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  • Skyrim mod for a flying ship. Skyrim - Ship North Cardinal

    Skyrim mod for a flying ship.  Skyrim - Ship North Cardinal

    The Elder Scrolls V: Skyrim - Div Aveza Flying Ship



    Game platform: TES V: Skyrim Legendary Edition

    Name: Airship - Dev Aveza

    Russian name: Flying ship "Div Aveza"

    Current version: 1.9.62 Hotfix

    Fashion language: English

    The size: 30 Mb


    Description


    The modification adds the Div Aveza flying ship to Skyrim. The vessel is equipped with everything necessary not only for flights, but also for living. This is a real house where the traveler can rest in peace, tired of many heroic deeds and epic achievements.

    Ship cabin

    • In the captain's cabin, there is a map on the table with which you can move to different locations, Skyrim, Falskaar (if you have Falskaar itself installed), to Solstheim Island (if you have the Dragonborn DLC installed), to the Snaketooth Island (if you have the Wyrmstooth mod installed).

    Ladder

    • If you want to land without mooring your ship to the appropriate places (high-altitude ledges), then you can safely drop the ladder and get off to the ground (the rope ladder activator is opposite the wooden ladder ladder).
    • The ship will hang at a height and wait for you, and the stairs will be lowered to the ground.

    "Signal Beacon"

    • This function requires the Dwemer blacksmithing perk, "Signal beacons" can be made and installed in various locations in order to make it easier to navigate when you forget where, for example, to moor a ship or just place beacons in order to mark the desired places and then use the map in the cabin, navigate the ship to the place where the signal beacon is located. After manufacturing, the signal beacon must be placed in any place to which you later want to move (of course, you cannot place it in the premises), then just activate the beacon and that's it, you can also pick it up, 10 beacons are available for placement. On a note, the Signal Beacon has properties like a war hammer, it has damage, the beacon can also strike in battle, in general it can be used as a weapon.

    Steering manual

    • All mod settings are configured in the MSM (SkyUI) menu, only in flight mode, if you just walk on the deck or is inside the cabin, then some options in the MSM will not be active.
      • Ship activation from anywhere. Dev Aveza can also be activated via the steering wheel.
      • Set the Flight Mode to "At the helm" with a trailing camera or "Player on Deck" where you can walk or fight raiders.
      • You can assign keys manually, the message box reappears on the key card.
      • The hatch to the cabin (look at your feet when walking on the deck).

    Note:

    • The author moved the ship to a different location, the map now has a marker for the initial anchorage of the ship.
    • If you are too lazy to look, the ship is located in the area of ​​the Solitude docks ... there will be a marker.

    Default flight keys:

    • Arrow keys Forward, Back, Left, Right.
    • Right Ctrl - Down.
    • Right Shift - Gain Altitude.
    • Numpad 0 - "Brake".
    • Control settings in the ship book in the MSM menu (SkyUI required).

    Cannon control

    • Activate the "E" cannon.
    • Arrow keys to move the position of the gun.
    • Space to start fire.
    • Enter - exit the shooting mode.
    • Due to the Havok physics engine, errors in shooting accuracy or other kind of error can occur.

    MSM menu settings

    • After entering the game, the mod settings will appear in your MSM menu.
    • You can choose 1 of 3 cabin options (interior).
    • You can choose 1 of 2 options appearance ship, dark or light.
    • You can choose the option of armament of the ship, cannons will be added.
    • You can assign hotkeys to control the ship.
    • You can bind the character in relation to the deck of the ship or to the helm, that is, you can control the ship at the helm or freely move around the deck of the ship.
    • And other settings.

    Requirements:

    • Game version 1.9.32.0.8 and higher
    • 1.07.01 or 1.07.03 above
    • 4.1 and up

    Installation:
    Via NMM / MO managers or manually.

    1. Place the contents of the archive (except for the fomod and info, txt folder) into the Data folder of your game (not Data in Data, but on top).
    2. Confirm the replacement of files, if required.
    3. Connect the mod in the launcher.
    4. It is obligatory to launch the game with this mod via SKSE.

    Removal:

    • Disable .esp in the launcher.
    • Delete the mod files.

    Important!

    • Clean deletion and saving before updating is a must! If there are error reports, you need to start new game, without exception!

