothly wave their hands.)

    She sat down, sat down, flew again.

    (They go down on one knee.)

    I found friends for myself, we had fun .

    (Smooth hand waves.)

    The round dance led around, the sun was shining.

    (They lead a round dance.)

    P / and "Cat on the Roof"

    Purpose: to develop coordination of movements; develop rhythmic, expressive speech.

    Game progress: Children stand in a circle. In the center - "cat". The rest of the children are "mice". They quietly approach the "cat" and, shaking their fingers at each other, speak in chorus in an undertone:

    Hush the mouse, quieter the mouse ...

    The cat is sitting on our roof.

    Mouse, mouse, beware.

    And don't get caught by the cat!

    After these words, the "cat" chases the mice, they run away. It should be noted that the mouse house is a mink, where the "cat" has no right to run.

    P / and "Crane and frogs"

    Purpose: to develop attention, dexterity; learn to navigate by a signal.

    Course of the game: A large rectangle is drawn on the ground - a river. At a distance of 50 cm from it, children-"frogs" sit on hummocks. A crane is sitting in its nest behind the children. The "frogs" sit down on the bumps and begin their concert:

    Here from the hatched rot

    Frogs plopped into the water.

    And, inflating like a bubble,

    They began to croak out of the water:

    "Kva, ke, ke,

    Kwa, ke, ke.

    It will rain on the river. "

    As soon as the frogs utter the last words, the "crane" flies out of the nest and catches them. The "frogs" jump into the water, where the "crane" is not allowed to catch them. The caught "frog" remains on the hummock until the "crane" flies away and the "frogs" come out of the water.

    P / and "Hare for hares"

    Purpose: to develop attention, agility, fast running.

    Course of the game: All the guys are "hares" and 2-3 "hunters". "Hunters" are on the opposite side, where a house is drawn for them.

    Educator: -

    No one is on the lawn.

    Come out, brothers-bunnies,

    Jump, somersault! ..

    Ride in the snow! ..

    "Hunters" run out of the house and hunt hares. The hunters take the caught "hares" into their house, and the game repeats itself.

    P / and "Zhmurki with a bell"

    Purpose: to entertain children, to help create a good, joyful mood in them.

    Course of the game: One of the children is given a bell. The other two children are blind man's buffs. They are blindfolded. The child with the bell runs away, and the blind man's buffs catch up with him. If one of the children succeeds in catching a child with a bell, then they switch roles.

    P / and "Sparrows"

    Game progress: Children (sparrows) sit on a bench (in nests) and sleep. To the teacher's words: “ The sparrows live in the nest and everyone gets up early in the morning”, Children open their eyes, speak loudly: “Tweet-chick-chick, chirp-chick-chick! They sing so merrily. " After these words, the children scatter around the site. In the words of the teacher: « We flew into the nest! " - return to their places.

    P / and "Bunny"

    Purpose: to develop agility, fast running.

    Course of the game: 2 children are selected: "bunny" and "wolf". Children form a circle holding hands. Behind the circle - "bunny". In the circle "wolf". Children lead a round dance and recite a poem. And the "bunny" jumps around the circle:

    A little bunny gallops near the rubble,

    The bunny is galloping fast, you catch him!

    The "wolf" tries to run out of the circle and catch the "bunny". When the bunny is caught, the game continues with other players.

    P / and "Chanterelle and Chickens"

    Purpose: to develop fast running, agility.

    Course of the game: At one end of the site there are chickens and roosters in the hen house. On the opposite side there is a chanterelle. Chickens and roosters (three to five players) walk around the court, pretending to peck at various insects, grains, etc. When a fox creeps up to them, the roosters shout: "Ku-ka-re-ku!" At this signal, everyone runs into the chicken coop, a chanterelle rushes after them, trying to stain any of the players.

    If the driver fails to stain any of the players, then he drives again.

    P / and "Hares and Bears"

    Purpose: to develop dexterity, the ability to transform.

    Course of the game: The "bear" child is squatting and dozing. Children-"hares" jump around and tease him:

    Brown bear, brown bear,

    Why are you so gloomy?

    "Bear" gets up, answers:

    I didn’t treat myself to a honey

    So he got angry with everyone.

    1,2,3,4,5 - I'm starting to drive everyone!

    After that, the "bear" catches the "hares".

    P / and "Where have we been"

    Purpose: to develop motor skills and abilities; develop observation, attention, quick wits, breathing.

    Course of the game: The driver is selected by the reader. He leaves the veranda. The remaining children agree on what movements they will make. Then the driver is invited. He says: "Hello children! Where were you, what were you doing? " Children answer: "Where we were, we will not tell, but what we did we will show!" If the driver guessed the movement performed by the children, then a new driver is selected. If he couldn't guess, he drives again.

    P / and "At the Bear in the Forest"

    Purpose: to teach to navigate in space; develop attention.

    Course of the game: A line is drawn at one end of the court. This is the edge of the forest. Behind the line, at a distance of 2-3 steps, a place for a bear is outlined. At the opposite end, the children's house is indicated by a line. The teacher appoints one of the playing as a bear (you can choose with a counting rhyme). The rest of the players are children, they are at home. The teacher says: "Go for a walk." Children go to the edge of the forest, pick mushrooms, berries, that is, imitate the appropriate movements and speak : "The bear in the forest,

    mushrooms, berries I take, And the bear sits and growls at us. "

    The bear gets up with a growl, the children run away. The bear tries to catch them (touch). He takes the caught one to himself. The game resumes. After the bear catches 2-3 players, a new bear is appointed or selected. The game is repeated.

    P / and "Flight of the birds"

    Purpose: to teach to move in one direction, quickly run away after the signal.

