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  • Adventure time card wars to play. Fin and Jake Card Game

    Adventure time card wars to play. Fin and Jake Card Game

    Card Wars-Adventure time Beat the Adventure Time storyline game! The toy is based on the series called "Card Wars", and in it you will find intriguing battles with the participation of all kinds of creatures and powerful magic!
    Most likely you remember how Finn and his faithful companion named Jake - the inhabitants of the world called the Land of Ooo and also one of the leading characters, played this fun and interesting game... Now, the player will be presented with the opportunity to play as Jake in an incredible fight against Finn.

    Summon all kinds of creatures to your side and immediately send them into battle. The player can easily put together his own deck with his own hands, from those cards that he liked the most. After a certain time, the card arsenal will be replenished with new cards, which in the same way can be included in your deck by placing them instead of less valuable ones.
    Train your own warriors in Card Wars-Adventure time, learn spells and combine all this into a single whole to increase the chance of victory.

    Card Wars - Adventure Time offers all players a myriad of rounds. Each of them will be considered fully completed if the player can destroy each enemy, and experience and final prizes will be awarded depending on the losses on your part. There are also chests with gold coins, which will open up new types of playing cards, and the presence of a card refining system helps not only buy, but also create new heroes yourself. To do this, players will need not only money, but also the rarest resources that will be found during the passage of the next mission. There are also special cards in the game that will make it possible to improve missions. All actions will unfold in a step-by-step form and this allows the gamer to properly calculate all his moves.

    Card Wars differs from other card projects in the presence of cool cartoon graphics, and even in 3D. Each playable character will be one hundred percent consistent with its prototype from the series. The game is notable for its dynamism and some transience in terms of combat. The presence of crazy dynamics in the project explains all the variety of special effects and high-quality animation. There is also a donation in the game. It is the presence of paid items that makes it possible to buy game cards and characters, which will be very difficult to get. This can be considered the main disadvantage. Thanks to the completely free choice of abilities, the game will last for a very long time. As described above, all gameplay is done in a step-by-step fashion, allowing users to enjoy quality and reflect on their actions. Also, in the battles of Card Wars-Adventure time, non-standard actions will await you, the secrets of which you will discover yourself.

    If you are a fan of the famous animated series Adventure Time with Finn & Jake, then you will be interested in the game "Adventure Time: Card Wars" - a board game for kids and adults. Real battles await you among cornfields or in other unusual areas from the cartoon.

    Feel like your friend the real Finn and Jake, find out who is the winner. The lands of Ooo are waiting for you!

    Plot and description

    Card Wars is the coolest board game that lets you feel like a cartoon character. She is the prototype of a fictional game from the series.

    Everything is canonical here, there is a boy Finn with his faithful dog Jake, who live in a magical place - "Ooo Land". But after the events of a thousand years ago, the world has changed a lot, like all its inhabitants.

    You can take the place of one of the main characters and fight with your friends to find out who is better at magic)

    Many characters from Adventure Time are waiting for you in the game - Princess Bubble and the Bumpy People, Cake, Lady Livnerog, Jake and many others

    The board game belongs to the CCG (collectible card games) genre, where you have to play against one player. Each participant has a deck, at least 40 pieces. You need to beat your opponent using a variety of tactics. Make your moves deliberately, arrange the available creatures and use all the cards in your hand logically. Achieve to lower your opponent's life points.

    According to the rules of the CCI, your actions are free, but you should adhere to several conditions:

    • at least 40 cards per player;
    • the deck should not contain 4 or more cards with the same value;
    • you can play in 4 venues / grounds, just like in a cartoon.

    The game that Finn and Jake are in love with can now add to your collection. Join with your favorite characters)

    Rules and purpose of the game

    Card Wars is not just a game, but a whole adventure in which you can achieve the highest degree of awesomeness. To do this, reduce the life of your opponent to zero, and earn the respect of all the inhabitants of Ooo. But to start playing, you need to get acquainted with the rules.

    Finn's and Jake's card games are quite difficult, so we will deal with the rules.