    Before upgrading from earlier versions to v1.9.62:

    • Before upgrading, pick up your stored items from containers in the stateroom storage.
    • Move away from the ship for a long distance, first dismounting to the ground (it is advisable to go into a house or building).
    • Save to a new empty save slot while paused in the game (not F5) and exit the game.
      • Remove all scripts starting with _DA _... pex from the scripts folder at Data / scripts
      • Remove all scripts starting with _DA _... psc from the source folder at Data / scripts / Source
      • Completely delete the DA_Skyship folder at Data / meshes / Dungeons / ship
      • Completely delete the DA_Skyship folder at Data / meshes / traps
      • Completely delete the DA_Skyship folder at Data / meshes / weapons
      • Completely delete the DA_Skyship.esp folder at Data / meshes / Actors / Character / FaceGenData / FaceGeom
      • Delete the entire DA_Skyship folder at Data / textures / Dungeons / ship
      • Delete the entire DA_Skyship.esp folder at Data / textures / Actors / Character / FaceGenData / FaceTint
      • Delete the DA_Skyship folder at Data / interface
      • Delete DA_Skyship.esp from Data folder
    • Go into the game from the last save and once again save to a new (different) clean save in a new save slot on a pause in the game and exit the game.
    • Update the mod and load from the last saved save.
    • Note: if you update the mod and made a clean save, then open the MSM menu after the update is complete and close it, this will update the MSM menu registry to use all the functionality of the MCM menu.

    From today on we will try to post mods with support Special Edition because it turned out to be popular.

    Debit mod for Skyrim: Special Editon, which is also available for the "vanilla game" - "The Scarlett - A Buildable Ship". This add-on will allow you to build your own ship. And then of course, the Nord and even without a ship!

    More than 200 different variations are available for building a ship, and, of course, which of them you like to your liking - you can use those. You can combine a wide variety of interiors and exteriors to achieve the desired result. Oh yeah, in addition to being a player's home, and quite interesting, this ship can also navigate the waters of Skyrim. And not only by sea, but also by rivers - thus, you can get to virtually any city or village that can be reached through any river or sea.

    Do not forget that since this is a player's home, then you will find everything you need here - beds, weapon racks, display cases, mannequins, specialized storage for potions, books, various little things, soul stones, dragon masks and even scrolls - everything there is a place on Scarlett. Well, as a nice addition, you can build a trading port. Mine. Trade. Port. Which the. Will. Bring. Income.

    If you can't wait to get started quickly, then run to the docks of the Eastern Empire Company, there you will find an interesting shard not far from the entrance to their warehouse:

    You activate the first quest, which can grow into a whole quest line, and then also into the second quest, which you will surely like. Well, or you just have to go through them to gain access to all the benefits that even I could not list. There are a lot of them. So ... just download this.

    Description:
    This mod adds the "Dev Aveza" flying ship to Skyrim, which is also your home. How wonderful it is to have such a miracle of technology! Fly, enjoy the beauty and nature of Skyrim! Spend your free time in your cabin, you can take a break between flights

    Update: 1.9.62 (Hotfix)
    - Returned base data from version 1.9.5 to rebuild bugs that were in 1.9.6 +
    - Implemented functions added and corrected in version 1.9.6 are fixed.
    - Fixed bugs papyrus (scripts) for MSM menu
    - Added limitation of the level of height above the water (requires skse 1.07.03 and above)
    - Cruise control no longer affects the effects of turning, shaving, or elevation changes.
    - Control functions now work instantly and now you no longer need to hold keys to register.
    - Inverted control of turns left and right when flying in the opposite direction, for more intuitive control.
    - Recovered missing assets, removed erroneous data changes.

    Update: 1.9.6 (Hotfix)
    - Fixed a problem with the limitation of fast travel (fast travel), adjusted the movement of companions when teleporting for the ladder and hatch for smooth transitions.

    Update: 1.9.6
    - Modified flight stability by adding a check, there will now be 6 consecutive updates that will take 3 seconds or longer to stop flying. (other conditions may still apply, distance from ship, player death, ship activation errors)
    - Modified scripts of movement to ensure the landing of the ship where it was intended
    - Fixed handling of assets responsible for lighting and stairs
    - Added modified oilbarrelopen.NIF file to fix an issue with erratic barrel behavior
    - Modified the heat detection system for compatibility with the Frostfall mod
    - Modified scripts responsible for the trap, which allow you to slightly improve the behavior and operation of the trap
    - Made other minor potential fixes that I don't remember anymore