    The course of the game: Children stand in one corner of the site - they are birds. There are benches in the other corner. At the signal of the teacher: "The birds are flying away!", The children, raising their hands, run around the site. At the signal: "Storm!", They run to the benches and sit on them. At the signal from an adult: "The storm is over!", The children get off the benches and continue running.

    P / and "Cucumber ... cucumber ..."

    Purpose: to form the ability to jump on two legs in a forward direction; run without bumping into each other; perform game actions in accordance with the text. Course of the game: At one end of the hall there is a teacher, at the other end there is children. They approach the trap by jumping on two legs. The teacher says: Cucumber, cucumber do not go to that end, There the mouse lives, it will bite off your tail. " After the end of the speech, the children run away to their home. The teacher pronounces the words in such a rhythm that the children can jump twice for each word. After the children have mastered the game, the role of the mouse can be assigned to the most active children.

    P / and "Lovishka, take the tape!"

    Purpose: to develop dexterity, to bring up honesty, fairness in assessing behavior in the game.

    Course of the game: Players stand in a circle, choose a trap. Everyone, except the trap, takes a colored ribbon and puts it behind the belt or collar. The trap stands in the center of the circle. At the signal of the teacher "Run!" children scatter around the playground. Trap catches up with them, trying to pull someone's ribbon. The one who has lost the ribbon temporarily moves aside. At the signal of the teacher "" One, two, three. Run into the circle quickly! " the children gather in a circle, the trap counts the number of ribbons and returns them to the children, and the game resumes with a new trap.

    P / and "Colored cars"

    Purpose: to teach in accordance with the color of the flag to perform actions, to navigate in space.

    Game progress: Children are placed at the edges of the playground, they are cars. Each has its own colored circle. The teacher is in the center, holding three colored flags. He lifts one, children with a circle of this color scatter in different directions. When the teacher lowers the flag, the children stop. The teacher raises a flag of a different color, etc.

    P / n (Russian folk game) "Potato"

    Purpose: to acquaint with the folk game; learn to throw the ball.

    Course of the game: The players stand in a circle and throw the ball to each other without catching it. When a player drops the ball, he sits in a circle (becomes a "potato"). From the circle, bouncing from a seated position, the player tries to catch the ball. If he catches, then he becomes the players again, and the player who missed the ball becomes a potato.
    The game continues until one player remains or gets bored.

    P / and "Birds and a car"

    Purpose: to develop motor skills and abilities; develop auditory attention; the ability to move in accordance with the words of the poem.

    Course of the game: Children stand in a circle. These are "birds" in their nests. On the opposite side is the educator. It depicts a car. After the teacher's words:

    Birds galloped, small birds,

    They rode merrily, pecked the grains.

    Children - "birds" fly and jump, waving their arms. At the signal of the teacher: “The car is running down the street, puffing, in a hurry, the horn is honking. Tra-ta-ta-ta, beware, step aside. " Children-"birds" run away from the car.

    P / and "Mousetrap"

    Purpose: to develop dexterity, the ability to act after the signal.

    Course of the game: The players are divided into two unequal groups. A smaller group of children, holding hands, forms a circle. They represent a mousetrap. The rest of the children (mice) are outside the circle. Those depicting a mousetrap begin to walk in a circle, saying:

    Oh, how tired the mice are

    Divorced them - just a passion.

    They all chewed, they all ate,

    They climb everywhere - that's the attack.

    Beware, cheats,

    We will get to you.

    Let's slam the mousetrap

    And we'll catch you right away!
    Children stop, raise their clasped hands up, forming a gate. Mice run into and out of a mousetrap. At the signal of the teacher "Clap", the children standing in a circle drop their hands, squat down - the mousetrap slams shut. Mice that do not have time to run out of the circle (mousetrap) are considered caught. Caught become in a circle, the mousetrap increases. When most of the children are caught, the children switch roles and play resumes. The game is repeated 4-5 times. After the mousetrap has slammed shut, the mice should not crawl under the arms of those standing in a circle or try to break the clasped hands. The most dexterous children who never fell into a mousetrap should be noted.

    P / and "Run and not hit"

    Purpose: to develop dexterity of movement.

    Course of the game: A chain is laid out of large snowballs. The players' task is to run between snowballs and not hit them.

    P / a (Russian folk) "Snow Woman"

    Purpose: to develop physical activity.

    Course of the game: "Snow Woman" is selected. She squats at the end of the landing. Children go to her, stomping,

    Baba Snezhnaya stands

    Sleeps in the morning, sleeps for days.

    Waiting quietly in the evenings

    At night everyone goes to scare.

    At these words "Snow Woman" wakes up and catches the children. Whoever he catches becomes "Snow Woman".

    P / n (Russian folk) "Duck and Drake"

    Purpose: to acquaint with Russian folk games; develop speed of movement.

    Course of the game: Two players represent the Duck and the Drake. The rest form a circle and hold hands. The duck is in a circle, and the Drake is behind a circle. Drake tries to slip into the circle and catch the Duck, while everyone sings:

    Drake, catching a duck,
    Young catches gray.
    Go home, duck
    Go gray home.
    You have seven children

    Eighth drake.

    P / and "Get into the hoop"

    Purpose: to develop accuracy, an eye.

    Course of the game: Children throw snowballs into the hoop from a distance of 5-6 m.

    P / and "Snowballs and Wind"

    Purpose: to develop motor skills.

    Course of the game: Children stand in a circle, holding hands. At the signal of the teacher: “The wind blew out strong, strong. Fly away, snowflakes! " - scatter in different directions around the site, spread their arms to the sides, sway, spin. The teacher says: “The wind has stopped! Come back, snowflakes in a circle! " - children run into a circle and join hands.