    Card wars begin, you need to deal with all the stages in order. The battles will take place on the fields that are laid out at the beginning. You need to lay out the lands opposite each other to get a 2x4 square area. It is worth noting that they are represented both as resources for paying for cards, and cells on which you need to place creatures or construct buildings. You need to carefully build them, because you can enter into battle with each other only when the creatures are in one area - one opposite the other.

    Games first, everyone has an exceptional deck. It needs to be shuffled and only five cards taken from it. The player can change the deck, you need to repeat the shuffle again and pull out new ones, but this operation can only be resorted to once per game. It is worth using this procedure if necessary.

    After that, you need to choose who will start first. Remember, the first player cannot start with an attack or flop cards - this is prohibited.

    Move rules

    We highlight seven options for the move, after completing which, you should give the move to the player opposite you:

    1. Training... You need to lay out cards with creatures and buildings that have been activated or that have been flopped, in the starting position. This is done so that it can be used again later.
    1. A selection of cards. With a new move, you can take a new card for yourself. This rule also applies at the beginning of the game.
    1. Action phase. Each player has two actions that can be used. You need to decide how to spend them correctly. You can pay to play cards with creatures, buildings, or spells.
    1. Flups. Game cards with creatures and buildings have unusual properties, to activate them you need to make a flup. To flop a card means to turn it with its back side and designate, thereby showing that it is activated. The flops can be done until the battle begins, and the floppy character cannot join the battle this turn, but only defend himself during the enemy's turn.
    1. Collection for payment by actions. In the situation where you have saved unspent actions, you can get additional game cards for them. Just by taking them from the deck. One card - one action. Two additional cards are allowed, and can be played if you have enough actions. If you happen to run out of deck, then this is not a defeat, as is usually the case in CCG.
    1. Attack phase. Game creatures that have not been flopped take part in the battle, regardless of your desire. But there is a certain order of attacks that you control. By attacking, you activate the hero. First, he attacks your opponent's character who is in this zone. The next blow falls on your opponent, points are deducted from him. Damage, creatures, do at the same time so the defender can defeat the attacker. This happens in situations where the damage equals or becomes greater than the defense.
    1. The final move. The fight is the last phase, your turn is over, and your opponent has the right to act. He must also go through all seven described steps. - after the battle, the move can be considered completed, and the right to act passes to another player, who must follow the same rules during the move.

    Remember, to pay for playing cards, the cost can cost 0, 1 or 2 actions, you also need to have a certain number of lands controlled by you.

    The winner is the one who will be the first to reduce the enemy's hit points to 0. After this has happened, you can safely celebrate the victory with Bimo.

    Gameplay - determining the winner

    We figured out the rules and order of moves. Now you need to figure out the nuances of the gameplay so that there are no additional questions during the game.

    So, to play a card, check if you control the desired lands, namely all creatures, buildings and spells that are in your territory.

    Draw creatures

    Take one creature card. Pay your attention to the upper left corner, where the cost is written - the number of actions that must be spent during the drawing. In the upper right corner you can see the type of land.

    The cost indicates the number of lands of the desired type that must be under your control. The number of lands should not be less than what is written on the map - this is the main thing. If there are more of them, then you can proceed to the drawing process.

    For example, to play Dock Death, you need to spend two actions per turn and control at least two useless swamps.

    After that, select a zone and place a creature there, thereby indicating that it is now in play. The zone can be any, you are not required to follow the marks on the cards, in this situation, you can make decisions yourself. Remember that the position cannot be changed, the creature will be in that zone until the very end of the game or until it is destroyed / replaced / moved. Flooding the ground will not affect the creatures that are there.

    Buildings are similar to the creature system. The cards also have designations for the cost and the required type of land. Thus, the "Barn of Truth" will cost one action and require you to have at least one cornfield.

    Again select the area in which you want to place the building. But with one difference, you need to place the map below the ground board itself. You can choose any zone, even an inverted one.

    There are still spells that can be played and put into discard.

    Consider an example on the Rainbow Spell card. Pay attention to the mark on the top right, it indicates that any type of land is suitable, or it can be of different types, the main thing is the quantity. Only inverted lands do not participate - they do not count.