    Update: 1.9.5
    - Clean deletion and saving before updating is a must! If there are error reports, it is required to start a new game, without exception !!!
    - Fixed the problem of intermittent flickering of textures when you leave the ship, if you have set the "Dark" appearance of the ship
    - Fixed the problem of binding the player to the ship, when quickly moving the ship to a new location
    - Fixed a problem when the "Bind to ship" option was enabled, assets did not fully fire if you turn in place without moving forward
    - Added safety measures to update the player model during flight
    - Fixed some issues when leaving the original game docks
    - Increased time from 0.2 to 1.0 seconds to reduce the use of scripted processes in flight
    - Fixed a problem when it was impossible to enter the cabin and on the ship when using the "Armed" exterior
    - Fixed issues preventing the correct sorting of Daedric artifacts when using alternate or original interiors

    How the rope ladder works:
    If you want to disembark without mooring your ship to the appropriate places (high-rise protrusions), you can safely drop the ladder and get off to the ground (the rope ladder activator is located opposite the wooden ladder of the stairs)
    The ship will hang at a height and wait for you, and the stairs will be lowered to the ground

    Ship Map:
    - In the captain's cabin, there is a map on the table with which you can move to different locations, Skyrim, Falskaar (if you have Falskaar itself installed), to Solstheim island (if you have the Dragonborn DLC installed), to the Snaketooth island ( if you have Wyrmstooth mod installed)

    "Signal Beacon" for travel:
    - This function requires the Dwemer blacksmithing perk, "Signal beacons" can be made and installed in various locations, in order to make it easier to navigate when you forget where, for example, to moor a ship or just place beacons in order to mark the necessary places and then use cards in the cabin, navigate the ship to the place where the signal beacon is located. After manufacturing, the signal beacon must be placed in any place to which you later want to move (of course, you cannot place it in the premises), then just activate the beacon and that's it, you can also pick it up, 10 beacons are available for placement. On a note, the Signal Beacon has properties like a war hammer, it has damage, the beacon can also strike in battle, in general it can be used as a weapon.

    Steering manual:
    All mod settings are configured in the MSM menu (SkyUI), only in flight mode, if you just walk on the deck or is inside the cabin, then some options in MSM will not be active
    1 - Activating the ship from anywhere. Dev Aveza can also be activated via the steering wheel.
    2 - Set the Flight Mode to "At the helm" with a trailing camera or "Player on Deck" where you can walk or fight raiders.
    3 - You can assign keys manually, the window message reappears on the key card.
    4 - The hatch to the cabin (look at your feet when walking on the deck)

    Prompt:

    If you are too lazy to look, the ship is located in the Solitude docks area ... there will be a marker

    The flight keys are on by default:
    - Arrow keys Forward, Back, Left, Right
    - Right Ctrl - go down
    - Right Shift - Gain Altitude
    - Numpad 0 - "Brake"
    - Control settings in the ship book in the MSM menu (SkyUI required)

    How to control the cannons:
    - Activate cannon "E"
    - Arrow keys to move the position of the gun
    - Space to start fire
    - Enter - exit the shooting mode
    - Due to the Havok physics engine, errors in shooting accuracy or other kind of error may occur

    Options settings in the MCM menu:
    - After entering the game, the mod settings will appear in your MSM menu
    - You can choose 1 of 3 cabin options (interior)
    - You can choose 1 of 2 options for the appearance of the ship, dark or light
    - You can choose the option of armament of the ship, cannons will be added
    - You can assign hotkeys to control the ship
    - You can bind the character in relation to the deck of the ship or to the helm, that is, you can control the ship at the helm or freely move around the deck of the ship
    - And other settings

    Requirements:
    - Game version 1.9.32.0.8 and higher
    - SKSE 1.07.01 or 1.07.03 above
    - SkyUI 4.1 and higher


























    Mod adds a flying ship controlled by the player in real time. The Div Aveza is parked at the air station on the cliff where Solitude stands. The entrance to the station is OUTSIDE the city by a large staircase. To start steering the ship, it is enough to activate the steering wheel.

    Requirements: Skyrim 1.9.32.0, Nexus Mod Manager

    "Tired of the usual Skyrim?
    This mod is amazing.
    He will change the whole game.
    Now Dovahkiin wanders
    by Air "- Halithorn

    From the author: The original ship was created by Muppetpuppet and looks like the Moonpath to Elsweyr mod. I decided that this ship is worthy of a separate mod. Scripts from NoxyGame "s Dwemer Skyship Fully Flyable with minor variations are used. This is how Div Aveza was born.