    P / and "Beware, I will freeze"

    Purpose: to develop dexterity.

    Course of the game: All players gather on one side of the playground, the teacher is with them. "Run away, beware, I will catch up and freeze," says the teacher. Children run to the opposite side of the playground to hide in the house.

    P / and "Empty space"

    Purpose: to develop responsiveness, agility, speed, attention.

    Course of the game: Children hold on to the hoop with their right hand, and move clockwise, and the leader goes in the opposite direction with the words:

    I walk around the house

    And I stroke the window

    I'll go to one

    And I'll knock softly:

    "Knock-Knock".

    All children stop. The player, near whom the leader stopped, asks: "Who came?" the presenter calls the name of the child and continues:

    You stand with your back to me

    Let's run, you and I.

    Which of us is young

    Will she run home quickly?

    The leader and the child run in opposite directions. The winner is the one who is the first to take an empty space near the circle.

    P / and "Shaggy dog"

    Purpose: to develop attention, fast running; to teach in different ways to designate objects in the game.

    Course of the game: Children stand on one side of the playground. The driver, the dog, is on the other side. Children quietly approach him with the words:

    Here lies a shaggy dog

    Burying his nose in his paws.

    Quietly, quietly he lies,

    Either asleep or asleep.

    Let's go to him, wake him up,

    And let's see something happens!

    After these words, the dog jumps up and barks loudly. Children scatter, and the dog tries to catch them.

    P / and "We are funny guys"

    Purpose: to develop dexterity, attention.

    Course of the game: Children stand on one side of the playground outside the line. A line is also drawn on the opposite side - these are houses. There is a trap in the center of the site. The chorus members say:

    We are funny guys, we love to run and jump

    Well, try to catch up with us.

    1,2,3 - catch!

    After the word "Catch!" children run across to the other side of the playground, and the trap tries to catch them. Anyone whom the trap manages to hit to the line are considered caught and move aside, missing one dash. After two runs, another trap is chosen.

    P / and "Carousel"

    Purpose: to teach to move and speak at the same time, to act quickly after the signal.

    Course of the game: The players stand in a circle. There is a rope on the ground, the ends of which are tied. They come to the rope, lift it from the ground and, holding on to it with their right (or left) hands, walk in a circle with the words:

    Barely, barely, barely, barely

    The carousels spun

    And then round and round

    All running, running, running.

    The players move slowly at first, and after the word "run" they run.

    At the command of the head "Turn!" they quickly grab the rope with their other hand and run in the opposite direction. In words:

    Hush, hush, take your time

    Stop the carousel

    One and two, one and two

    So the game is over.

    The carousel movement gradually slows down and stops with the last words. The players put the rope on the ground and run across the court. At the signal, they rush to sit down on the merry-go-round again, that is, grab the rope with their hand, and the game resumes. You can only take seats on the carousel until the third bell (claps). The latecomer does not ride the carousel.

    P / and "Kittens and puppies"

    Purpose: to teach to move beautifully on toes, to combine movement with words; develop agility.

    Course of the game: The players are divided into two groups. Children of one group depict "kittens", the other - "puppies". "Kittens" are near the bench; "Puppies" - on the other side of the site. The teacher offers the "kittens" to run around easily, softly. To the teacher's words: "Puppies!" - the second group of children climbs over the benches. They run after the "kittens" and bark: "Av-av-av". "Kittens", meowing, quickly climb onto the bench. The teacher is always there. The "puppies" return to their houses. After 2-3 repetitions, the children switch roles and the game continues.

    P / and "Bubble"

    Purpose: to teach children to form a circle, changing its size depending on the game actions; to form the ability to coordinate actions with the spoken words.

    Course of the game: Children, together with the teacher, holding hands, form a circle and pronounce the words:

    Blow up the bubble, blow up big.

    Stay that way and don't burst.

    The players, in accordance with the text, step back holding hands until the teacher says, "The bubble has burst!" Then the players squat down and say "Clap!" And they go to the center of the circle with the sound "sh-sh-sh". Then they again stand in a circle.

    P / and "Cat Vaska"

    Purpose: to develop attention, dexterity.

    Course of the game: Children lead a round dance, in the middle the cat is "sleeping".

    Mice dance
    The cat is dozing on the couch.
    Hush, mice, do not make noise,
    Don't wake up Vaska the cat.
    How Vaska's cat wakes up
    Will break our round dance.

    The cat wakes up, catches mice. The mice run away to the houses.

    P / and (Russian folk) "Cabbage"

    Purpose: to develop dexterity of movement.

    Course of the game: The circle is a vegetable garden. In the middle are folded scarves representing cabbage. The "owner" sits down next to the cabbage and says:

    I sit on a pebble, amuse pegs with crayons,

    I amuse the pegs with small pegs, my garden is my city.

    So that the cabbage is not stolen, they do not run to the garden

    Wolves and tits, beavers and martens,

    The mustachioed hare, the clubfoot bear.

    Children try to run into the "vegetable garden", grab the "cabbage" and run away. Whom the "owner" catches - is eliminated from the game.

    P / and "Who lives where"

    Purpose: to teach to group plants according to their structure; develop attention, memory, orientation in space.

    Course of the game: Children are divided into two groups: "Squirrels" and "bunnies". "Squirrels" are looking for plants behind which they can hide, and "bunnies" - under which they can hide. "Squirrels" are hiding behind trees, and "bunnies" - behind bushes. They choose the driver - "fox". "Bunnies" and "squirrels" are running around the clearing. At the signal: "Danger - fox!" - "squirrels" run to the tree, "hares" - to the bushes. Whoever did the wrong job, those "fox" catches.

    P / and "Children and the Wolf"

    Purpose: to develop motor skills and abilities; to learn to understand and use verbs of the past tense and verbs of the imperative mood in speech.

    Course of the game: Children stand on one side of the playground in front of the drawn line. On the opposite side, behind a "tree" (chair or post), sits the "wolf" - the leader. The teacher says:

    Children walked in the forest, picked strawberries,
    There are a lot of berries everywhere - both on the bumps and in the grass.

    Children disperse around the playground, run. The teacher continues:

    But then the branches crackled ...

    Children, children, don't yawn
    The wolf is after the spruce - run away!

    Children scatter, the "wolf" catches them. The captured child becomes a "wolf" and the game starts over.

    P / and "Butterflies, frogs and herons"

    Purpose: to develop physical activity, attention.

    Course of the game: Children run freely on the playground. At the signal of the teacher, they begin to imitate the movements of butterflies (waving their "wings", spinning), frogs (dropping on all fours and jumping), herons (freezing, standing on one leg). As soon as the teacher says: "We ran again!", They again begin to run around the site in arbitrary directions.

    P / and "Dove"

    Purpose: to develop coordination of movements, orientation in space; exercise in pronunciation of sounds.

    Course of the game: Children choose "hawk" and "mistress". The rest of the children are "pigeons". The "hawk" stands aside, and the "mistress" drives the "pigeons": "Shoot, shove!" "Doves" fly away, and "hawk" catches them. Then the “mistress” calls out: “Guli-guli-guli” - and the “doves” flock to the “mistress”. The one caught by the hawk becomes the hawk, and the former hawk becomes the mistress.

    P / and "Move items"

    Purpose: to develop coordination in space, dexterity, speed of reaction.

    Course of the game: 2-4 circles are drawn on the ground on opposite sides. Different objects are placed in one circle (pins, cubes, toys), the other remains free. Children stand in two ranks (or one column) and, upon a signal from the teacher, begin to carry objects one by one from another circle.

    P / and "Squat Catch"

    Purpose: to develop dexterity, speed.

    Course of the game: Players choose a driver, and they themselves scatter around the site. The driver catches up with them, trying to stain. The player who is being chased by the driver can sit down and touch the ground with his hand. In this position, it cannot be stained. However, the driver can stand two steps away from the crouch and count to five. If the player does not run away when the count is "five", the driver can spot him. The game is played within the area, the border of which is not allowed to leave. The one who breaks this rule becomes the driver. The winner is the one who has never been in the role of a driver.

    Card number 1

    "Carousel"

    Purpose: develop children's balance in movement, running skills, and increase emotional tone.

    Description. The teacher invites the children to ride the carousel. He holds a hoop in his hands (being in the middle of the hoop) with multi-colored ribbons tied to it. Children take up the ribbons, the teacher moves with the hoop. Children walk and then run in circles. The teacher says:

    Barely, barely, the carousels spun,

    And then, and then all run, run, run!

    Hush, hush, don't run, stop the carousel,

    One and two, one and two, the game is over! The children stop.

    Card number 2

    "The sun and the rain"

    Purpose: teach children to walk and run scattered, without bumping into each other, to teach them to act at the signal of the teacher.

    Description. Children squat behind the line indicated by the teacher. The teacher says: “There's a sun in the sky! You can go for a walk. " Children run around the playground. At the signal: “Rain! Hurry home! " - run over the designated line and squat down. The teacher says again: “Sunny! Go for a walk, ”and the game repeats itself.

    Card number 3

    "Aircraft"

    Purpose: teach children to run in different directions without bumping into each other; train them to listen carefully to the signal and start moving on the verbal signal.

    Description. The teacher invites the children to prepare for the "flight", having shown in advance how to "start" the engine and how to "fly". The teacher says: “Prepare for the flight. Start the motors! " - children make rotational movements with their hands in front of the chest and pronounce the sound: "Rrr". After the teacher's signal: "Fly!" - children spread their arms to the sides (like the wings of an airplane) and "fly" - scatter in different directions. At the signal of the teacher: "Landing!" - children sit on the bench.

    Card number 4

    "Hares and the wolf"

    Purpose:teach children to listen carefully to the teacher, perform jumps and other actions in accordance with the text; learn to navigate in space, find your place.

    Description. Children - "hares" are hiding behind bushes and trees. To the side, behind a bush, there is a "wolf". "Hares" run out into the clearing, jump, nibble the grass, frolic. At the signal of the teacher: "The wolf is coming!" - "hares" run away and hide behind bushes and trees. The "Wolf" is trying to catch up with them. In the game, you can use a poetic text:

    Bunnies jump: gallop, gallop, gallop -

    On a green meadow.

    They pinch the grass, eat it,

    Listen carefully

    Is the wolf coming?

    Children perform movements on the text. With the end of the text, a "wolf" appears and begins to catch "hares". At first, the teacher plays the role of a "wolf".

    Card number 5

    "Shaggy dog"

    purpose: teach children to move in accordance with the text, quickly change the direction of movement, run, trying not to get caught by the catch and not pushing.

    Description. Children stand on one side of the playground. One child on the opposite side represents the "dog". The children quietly approach him, and the teacher says at this time:

    Here lies a shaggy dog

    Burying my nose in my paws,

    Quietly, quietly he lies,

    Either asleep or asleep.

    Let's go to him, wake him up

    And let's see: "Something will happen?"

    Children approach the "dog". As soon as the teacher finishes reading the poem, the "dog" jumps up and loudly "barks". Children scatter, the "dog" is trying to catch someone. When all the children hide, the "dog" returns to its place.

    Card number 6

    "Birds in their nests"

    Purpose: teach children to walk and run scattered, without bumping into each other; teach them to act quickly at the signal of the teacher, to help each other.

    Description. On one side of the platform, hoops ("nests") are freely laid out according to the number of children. Each child ("bird") stands in its own "nest". At the signal of the teacher, the children - "birds" run out of the hoops - "nests" - and scatter across the entire site. The teacher imitates the feeding of the “birds” in one or the other end of the playground: children squat down, hitting their knees with their fingertips - they “peck” the food. "Birds flew to their nests!" - says the teacher, children run to the hoops and get into any free hoop. The game is repeated. When the children have mastered the game, new rules can be introduced: lay out 3-4 large hoops - “there are several birds living in the nest”. At the signal: "Birds flew to their nests" - children run, 2-3 children stand in each hoop. The teacher makes sure that they do not push, but help each other get into the hoop, use the entire area allocated for the game.

    Card number 7

    "Find your color"

    Purpose:teach children to quickly act on a signal, navigate in space; develop agility.

    Description. On different sides of the playground, the teacher puts hoops (made of cardboard) and puts one pin of different color in them. One group of children becomes red around the skittles, the other yellow, the third blue. At the signal of the teacher: "For a walk!" - children disperse or scatter across the entire site in different directions. On the second signal: "Find your color!" - children run to their seats, trying to find a pin of their color. The game is repeated.

    Card number 8

    "Mice and a cat"

    Purpose: to teach children to run easily, on socks, without bumping into each other; navigate in space, change movements at the signal of the teacher.

    Children sit on benches - these are "mice in holes". On the opposite side of the site sits a "cat", whose role is played by the teacher. The "cat" falls asleep (closes his eyes), and the "mice" scatter across the site. But the "cat" wakes up, stretches, meows and starts to catch the "mice". "Mice" quickly run away and hide in "holes" (take their places). The caught "mice" are taken away by the "cat". When the rest of the "mice" hide in the "holes", the "cat" once again walks across the site, then returns to its place and falls asleep. The “mice” can run out of the “holes” when the “cat” closes its eyes and falls asleep, and return to the “holes” when the “cat” wakes up and meows. The teacher makes sure that all the "mice" run out and scatter as far from the "holes" as possible. "Minks", in addition to benches, can serve as arches for crawling, and then children - "mice" - crawl out of their "holes".

    Card number 9

    "Tram"

    Purpose: teach children to move in pairs, coordinating their movements with the movements of other players; teach them to recognize colors and change movement in accordance with them.

    3-4 pairs of children stand in a column, holding each other's hand. With their free hands, they hold on to the cord, the ends of which are tied, that is, some children hold on to the cord with their right hand, others with their left. These are "trams". The teacher stands in one of the corners of the playground, holding three flags in his hands: yellow, green, red. He explains to the children that the "tram" moves on a green signal, slows down on a yellow one, and stops on a red one. The teacher raises the green flag - and the "tram" goes: children run along the edges of the playground. If the teacher raises a yellow or red flag, the "tram" slows down and stops. If there are many children in the group, you can make 2 trams. The plot of the game can be more detailed: during stops, some "passengers" get off the "tram", others enter, while lifting the cord. The teacher introduces children to the traffic rules. He makes sure that all players are attentive, do not miss stops, monitor the change of flags and change the movement.

    Card number 10

    "At the Bear in the Forest"

    Purpose: development in children of the speed of reaction to a verbal signal, development of attention; exercise children in running.

    Of all the participants in the game, one driver is chosen, who is appointed "bear". Two circles are drawn on the playground. The first circle is the den of the "bear", the second is the house for all other participants in the game. The game begins and the children leave the house with the words:

    The bear in the forest

    I take mushrooms, berries.

    And the bear does not sleep

    And growls at us.

    After the children say these words, the "bear" runs out of the den and tries to catch one of the children. If someone does not have time to escape into the house and the "bear" catches him, then he himself becomes a "bear".

    Card number 11

    Birdhouses

    Game progress. On the site are drawn mugs: one less than the number of players. These are birdhouses. All children are starlings. They run freely - fly around the site. To the signal "to your homes!" everyone runs to the birdhouses. Someone from children remains without a birdhouse. A game repeated several times.

    Instructions for the game. Finishing the game, the teacher (while the children are running) draws another circle. When the children return, everyone has a birdhouse.

    Card number 12

    " Colored cars "

    (On the edges of the playground there are children with colored circles in their hands - these are steering wheels. The teacher in the center with colored flags. He raises a flag of some color. Children with a circle of the same color run around the playground in any direction, hum, turning the circle like When the flag is lowered, everyone returns to their places. Then the teacher raises a flag of a different color, other children run. You can raise two or three flags at the same time, and then all the cars leave.

    Card number 13

    "Find and be silent"

    Purpose: to teach how to navigate in the hall. To bring up endurance, ingenuity.

    Game description: The educator shows the children an object, and after they closed their eyes, he hides it. Then he offers to look, but not to take, but to tell in your ear where it is hidden. Who found the first one and the leader in the next game

    Card number 14

    "Fox in the chicken coop"

    Purpose: to develop in children the dexterity and ability to perform movement on a signal, to exercise in running with dodging, in catching, in climbing, jumping in depth.

    Game description: On one side of the site, a chicken coop is drawn. In the hen house on the perch (on benches) chickens are located, children are on the benches. On the other side of the site is a fox hole. The rest of the place is a courtyard. One of the players is appointed as a fox, the rest of the chickens walk and run around the yard, peck grains, flap their wings. At the signal from the "Fox", the chickens run away into the hen house, climb to the roost, and the fox tries to drag the hen, which did not have time to climb the roost. He takes her to his hole. The chickens jump off their roost and the game resumes.

    A fox can catch chickens, and chickens can only perch on a signal from the teacher "Fox!"

    Card number 15

    Find yourself a mate

    Purpose: to develop dexterity, the ability to avoid collisions, act quickly on a signal.

    The course of the game: the game requires handkerchiefs by the number of children half of the handkerchiefs of one color, half of the other. At the signal of the teacher, the children scatter. To the words "Find a pair!" children with identical handkerchiefs stand in pairs. If the child is left without a pair, the players say "Vanya, Vanya, don't yawn, choose a pair quickly."

    The teacher's words can be replaced with a sound signal. The game is more emotional with musical accompaniment.

    Card number 16

    Cucumber ... cucumber ...
    Purpose: to form the ability to jump on two legs in a forward direction; run without bumping into each other; perform game actions in accordance with the text.

    The course of the game: at one end of the hall there is a teacher, at the other end there is children. They approach the trap by jumping on two legs. The teacher says:

    Cucumber, cucumber do not go to that end,
    The mouse lives there, it will bite off your tail.

    After the end of the chant, the children run away to their home. the teacher pronounces the words in such a rhythm that the children can jump twice for each word.

    After the children have mastered the game, the role of the mouse can be assigned to the most active children.

    It is necessary to put in a circle fewer chairs than the number of players (one, two).

    The presenter puts on a recording with music that matches the tempo or plays a rhythmic musical instrument (drum, tambourine, rattle, etc.), and the children run around the chairs.

    the music stops, the children must have time to take a seat. A child who does not have time to sit on a chair is eliminated from the game. At the same time, the presenter removes one more or, if he wants to speed up the game, two chairs.

    The game continues until one player remains.

    The presenter needs to vary the time during which the music is played. Chairs

    it is advisable not to put very close to each other.

    Card number 18

    Chicks and bird (option 1)

    Purpose: to train children to act on a signal, run and walk scattered, use the entire area of \u200b\u200bthe hall.

    The course of the game: “I will be a bird, and you will be chicks,” the teacher says and invites the children to look at a large circle (made of cord) - this is our nest and invites chicks into it. Children enter the circle and squat down. “We flew, the chicks flew to look for grains,” says the teacher. Chicks fly out of the nest. "Bird - mother" flies with chicks throughout the hall. At the signal: "Fly home, to the nest!" - all children run in a circle.

    Chicks and bird (option 2)

    Purpose: to train children to act on the teacher's signal, run and walk scattered, navigate in space, use the entire area of \u200b\u200bthe hall.

    Course of the game: Children are divided into groups of 5-6 people. Each group has its own house - a nest (a circle drawn with chalk, a large hoop on the floor or a rope tied at the ends, etc.). Children sit on their haunches, depict chicks in nests, the teacher is a bird. At the signal: "We flew, the chicks flew to look for grains," the chicks fly out of the nest and try to fly away for food. At the signal of the teacher: "Fly home, to the nest!" chicks return to their nests.

    The teacher reminds that you cannot fly into someone else's nest, you need to fly away from home, there is more food for the birds.

    Card number 19

    "My jolly ringing ball"

    Purpose: teach children to jump on two legs, listen carefully to the text and run away only when the last words are pronounced.

    Description. Children stand on one side of the playground, near them a teacher with a ball in his hands. He shows how easily and high the ball bounces if hitting it with a hand, accompanying the actions with the words:

    My jolly ringing ball

    Where did you gallop?

    Red, yellow, blue

    Can't keep up with you.

    Then the teacher invites the children to jump, while hitting the ball on the ground. After reading the poem again, he says: "Now I will catch up!" Children stop jumping and run away. The teacher pretends to catch them. The teacher, without using the ball, invites the children to jump, while he himself raises and lowers his hand over the heads of the children, as if hitting the balls.

    Card number 20

    "Sparrows and a cat"

    Purpose: teach children to jump gently, bending their knees, run without touching each other, dodge the catch, quickly run away, find their place, teach children to be careful when taking a place, not to push comrades.

    Description. Children - "sparrows" sit in their "nests" (in circles marked on the ground, or painted on the asphalt) on one side of the site. On the other side of the site - "cat". As soon as the "cat" slumbers, the "sparrows" "fly out" to the road, "fly" from place to place, looking for crumbs, grains (children squat, knock their fingers on their knees, as if pecking). But then the “cat” “wakes up”, “meows” and runs after the “sparrows”, which “fly away” to their “nests”. First, the role of the "cat" is performed by the educator, and then by one of the children.

    Card number 21

    "On a flat path"

    Purpose: develop in children the consistency of the movement of arms and legs; teach to walk freely in a column one at a time; develop a sense of balance, spatial orientation.

    Description. Children, freely grouping, go with the teacher. The teacher at a certain pace pronounces the following text, the children perform movements according to the text:

    On a flat path,

    On a flat path

    Our feet walk:

    Go step by step.

    One is two, one is two.

    Pebbles, pebbles,

    By pebbles, pebbles ...

    Jump on two legs moving forward.

    Into the hole - boo! To squat.

    Climb.

    The poem is repeated again. After several repetitions, the teacher says another text:

    On a flat path, on a flat path

    Our legs are tired, our legs are tired,

    This is our home - this is where we live.

    At the end of the text, the children run to the "house" - a predetermined place behind a bush, under a tree, etc.

    Card number 22

    Catch the mosquito

    Material. A rod 1-1.5 m long, a cord 0.5 m long, a cardboard mosquito.

    Game progress... The players stand in a circle at a distance of outstretched hands from each other, facing the center. The teacher is in the middle of the circle. He is holding a cane with a cardboard mosquito tied to a cord. The teacher draws a circle with a rod (circles the mosquito) slightly above the head of the players. When a mosquito flies overhead, children jump up and down trying to catch it. The one who grabs the mosquito is talking: "I caught!" Then the teacher again draws a circle with a rod.

    Instructions for the game. Before each repetition of the game, the teacher must remind the children to take 1-2 steps back, as they slightly narrow the circle when jumping. Rotating the rod with the mosquito, the teacher must either lower or raise it, but to such a height that the children can reach the mosquito ...

    Game variant. If the group of players is small, the teacher can run ahead, holding a rod with a cardboard mosquito in his hand, and the children will catch up with him.

    Purpose of the game:development of movement coordination.

    The course of the game: On the playground, two lines are drawn (winding can be done) at a distance of 1.5-3 m from each other (depending on the age of the children playing). This is a "trickle". Through the "trickle" pebbles are laid at a distance of 20-30 cm from each other (pieces of cardboard, planks, or simply circles drawn on the floor). They are arranged in such a way that the child can easily move from one pebble to another, and then from one bank of the brook to another.

    The teacher brings the playing children to the line (the edge of the brook) and explains that it is necessary to climb over the pebbles to the other bank without getting their feet wet. Then the teacher shows how to do this. After the teacher, the children take turns, jumping from pebble to pebble, move to the other side of the stream. That re-ben who stumbled and stood past the pebble, and, therefore, got his feet wet, goes to dry them on a bench and temporarily leaves the game.

    The game continues several times. Then the teacher praises all the children, while noting the fastest and most agile.

    Card number 24

    From bump to bump

    Two lines are drawn on the ground - two banks, between which there is a swamp (the distance between the lines is 30 m). The players are distributed in pairs on one and the other bank. The teacher draws bumps in the swamp - circles (flat hoops can be used) at different distances from each other: 30, 40, 50, 60, 70, 80 cm.

    At the signal, two children jump from bump to bump, trying to get to the shore. The one who stumbles remains in the swamp. The next pair comes out. When everyone has completed the task, the teacher appoints whom to take the children out of the sickness. He gives the stuck his hand and shows by jumping the way out of the swamp.

    Rules: you can jump with a push of one or two legs, choosing a route at will; you cannot stand with your foot between the bumps; the one who violated remains in the swamp until he is rescued; you can help out after everyone has crossed to the shore.

    Card number 25

    Will not give it back!

    Children stand in a circle with their legs apart, between their legs lies a stick, a bump, a snowball, a leaf. The teacher is in the center. He pretends that he is trying to take the object, approaching in turn one or the other child. Everyone joins their legs together with a jump and says: "I won't give it up!"

    Rules: jump to connect the legs together in front of the object and again to jump to put the legs apart; only the one to whom the teacher approaches.

    Card number 26

    Legs.

    Children are in a line, the teacher is opposite at a distance of 15-20 steps. The teacher pronounces the text of the nursery rhyme, the children, approaching, perform the appropriate movements.

    "Legs, legs ran

    along the track.

    (They jump on two legs forward.)

    We ran in the woods

    We jumped over the bumps.

    (Jump on two legs)

    We ran to the meadow

    (in place and stop)

    Lost a boot.

    (Everyone runs back to the original line.)

    Found a boot. "

    Rules: rhythmically, it is easy to jump on two legs, moving forward, and in place

    Card number 27

    "Horses"

    Purpose: teach children to move together one after the other, coordinate movements, not push the runner in front, even if he is not moving very quickly.

    Description. Children are divided into two groups: some represent "horses", others - "grooms". Each "groom" has "reins" - jump ropes. At the signal of the educator, the “grooms” catch the “horses”, “harness” them (put on the “reins”). At the instruction of the teacher, children can ride (run in pairs) quietly, trot or gallop. After a while, the "horses" are unharnessed and released into the meadow, the "grooms" sit down to rest. After 2-3 repetitions of the game, the children change roles. In the game, children alternate movements: they run, jump, walk with a step, etc. You can suggest different stories of trips: to the races, to the hay, to the forest for firewood. If the “groom” cannot “catch” any of the “horses” for a long time, other “grooms” help him.

    Card number 28

    Rabbits

    Purpose: to form the ability to jump on two legs while moving forward; develop agility, ingenuity, confidence.

    The course of the game: in one side of the hall, chairs are placed in a semicircle - these are rabbit cages. On the opposite chair is the watchman's house. Children squat behind chairs. When the watchman releases the rabbits onto the meadow, the children crawl under the chairs one by one and then jump moving forward. At the signal "Run to the cages," the rabbits return to their places, crawling under the chairs again.

    The game is more emotional with musical accompaniment

    Card number 2

    "Frogs"
    In the middle of the site, draw a large circle or put a thick cord in the shape of a circle. A group of children is located at the edge of the circle, the rest sit on chairs placed on one side of the playground. Together with the children sitting on the chairs, the teacher says the following verses:
    Here are frogs along the path
    They are jumping, stretching out their legs,
    Kva-kva-kva, kva-kva-kva,
    They jump, stretching out their legs.
    Children standing in a circle jump up, representing "frogs". At the end of the poem, the children sitting on the chairs clap their hands (scare the frogs); frogs jump in the "swamp" - they jump over the line - and quietly squat down.
    When the game is repeated, the roles change.

    Purpose of the game:training in throwing the ball, the development of the accuracy of movements, the eye.

    On the playground, at the level of the child's eyes, a round target (plywood or cardboard painted in a bright color circle with a diameter of 20-30 cm, a large inflatable ball, etc.) is suspended from a rope.

    A line is drawn at a distance of 1.5—3 m (depending on the age of the children playing) from the target. There are four small (tennis) balls in a box or basket near the line. Children take turns approaching the line, picking up balls and throwing them, trying to hit the target. Throws are alternated with the right and left hand. After completing all the throws, the child collects the balls in a box or basket, puts it at the line and gives way to the next playing child.

    The teacher observes the execution of the throws and counts the exact hits. At the end of the game, the finder marks the most accurate player.

    Game option: each player throws balls twice (throwing from two series) - the first time he throws only with his right hand, and the second only with his left.

    Card number 31

    Purpose: to train children to throw at a distance with the right and left hand, to act on a signal.

    Course of the game: Children stand on one side of the hall (area) behind the drawn line or the rope laid. Each of the players receives a bag. At the signal of the teacher, all children throw the bags into the distance. Everyone is watching closely where his pouch falls. At the next signal, the children run after the bags, pick them up and stand in the place where the bag lay. They raise the bag over their heads with both hands. The educator marks the children who threw the bag farthest. Children return to their original places.

    The game is best played with half the group. You need to throw the bags on the instructions of the teacher with both your right and left hand.

    Card number 32

    "Hit the gate"

    Children, with the help of a teacher, are distributed in pairs and stand at a distance of 4-6 steps from one another. Between each pair there are gates in the middle - made of cubes, pins or twigs. Each pair receives one ball and rolls it to each other through the goal.

    Rules: roll the ball without touching the goal; push back vigorously with one or two hands (as directed by the caregiver).

    Card number 33

    "BALL IN A CIRCLE"

    Purpose.Improve the skill of repulsion of the ball, teach to orientate in space, develop gaze fixation, activate the tracking function of the eye.

    Move.Children squat on the floor in a circle. The teacher (adult) gives one of the participants in the game a ball-gingerbread man (eyes, nose, mouth are drawn or glued on it) and reads a poem.

    Kolobok, Kolobok,

    You have a ruddy side.

    Roll on the floor

    And to Katyusha (children) smile!

    At the request of the teacher (adult) ("Katya, roll the ball to Dima"), the girl rolls the ball with both hands to the named participant. The one, having received the ball, rolls it to another child, who was named by name, etc. Rules:the ball must be pushed harder so that

    he rolled to another participant in the game, and also serve the ball that rolled out of the circle.

    Dosage:each child rolls the ball 2-3 times.

    Card number 34

    "Ball to basket"

    purpose: improve the skills of throwing right and left hand.

    Stroke: a line is drawn at a distance of 3-4 m from it. Behind it are 6-8 children at a distance of one step from each other. Each has 2 balls. At the signal, children throw the ball into the basket first with their right, then with their left hand. Then the children take it out of the basket and repeat the exercise, then pass it on to the next children.

    Card number 35

    Throw-Catch

    Purpose: formation of the skill of correct tossing the ball and catching it; development of coordination and accuracy of movements.

    Game progress:Each team is built in two lines opposite each other.

    Players of one rank (each team) have a ball.

    The teacher gives a signal, and the students simultaneously throw the ball up in front of them, catch it with both hands and roll it to the partners of their team, standing opposite in the other row.

    Those, in turn, repeat the task in tossing, catching and rolling the ball.

    Card number 36

    "Mother hen and chickens"

    Purpose: teach children to crawl under the rope without touching it, dodge the driver, be careful and attentive; teach them to act on a signal, not to push other children, to help them.

    Children, depicting chickens, together with the teacher - "hen" - are behind a rope stretched between chairs at a height of 35-40 cm - "house". A large "bird" sits on the opposite side of the site. The "brood hen" leaves the "house" and goes in search of food, she calls the "chickens": "Ko-ko-ko." At her call, "chickens" crawl under the rope, run to the "brood hen" and walk with her, looking for food. At the signal: "Big bird!" - "chickens" quickly run into the house. The role of the "brood hen" is initially performed by the educator, and then this role can be given to children, first at their request, and then by appointment of the educator. When the “chickens” return to the “house”, running away from the large “bird”, the teacher can raise the rope higher so that the children do not touch it.

    Card number 37

    "Kittens and Guys"
    A subgroup of children depicts kittens, the rest are their owners (each has 1-2 kittens). Kittens on the fence - on the second or third rungs of the ladder. The owners are sitting on the bench. “Milk, milk for whom,” says the teacher, approaches the owners and pretends to pour them milk into mugs (bowls, rings, circles). Kittens meow - ask for milk. The owners go to the site (beyond the line) and call: "Kis-kis-kis!" Kittens climb off the fence and run to drink milk. Guys - the owners say: "Shaggy, mustached, he will start eating, singing songs." With the last word, the kittens run away, the owners catch them. Who caught the kitten changes the role with him.
    Rules: on a signal, climb in and out in any way; run away after the word "sings"; you can only catch up to the line (at a distance of two steps from the fence).

    Card number 38

    CAT AND MOUSE

    Before the start of the game, the players choose a cat and a mouse, take each other's hands and stand in a circle. The cat is behind the circle, the mouse is in the circle. The cat tries to enter the circle and catch the mouse, but the players close the entrances in front of it. She tries to crawl under the gate, the players squat and do not let her into the circle.

    When the cat finally gets into the circle, the children immediately open the gate and the mouse runs out of the circle. And they try not to let the cat out of the circle. If the cat catches the mouse, then they stand in a circle, and the players choose a new cat and mouse.

    1. A cat can catch a mouse both in a circle and behind a circle.

    2. Players open the gate only for the mouse.

    Instructions for carrying out

    If the cat cannot catch the mouse for a long time, a new pair is selected.

    Complications

    1. During the game, children slowly move in a circle in one direction or the other, all hands are lowered. The cat and mouse run freely, the children do not close the gate.

    2. Two pairs can play at the same time, but in this case the cat runs only after one mouse.

    Card number 39

    STEEP SLIDE

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