    For example, for the selected card, you do not need to spend any actions or have land. But others may require one or two actions and the same amount of land. Null cards must be played during your turn.

    Equipment

    In the "Card Wars" set, you get:

    • 2 decks, each deck contains 40 cards.
    • 8 pieces of land, 4 for each player.
    • Tokens that represent damage.
    • Instruction, where all the rules of the game are described in detail.

    You undoubtedly love the alien heroes-knights that have conquered the whole world! But, a little tired of crazy adventures, I would like something calmer. Moreover, your head is already bursting with all the information that you have collected during the time when playing with frantic activity was a joy.

    Then now we suggest, having relaxed, check yourself! Turning off the tap, give the information heat! The game "Fin and Jake Card" is made for just that! How do you like this idea? Do you feel confident to test with a successful result?

    And there is also an opportunity to test your knowledge of English languagewhen the questions will be formulated that way. The game "Fin and Jake Card" will help you develop your skills as well as it has already helped you in a carefree but perky pastime!

    Welcome to our quiz! Don't part with your favorite characters! Believe me, they also do not want such a fate. Click play and go online! This time everything is completely different, but no less interesting!

    Various cataclysms that can happen to our planet as a result of the rash actions of its inhabitants are becoming a constant topic for inventors of all stripes. The apocalypse and mutations paved the way for the creation of enchanting characters capable of incredible deeds. Especially if the action takes place in the animated world ... Today, on the Pink Sofa - the field-level board game "Adventure Time. Card wars. Finn vs. Jake "(Adventure Time Card Wars: Finn vs. Jake).

    Created in 2010 in the United States, this absolutely insane animated series with memorable characters has become the object of the devoted love of millions of fans. The action takes place in a post-apocalyptic future full of magic, after the Great Mushroom War on a modified planet Earth, where a deep crater flaunts instead of the European continent.

    Boy Finn and his faithful bulldog Jake (able to alter his body) travel through the kingdom of Ooo, helping everyone in trouble.

    Since then, countless episodes have been released, and in the seventh season (episode 19a) the characters play the Great Card Game, which combines simulated battles and ... you yourself know what else is combined. This is not so important ... The important thing is that from now on you can organize a tournament in pairs of classic card wars right at home!

    To do this, you need a box from the HobbyWorld publishing house, inside which you will find a deck of cards, a stack of tablets and a scattering of tokens, covered with a booklet of the rules of this famous and honorable game of antiquity.

    In this set, the Cornfields will fight the Blue Valleys. According to the classical interpretation, the fight takes place on four lines, indicated by eight tablets with impressive views of the respective territories.

    Rivals operate with personal decks that are applicable only to a specific type of terrain, which allows you to develop individual winning strategies. The player's set consists of forty cards, and these basic sets are allowed to change at their discretion (of course, observing the belonging to the type of terrain).

    A scattering of damage markers will not only indicate the wounds of the characters, but also mark the vitality of opponents - the complete destruction of these rounds will become the primary goal of the opponents.

    Don't let gnomes and illusions upset you!

    Before the start of the tournament, form the playing space: place the territory boards opposite each other, marking four vertical lines.

    The opponents take the decks (corresponding to the lands), shuffle them and place them facedown in front of them. Then you need to take the top five cards from your personal piles, and also get tokens for 25 health units from the general bank. In a fair fight, choose the one who will go first - he has cards in his hands ...

    Each turn begins with the fact that all the characters of the active player, laid out on the field, are deployed to their original (vertical) position - now they can be used again. After that, remove one card from the general deck and add it to your hand: more cards - more opportunities! During the turn, the player can perform two magical actions, but we'll talk about them a little later.

    In addition to actions, it is allowed to "flap" characters (of course, if this option is marked in the text blocks). Turn the card horizontally and immediately take the action indicated on it. In this case, "flopped" characters cannot attack, but can resist during the opponent's turn.

    If you do not see any prospects in the attack, then spend actions to draw cards: one card - one action. Thus, in one turn, you can "flop" several characters, and replenish your hand with three cards (you will receive one at the very beginning, and two - for actions).

    There is little sense from the characters on the hand - it is best to put soldiers and buildings on the field, and then attack the enemy. The number of actions required to play the card is shown in the upper left corner. The same number indicates the territories (icon at the top right) that need to be controlled (inverted tablets are considered "no man's land"). For example, to play Blue Lodge, a player must spend one action while controlling an area of \u200b\u200bBlue Plain.

    Fighters are placed in the cells of the field, and buildings are located outside the arena, continuing the vertical lines. At the same time, only one card can be located in the cell and behind it.

    The lower icons in the pictures, as you might guess, indicate the strength of the attack and the degree of protection of the character.

    After the units are deployed and the cards are "flopped", it's time to attack! The creatures located opposite each other attack and defend themselves as much as they can.

    For example, "Tough Dog" attacks the corn "King of the Fields" with a "7" defense. Well, the grain crop receives two wounds, which are not so fatal for it ... In this case, the attacked enemy also attacks in response, causing damage to his offender. Alas, the corn king is a harmless creature, so his retaliatory attack on the dog is equal to "zero".

    It is easy to guess that when the amount of damage exceeds the value of defense, the card is removed from the field and goes to the discard. Remember that if there is no creature in the attack zone, then ... the enemy inflicts damage on the unlucky opponent, reducing his number of lives (in fact, this is the goal of the game).

    A wounded soldier can be saved by replacing him with a new, more recent character from your hand. But keep in mind that this will take one action ...

    In addition to creatures and buildings, there are spells - one-time cards that are discarded after their effect is applied.

    Gradually, the opponents “gnaw off” the vitality of the opponents, and eventually one of the opponents falls lifeless near the table, having lost all of his tokens. The victory of good over evil has triumphed again!

    Beating the Grand Prix

    A long time ago there was a turn-based card game for computers called Spectromancer (analogous to Magic: The Gathering), in which powerful magicians destroyed each other with the help of creatures, unleashing destructive spells on the heads of opponents. "Card Wars" is a simplified version of "Spectromancer", which at one time became a hit of electronic "board games". Opponents place creatures in the cells of the field, trying to protect themselves from the enemy's soldiers, while covering the main goal - the player himself with his supply of vital energy.

    The ability to create your own decks and publish soon the next set of cards and territories with Bimo and Lady Livnerog will diversify the gameplay and make the confrontation of opponents even more interesting. Of course, the design and the fact that the cartoon characters play a similar "board game" in their own animation world play an important role. This, coupled with simple rules, will allow fans of the animated series, far from the desktop passions, to join this card game, from which Jake himself goes crazy!

    A good card confrontation for a leisurely evening of two strategists - fans of the Adventure Time series.

    Welcome to Lands of Ooo! Here "Card Wars" is thundering and the main events of the most popular animated series "Adventure Time with Finn and Jake" take place! The series tells the story of the adventures of the boy Finn and his friend, the magic dog Jake. Events take place in a world called "Land of Ooo". About 1,000 years ago, humanity experienced a nuclear war, after which the surviving earthlings changed a lot, and real magic appeared in the world.

    This card game is based on a fictional game from the series itself. Remember, we have seen Jake and Finn's dueling scenes many times! With the help of the game, you can find out who is really cool here! Are you wondering why they so enthusiastically chopped into it? Now you have the opportunity to swap places with the main characters and fight with your comrades! Among the cards, you will probably recognize many cartoon characters, and even more, some cards are directly transferred to the table version of the game directly from the cartoon, for example, the "Pig" or "Zernotaur" cards!

    Finn and Jake's favorite game can now become your tabletop hit too! It's adventure time!

    About the game

    "Adventure Time: Card Wars. Finn vs. Jake" belongs to the CCG genre and is a tabletop duel between two players. Each of them has his own deck of at least 40 cards, and tries to defeat his opponent using various tactics, placing powerful creatures on the battlefield, making optimal moves, using the abilities of cards in time, etc. - all in order to lower the opponent's life from 25 to 0. Since this is a CCG, you are free to build your own deck, but there are several rules. There cannot be less than 40 cards, and there is no upper limit at all. Also, the deck cannot contain more than three identical cards. Epic battles unfold on a battlefield of four lands - as canonically as possible, just like in a cartoon.

    Prove with your victory that you are the real The Cool Guy!

    Game process

    As mentioned above, the game takes place on a special field, which is lined up before the battle. The land tablets of both players are laid out opposite each other so that a 2x4 square is obtained. Land cards are both resources for paying cards and slots for placing your creatures or structures. The position of the creatures is extremely important, they can attack each other only if they find in the same area, that is, opposite each other. This general rule applies to other elements of the game as well.

    Each player starts with his own unique deck, which must consist of at least 40 cards. Each player shuffles the deck and draws 5 cards. If for any reason they do not suit him, the player has the right to repeat the procedure once - shuffle the deck again and deal cards to himself.

    The first player is determined. It is important to remember that the first player on his first turn cannot attack and flop cards.

    Let's consider the structure of the game. In total, seven different phases of the turn can be distinguished, after passing which, the turn is transferred to another player:

    1. Preparing your cards - all laid out creature and building cards that have been flopped or activated return to their original state, so that they can be used again.
    2. Drawing a card is a pleasant phase, because each of your moves you will draw one card into your hand. Even on your very first move.
    3. Action phase - the player has two actions each of his turns and he needs to decide on what he will spend them on. Actions are spent to pay for cards of creatures, buildings, or spells
    4. Flops - many cards of creatures and buildings have special properties, to activate which the card itself must be flopped, that is, flipped, indicating in such a way that it was involved. A floated creature, for example, won't be able to attack this turn, but it will be able to defend against an opponent's turn. You can only flop until the attack phase.
    5. Drawing a card for an action - if you have unspent actions left, you can exchange them for additional cards from your deck, one card per action. You can take two cards, you can draw a card and play it if you have an action left and this is enough for the card. There is no hand limit in the game and you don’t lose if your deck runs out, as is the case with other CCGs.
    6. Attack Phase - In this phase, all non-flooded creatures will bravely rush into battle, whether you like it or not! However, you choose the order of the attack yourself. When a creature attacks, it activates. The creature first attacks the enemy's creature in the same zone, and then directly at the opponent, removing his hit points. The creatures deal damage to each other at the same time, so that the defending creature is able to defeat the attacker. This occurs at the moment when the number of wounds (damage) becomes equal to or greater than the total protection of the creature.
    7. End of turn - after the attack, your turn is over, and it is passed to your opponent, who will also play all these phases.

    To pay for cards of creatures, spells and buildings, whose cost to play ranges from 0 to 2 action points, you will also need to have an equal number of lands of the desired color.

    Who has won?

    The winner is the player who was the first to reduce the number of enemy lives to zero. The winner is pompously recognized as the coolest person!

    Game features

    "Adventure Time: Card Wars. Finn vs. Jake" is a beautiful, dynamic and addicting card game that not only allows you to plunge into the world of a great animated series, but literally find yourself in the places of your favorite characters and play THEIR favorite game! This opportunity does not occur every day, even in the world. board games... In addition, one can note the wonderful design, the ability to experiment with decks, as well as simple and well-developed rules, which, although simplified compared to the "big" CCGs, are nevertheless able to give the whole gamut of joy from the gameplay!

    About Collectible Card Games

    CCG is the most popular card game format in the world, and includes games that need no introduction like Magic: The Gathering and Berserk. Collecting your decks and expanding your collection of cards, you get new playing possibilities and combinations within the game. Taking possession of a rare card, you will experience incomparable pleasure!

    Representatives of this category are dynamic, interesting and intense games, but at the same time they have a huge space for the manifestation of imagination and their strategic skill. The CCG format allows you to constantly update the metagame, make decks more diverse and respond to fan demands with new sets and boosters - special extensions with a random set of cards. By purchasing them, you expand your personal collection, gain access to new combinations, strategies and tricks.

    All cards have their own rarity, the rarer the card, the more valuable to collectors and players, and, as a rule, the stronger or more original the action of the card itself.