    User guide:

    Default keys
    Arrows for direction forward, backward, turn left, turn right
    Delete and Page Down to move left and right
    Right Ctrl and Down to decrease
    Right Shift and Up to raise
    Numpad 0 for braking
    Enter to terminate flight and control mode

    Ship customization
    The ship can be customized through the Sky UI menu. Since version 1.6, the settings book has been removed. The following options are available:
    Switching the flight mode from "Fixed on the ship" with the camera fixed to "Player on deck" if you want to walk around the ship or shoot during control.
    Selective keys for movement. The default buttons are listed above.
    The application of a sample of the ship's mass and the effort with which it will obey commands. Good settings to better assist with the environment in the game.
    Restart scripts if the ship stops listening. At the same time, it teleports you to the ship if you fall or get stuck, provided that the ship is within sight.

    Ship properties
    Using the helm on the bridge would be a great, realistic way to start steering the ship!
    The ladder opens outward from the side, one of the huge bolts is a switch, if the ladder does not come out, try pressing the button again.
    The rope ladder, along which you can get off the board, is also deployed from the ladder with the help of a bolt.
    Don't forget to look into the hatch between the captain's cabin and the nearest mast.

    Installation:
    1 - Make sure you have the correct version of Skyrim
    2 - Install SKSE.
    3 - If you do not know how to use Nexus Mod Manager (NMM), watch this video and install it
    4 - Download SkyUI and install.
    5 - Download the Flying Ship.
    6 - Install the mod via NMM, choosing the options you want.
    7 - Start the game through SKSE

    Unfortunately, the archive structure excludes manual installation. Use for installation managers - NNM or Wrye bash

    What's new in version 1.6.34 ()

    • 1.6.34
    • The script for balancing the player on the deck has been changed.
    • Due to internal conflicts, slip balancing is disabled in the Armed version of the mod.
    • 1.6.33:
    • Fixed a bug that caused the hatch to break.
    • All modules are cleaned with tes5edit.

    Requirements:

    • Skyrim latest version
    • no DLC add-ons required for the main file
    • if you have the Dragonborn add-on installed, you will need to upload the Dragonborn addon to the game folder (it will be inside the archive)

    Description:

    Northern Cardinal it is a merchant ship from the East Empire Company. Unfortunately, he disappeared on his last mission.

    The content of the modification can be divided into three parts: a quest, a house for the player and new locations with new NPCs. As you already understood, the ship plays the role of a house, it is equipped with a movement / travel system.

    Quest:

    the quest is activated automatically immediately after installation, it can be obtained from a merchant named Martians, it is located in the new part of Solitude - the docks

    The quest is pretty simple, you just need to read the magazine or follow the marker on the map. Desirable level - 12. 30 minutes will be enough for everything about everything.

    Ship:

    After completing the quest and delivering the ship back to Solitude, the quest will be updated. You will be told to talk to Merchant Martian again about purchasing ship upgrades. After talking with him, you will be given a leaflet describing all the decorations. You are given 5 upgrade packages to choose from, see the leaflet for details. ! certain things are needed in order to hire a crew on board your ship!

    New Solitude Docks:

    Only 3 main buildings have been added: a basic goods store for the aforementioned merchant, an inn and a smithy.

    New NPCs:

    1. Martian, Imperial Merchant
    2. Lebanese mercenary sailor may be a companion
    3. Cleland, a mercenary sailor, might be a companion
    4. Ishandir, the blacksmith
    5. Platinis, the innkeeper
    6. Justin, bard
    7. Boldar, the blacksmith, might be the blacksmith on the ship
    8. Gormer, merchant
    9. Alonso, merchant

    NPC besides the docks:

    1. Celia, magician
    2. Yashid, alchemist

    Travel system:

    the ship can be moored at the main docks in Skyrim: Solitude, Dawnstar and Windhelm.

    you can activate fast movement:

    1. by activating the wheels at the stern
    2. by activating the card on the deck
    3. by activating the card in the captain's cabin
    4. by talking to the first mate you have appointed.

    If you have the Dragonborn addon activated, Raven Rock dock can be unlocked by talking to Captain Gjalund after visiting Solstheim for the first time.

    You can also hire up to 9 people to your team. They will remain on board until you recall them. There are 3 ways to type a command for yourself:

    1. Take your companion to the ship, talk to him about joining the crew, when you say goodbye to him, he will stay on board
    2. for NPCs that are added by mods in the captain's cockpit there is a team diary, give it to your companion and a dialogue about the recruitment will appear
    3. you can hire a blacksmith, alchemist merchants and magicians simply by talking to them about this topic. if you don't want to use vanilla npc there are new characters in the docks that you can hire.

    on top of that, you will also find several new features such as new weapons, etc.

    Modification with Russian subtitles

    Screenshots: