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  • Completing Blackrock (Hearthstone) on Normal difficulty. Heartstone: Nefarian and Onyxia (Secret Laboratory, Blackrock Mountain) Which deck to defeat Nefarian

    Completing Blackrock (Hearthstone) on Normal difficulty. Heartstone: Nefarian and Onyxia (Secret Laboratory, Blackrock Mountain) Which deck to defeat Nefarian

    - the fourth and final boss of the Secret Laboratory (fifth wing) and the entire Black Mountain adventure. Onyxia is also involved in the confrontation with this boss. This guide will show you which decks you can use to defeat this boss in Normal and Heroic difficulty.

    Decks to complete

    Hero strength

    Phases 1 and 3: Nefarian

    Hero Power - Bone Minions. In normal mode, this hero power allows the boss to summon two creatures with indicators of 2/1, in heroic mode, the indicators of these creatures increase to 4/2. In both modes, the cost of using the hero's power is 2 mana crystals.

    Phase 2: Onyxia

    Hero Power - Nefarian's Flame. This power of the boss hero takes effect automatically at the beginning of each turn and is used completely free of charge. Onyxia's hero power deals damage directly to your hero, and its use is accompanied by Nefarian's comments. The value of the damage done depends on which turn of Onyxia it is used on (1 turn - 1 point of damage, 2 - 2, 3 - 1, 4 - 3, 5 - 1, 6 - 4. On the seventh turn, the power of the boss's hero does not damage to your hero, but on the eighth and each subsequent turns the damage is 20 points).

    Unique cards

    Unique cards used by bosses in this game - and.

    Nefarian deck

    Strategy

    Nefarian's last appearance on the adventure will be challenging for you.

    At the beginning of the battle, you will be opposed by Nefarian himself, armed with the power of the hero Bone Minions. As soon as his armor is depleted, the action will be stopped immediately, and Nefarian will fly away, and Onyxia will take his place. This usually happens during a player's turn.

    While Onyxia is alive, her hero power Nefarian's Flame at the beginning of each turn will inflict damage to the player's hero, with each turn the value of the damage dealt will change. Taking into account the increase in the value of damage, it is obvious that Onyxia should be destroyed as soon as possible.

    After the destruction of Onyxia, Nefarian returns with the same total health. When Nefarian appears, which is likely to occur during the player's turn, all of the player's creatures on the board will be instantly destroyed. With the destruction of Nefarian, the ultimate victory will be achieved.

    Due to the difference in the phases of the battle, it makes sense to deliberately restrain the pace of the game in order to most painlessly transfer the effect of the Onyxian hero's power, Nefarian's Flame. You should also prepare for cleaning the board, which will follow the destruction of Onyxia, and plan your further actions. In this case, you need to try to lose as few creatures as possible or use creatures that have a useful ability (for example, or). Alternatively, you can prepare a crushing blow to finish off Nefarian's armor and destroy the appeared Onyxia within one turn. In this case, you will not only be saved from the effects of the power of the hero of Onyxia, but you will also be able to bypass the mechanism of cleaning your creatures when Nefarian reappears. For this strategy, a class is perfect with its combo, including cards and.

    Control Decks Using Ability

    This strategy can be used effectively by several classes, and class is a prime example. The essence of the strategy boils down to minimizing the damage caused by the power of the hero Nefarian's Flame, and taking advantage of the board clearing carried out before the start of the third phase. To do this, you need creatures with the deathrattle ability (s) and expensive control cards. A card-based shaman deck is ideal.

    During the first phase, use Destruction cards (or for class) to neutralize numerous creatures and clear the side of Nefarian's board while you saturate the board with your own creatures. For effective exchange, the shaman can use totems created by the card and summoned by the power of the hero, reinforced by the card. At the same time, it will be more important for you not to increase the pace of the game, but to ensure a strong presence on the board and its control. After a while, Nefarian will start playing strong cards, such as one that will not be too dangerous for you due to the high health of your hero.

    If you manage to maintain control of the board, Nefarian will eventually exhaust his hand completely. From now on you can proceed to the second phase of the game. During this phase, your hero will receive inevitable damage, so you need to go through it as quickly as possible. If you managed to collect moderate forces on the board, then there should be no problems with the destruction of Onyxia, you may even be able to do it within one move. However, after the destruction of Onyxia, your creatures on the board will also be destroyed. This is where your deathrattle creatures (, etc.) come in handy, which will allow you to quickly return to the game after clearing your ranks.

    During the first two stages, your hero's health should not drop too much, so after the second appearance of Nefarian you should not have any problems. At this stage, expensive strong cards (, and) will be extremely effective, besides, Nefarian will no longer be able to play more than one card during each turn, which gives excellent chances for powerful attacks with your strong creatures. Even having survived the second stage in total with a couple of creatures that had the deathrattle ability, you still have a good chance of success, you just need to beware of cards and.

    Using this class, you need to strive to create conditions for achieving victory within one turn. In this case, the strategy of creating a monster using spells is used,

    To implement this tactic, you will need to create a creature with an attack rate of at least 31. Do not forget that destroying Nefarian's armor without destroying him will result in the appearance of Onyxia and the transition to the second phase of the game. So you will have to reduce the boss's armor to 1 and keep him in that state until you are able to realize your blow.

    The main difficulty of this strategy lies in the collection of the necessary cards and keeping your creature on the board until it accumulates the necessary power. Nefarian's arsenal lacks really powerful tools of destruction, however, you should avoid bringing your base creature into play too early. Wait until all the necessary cards are collected in your hand, and until then, focus on clearing the boss's creatures and try to lure out of his hand the cards and that can neutralize your creature before you can strengthen it for the final attack.

    The reward for completing the entire Blackrock adventure will be a Legendary neutral card.

    In contact with


    Brief description of the battle

    The battle begins with the resurrection of Onyxia by Nefarian in his human form. After that, he transforms into the form of a dragon and rises up, after half a minute he lands to take part in the fight. Despite the fact that Nefarian can beat the attacked in phase 1, attempts to do this will result in him being able to destroy the raid using Electric Strikes. In addition, if Onyxia is not attacked, then it accumulates electrical charges (or, in other words, an energy scale) - and when it accumulates maximum, it will simply kill the raid. To successfully complete the stage, the distance between the dragons must be about 60 meters or more, otherwise they will receive a mutual buff for a 100% bonus to speed. Phase 1 ends when Onyxia dies. Therefore, Onyxia must be killed first, while Nefarian just needs to be held aside. Bone warriors, whom Nefarian will have time to summon several times during this phase, you just need to kite (tanking does not make much sense, since the servants, when attacking melee, are greatly enhanced) - they have a lot of health points, but over time they die by themselves ...

    Start phase2 The battle is marked by Nefarian's second flight and the filling of the platform with lava. Three columns will rise above the lava, each of which will have a Chromatic Preimage. The raid participants, in order to deal with the adds, should be divided into three groups in advance, each of which must quickly leave the area filled with lava and accordingly settle on its own pillar. The prototypes periodically cast a powerful AoE - Flash of a Fire Star, which you must definitely shoot down. This phase should be stretched as long as possible, without deliberately killing the last prototype. The basic idea is to remove as much health as possible from Nefarian before he lands. Do not forget that at this stage Nefarian is actively throwing himself into the raid with shadowbolts, which have a very small radius of action, therefore, to reduce the damage, you need to stand on the columns rising from the lava. Phase 2 ends with the killing of all assistants or after three minutes. Note that there are no Animated Bone Warriors in this phase.

    When all the helpers are killed or 180 seconds have passed, the lava disappears and Nefarian lands one last time. Actually this begins phase 3... Reanimated Bone Warriors spawn under the influence of Darkfire. You just need to run away from them. In fact, the third stage is, in a sense, a race for survival - the raid must kill the boss as quickly as possible. It should be noted that Nefarian, in addition to his main abilities, has a Burst of Shadow Flame - this is a fiery circle that, appearing as a burning point, eventually expands into a large ring. Dodging the fire is not so difficult, but over time, Nefarian increasingly throws him to the ground, and accordingly it becomes more difficult to cope (which is why it was necessary to remove as much health as possible from Nefarian in the Chromatic prototypes phase).

    The outer circle of the "hall" is an ideal place to "tank" the boss, moreover, it is more convenient there to react to

    So only the last wing of the Black Mountain adventure - the Secret Laboratory - remained not passed. In retrospect, many may argue that there is little to surprise them now. However, do not rush to become cynics! The next 4 bosses will be waiting for you in this part of the adventure, and these four types can unpleasantly surprise anyone.

    Omnitron system

    And to meet you in the Secret Laboratory with open arms there will be not one type, but several robots at once. The Omnitron System hero powers - Charotron Activation, Toxitron Activation, Electron Activation, Magmatron Activation and Activation! - will be used in the same order as they are given here. The cost of the initial System ability - Activating Charotron - is 2 mana crystals, but each subsequent power of the boss's hero will cost two more mana, that is, Toxitron will be summoned on the fourth turn, Electron - on the sixth, Magmatron - on the eighth. The only exception here is the Activation ability! - this ability will always cost 4 units of mana and will allow the boss to summon a random throne on the battlefield.

    The unique cards of the Omnitron 6 are those that are summoned with the help of its hero power (Charotron, Toxitron, Electron and Magmatron), as well as Magmar and Reload.

    Deck System "Omnitron"

    • Arcane Missiles х1
    • Fire cannon х2
    • Iron sensei x2
    • Earth Shock x2
    • Ancient Healer x2
    • Arcane Golem х2
    • Miracle zeroer X-21 х2
    • Clockwork Gnome х2
    • Gear Master x2
    • Dragon Mechanic х2
    • Mechano amplifier х2
    • Mechanic assembler х2
    • Microbot х2
    • Gnome Technician x2
    • Reload x2
    • Magmar x1

    Strategy of the game against the Omnitron System

    In normal game mode, the confrontation with the Omnitron is built around the thrones it summons. Since their passive abilities apply to both players, try to make the most of them. So, given that Charotron gives a good bonus to spells, include the maximum number of them in your deck. In this regard, the Mage and Rogue classes will be most suitable in the confrontation with the first boss of the last wing of the Blackrock adventure.

    There are no other features in the game with this boss - make profitable exchanges, destroy his creatures with the help of your spell removal, and you can easily defeat him.

    Basic Deck Mage vs. Omnitron System

    Cheap Shaman Deck vs. Omnitron System

    Reward

    Two copies of the Volcanic Dragon card - this will be your reward after passing the first boss of the Secret Laboratory.

    Maloriak

    The second boss of the Secret Laboratory is Maloriak. The strength of his hero - Alchemist - swaps the attack / defense indicators of all played creatures in places. Moreover, this ability is passive and always affects both the creatures of the boss himself and his opponent.

    Maloriac has only one unique card - Aberration Release! - Summons three Aberrations with the dash ability on the battlefield.

    Maloriac deck

    • Anti-magic х2
    • Splitting x2
    • Manazmey x2
    • Transformation x2
    • Drain life х2
    • Merciless Blast х2
    • Void Demon x2
    • Acid Ooze x2
    • Mad Alchemist х2
    • Dragonkin Crusher х2
    • Faceless manipulator х2
    • Carnivorous Ghoul х2
    • Mad Scientist х2
    • Slime Belcher x2
    • Liberation of aberrations! x2

    Strategy against Maloriac

    The confrontation with Maloriak will be reminiscent of playing with another boss of Naxxramas' adventure, Thaddius. Therefore, you can follow the same strategy: play a large number of cheap creatures with high health. It would also be nice to include a couple of copies of the Nerubian Egg card in the deck - a 4/4 creature for two mana is not bad at all, isn't it? In addition, you can use a trick: By playing the Leader of Dire Wolves or Hero of Stormwind, you will either restore the lost attack indicators of the summoned creatures, or increase these indicators even more.

    It should be noted that there are a large number of secrets in the Maloriac deck, so it is advisable to have cards such as Lighting Rocket and Kezan's Mystic in your deck, which will help you painlessly remove these secrets. In addition, the boss deck is based on the use of a large number of spells, so if you play as a Mage, try to include Anti-Magic in your deck, and also use those creatures that cannot be the target of the spells and powers of the Hero Faerie Dragon, Phantom Knight.

    Refrain from choosing the Shaman class when confronting Maloriak - 3/4 of your totems will be destroyed immediately after they appear.

    Hunter vs Maloriak base deck

    Warlock vs. Maloriak Deck

    Reward

    Two copies of the standard Blackwing Slayer card will be your reward for defeating the second boss of the Secret Laboratory in normal gameplay.

    Atramed

    Atramed is the penultimate step on the way to complete the Black Mountain adventure. The power of his hero is Echolocation

    Equips the boss with the Dragon's Teeth weapon. At first glance, this weapon may seem rather weak, especially since you will be given three copies of the Rolling Gong card, with which it will not be difficult to deal with the gun, but this is far from the case. It will cost almost nothing to upgrade Atramedes' weapons - just one mana crystal, while Dragon's Teeth will increase its attack rate in proportion to your played cards.

    Atramed has two unique cards - Magmar and Wave Breath.

    Deck of Atramed

    • Dragon's breath х2
    • Holy Vigil x2
    • Twilight Whelpling x2
    • Azure Dragon x2
    • Mad Alchemist х2
    • Blackwing Technician x2
    • Dark Iron Dwarf x2
    • Dragonkin Crusher х2
    • Dragon Egg x2
    • Emperor Thaurissan x1
    • Faerie Dragon x1
    • Obsessed Slider x2
    • Onyxia x1
    • Twilight Dragon x2
    • Volcanic Dragon x2
    • Magmar x1
    • Wave Breath x2

    Strategy against Atramed

    The main threat in the confrontation with Atramed will be his formidable weapon - Dragon's Teeth. Even though you will be presented with three copies of The Rolling Gong Card, don't relax! Anyway, include cards such as Acid Ooze / or Harrison Jones in your deck - they will definitely come in handy. Also, when composing your deck, do not forget to include in it a large number of provocateurs through which it would be problematic for Atramed to break through - not only will they absorb some damage, but also cause some damage to the opponent's hero.

    An excellent option for confronting Atramed would be the choice of the Freeze Mage deck. A frozen enemy will never be able to damage you, no matter how hard he tries.

    Base deck Mage vs. Atramed

    Cheap Deck Mage vs Atramed

    Reward

    As a reward, you will be offered two copies of the Draconid Crusher card that cannot be sprayed.

    Nefarian

    The last dash is left for you to complete the Black Mountain adventure. Only Nefarian stands before you and the desired reward. However, this boss can rightfully be considered one of the most difficult in the second Hearthstone adventure - it's not for nothing that he completes it.

    The confrontation with Nefarian can be divided into three phases. In the first and third phases, you will fight against Nefarian himself with the strength of the hero Bone Minions. This ability allows the boss to summon two [Bone Creatures] on the battlefield.

    In the second phase, Onyxia will oppose you. The power of her hero - Nefarian's Flame - deals a certain amount of damage to the opponent's hero. This ability is activated automatically at the beginning of each turn of Onyxia, and the amount of damage depends on the turn - so, on the first turn, the hero's power will inflict one unit of damage on you, on the second - 2, on the third - again one, on the fourth - 3, on the fifth - 1 and on the sixth - 4. On the seventh turn you will not receive damage from this ability, but on the eighth and subsequent turns the amount of damage will become constant and will be equal to twenty units.

    There are two unique cards in Nefarian's deck - that's LAVA! and [Onyxia's Claw].

    Nefarian deck

    • Dragon's breath х2
    • Twilight Whelpling x2
    • Overwhelming Power x2
    • Flame of Darkness х2
    • Soul Burn х2
    • Blackwing Technician х3
    • Chromaggus x1
    • Dragon Egg x2
    • Dragon-sorcerer х2
    • Dragonkin Crusher х2
    • Nerubian Egg x2
    • Twilight Dragon x2
    • Volcanic Dragon x2
    • LAVA! x2
    • Tail smash х2

    Strategy against Nefarian

    It should be noted right away that Nefarian, even in the normal mode of the game, can cause a lot of problems for the player and severely fray his nerves. However, without this, completing the Black Mountain adventure would seem like an easy walk, right?

    So, in the first phase, you should try to play creatures with the deathrattle ability - such as Nerubian Egg, Obsessed Crawler, and Harvest Golem are great for this stage of the game. Nefarian's creatures should be destroyed exclusively with the help of cleansing spells (such as Shaman's Thunderstorm or Warrior's Whirlwind), trying not to activate the death rales of the summoned creatures.

    After all of Nefarian's armor is canceled, Onyxia will take his place. Here you should not yawn and try to destroy it as quickly as possible. It would be great to use spells like Bloodlust or Wild Roar.

    After you defeat Onyxia, the third phase will come. The enraged Nefarian will arrive and take her place, as well as destroy all your creatures. This is where creatures with the deathrattle ability come in handy.

    Defeating Nefarian in the third stage will not be such a difficult task - by this time he should have already exhausted his hand and he should not have answers to your actions. Take total control of the table, and then deal a lot of damage to the final boss of the Blackrock adventure.

    You can try to remove all of Nefarian's armor and destroy Onyxia in the same turn - then at the beginning of the third stage Nefarian will not be able to destroy your creatures and continue the battle with the same board.

    If you cannot quickly kill Onyxia, then, in this case, it is better to refrain from calling her until you have a strong table to quickly eliminate her.

    There is one bug in the confrontation with Nefarian - if you kill Onyxia with the Scourge of Fate spell, Nefarian will not be summoned, and the third stage of the game will not come, but the game will still be considered complete.

    Mage vs Nefarian base deck

    Cheap Priest vs. Nefarian Deck

    Nagarade

    After defeating Nefarian, you will be offered two copies of the Wizard Dragon card that cannot be sprayed. And after completing the entire Blackrock adventure, your collection will be replenished with the legendary Nefarian card.

    Hearthstone is one of the most popular computer card games today, eclipsing even the legendary Magic: The Gathering. Here you need to form your own card decks, consisting of creatures of various powers, various spells, and so on. You can either fight with friends and people on the Internet, or go through a story campaign. One of the most difficult sections is the Black Mountain. And this article will consider the full passage of "Black Mountain". Hearthstone is a fun project, and even this element will give you a lot of pleasant experiences. But only if you can make a competent deck and dispose of it correctly. In total, at this stage you will have to fight 17 bosses to successfully complete the passage of "Blackrock". Hearthstone is not the easiest game to learn, so this guide will come in handy.

    Koren

    How you build your deck will determine your completion of Blackrock Mountain. Hearthstone is a game that makes you think, and already the first boss will let you know. He acts quite interestingly - at the beginning of each turn, Koren draws two random creatures from his deck, and one from your deck, thus creating an advantage for himself. Your chance is to create a deck exclusively from the strongest creatures, as well as dilute them with spells that will help you cope with the superior forces of your opponent.

    Judge Grimstone

    If you can cope with the first boss quite easily with the correct formation of the deck, then already on the second you may get stuck in the passage of "Blackrock". Hearthstone does not spare its players, so Grimstone at the start has four mana crystals at once, and before each turn, it has a guard with minimal attack and defense, which distracts damage to itself. Here you will have to rely more on magic, as well as on luck, without which it will not be easy.

    Emperor Thaurissan

    What is the next step in store for you? Hearthstone-deck should always be selected individually for each boss - for example, the third boss is one of the strongest in the campaign, since next to him is his wife with a unit of health. As soon as she dies, the boss becomes many times stronger and is able to kill you with one hit. Therefore, the key card here is the one that can swap the stats of damage and protection to the wife.

    Garr

    Passing "Blackrock: Hearthstone" on the normal difficulty level is already difficult, at higher levels everything will turn into a real nightmare, so until you have collected very strong cards and learned how to use them, it is not recommended to move to a new difficulty level. You won't even be able to defeat Garr, because on normal difficulty he has 45 health units and starts with seven creatures at once, which, upon death, inflict three points of damage on everyone for each dead creature of this type.

    Geddon

    How is the passage of "Blackrock: Hearthstone" going further? Heroic mode confronts you with a dark baron, who not only has incredible vitality and armor, but also deals you ten points of damage each turn when you are not spending all your mana, but trying to save it. Therefore, you will have to use less powerful cards that could be spent in one move, that is, crush with quantity, not quality - and the hero Warlock will help you most of all in this.

    Executus

    Completing Blackrock: Hearthstone with basic decks is possible, but very difficult - as mentioned above, you'd better build the decks yourself. And at the same time, understand the features of the opponent's deck - for example, Executus, when health falls below 20 units, summons a fire giant to the table, so you will need to kill him immediately, avoiding a situation in which the boss will receive a lot of damage, but will not die.

    Omokk

    As you already understood, the passage of "Blackrock: Hearthstone" on heroic mode is not an easy task. And each time you face more and more difficult bosses. For example, Omokk at the beginning of each of its turns destroys a random player's creature from the table. You can cope with this by summoning a large number of small creatures - and, of course, with magical support, because otherwise the small creatures will not be enough to defeat the boss.

    Drakissat

    Drakissat is the next general you'll be faced with in Blackrock: Hearthstone. Heroic ". The basic level of difficulty will provide an easier passage, but in any case, this boss will be quite difficult for everyone. The difficulty of the boss lies in the fact that all creatures are equal in price to one unit of mana - even the most powerful of them. However, you can only play one card from your hand per turn, which significantly narrows your options.

    Rend

    As for this boss, you may have problems with him due to the fact that in each turn he can use various skills - they are all focused on summoning, and not all the creatures he summons are strong. But what is the dragon that Rend can summon every four turns - he has 8 attacks and 8 defense, so he is strong enough. You need abilities that are good at helping you deal with a large number of creatures in the enemy.

    Razordeath

    This boss is dangerous in that he has 3 eggs on the field, which after a while hatch into quite strong dragons. You can cope with them by collecting a fairly fast deck, that is, it should include cards that you can instantly play, and not accumulate mana on them every time. So you can get rid of the eggs before they turn into full-fledged dragons, thereby depriving the boss of his main weapon.

    Valestrasz

    The confrontation with this boss should also in no case be delayed, because each turn he receives a bonus unit of mana, which, under the current conditions, will give him an impressive advantage after a dozen moves. What are the circumstances? The fact is that in a battle with him you will receive three instead of one card for each turn - but the boss will receive the same thing. So you need to be able to remove cards from your opponent's hand, and also play a large number of your cards in one move.

    Chromaggus

    This boss has a very unpleasant habit - he constantly throws cards negative for you and positive for him from his own deck into your hands. Therefore, your task is to quickly seize control of the field, as well as use those creatures that can also benefit from negative spells, for example,

    Victor Nefariy

    The strength of this boss lies in the fact that he is full of a wide variety of powerful creatures with which he will throw you from the very beginning, because by the second turn he will have access to as many as ten units of mana. So, again, you need to rely on the destruction of cards from the opponent's hand, as well as the fact that you can stretch enough until the moment when you have a decent amount of mana to summon powerful creatures.

    Omnitron

    This defense system summons some rather unusual robots, each of which has its own properties. Three out of four robots are not very pleasant, and you just need to somehow survive them, but one of them is your salvation. After all, he makes the cost of all spells lower by three units of mana. Thus, you need to rely on spells, the most important of which should be freezing - you just need it to come to you before the sixth turn.

    Maloriak

    Many gamers believe that this boss is the most difficult in the entire campaign, and there are reasons for this. Firstly, he can quite often summon very good fighters with three units of attack and defense. Secondly, he can increase their attack and defense by two units, and he can do this not only for these bonus minions, but for all his creatures in principle. And thirdly, he can change the defense and attack of any creature, so you will have to try very hard to deal with him. Therefore, concentrate on those cards that can remove creatures from the table from the enemy and quickly restore the supply of cards in your hand.

    Antramed

    This boss is also quite difficult, but its difficulty is one-sided - it has a special weapon that acts as a half-hero-half-minion. And each card you play gives this creature an additional attack point. In general, you will have to fight with all your might with this weapon, gradually undermining it and sacrificing your weak creatures, so that after the bonus is destroyed it is much easier to deal with the boss himself.

    Nefarian

    Well, the last boss, which ends the passage of "Blackrock: Hearthstone" - Nefarian. This boss is very cunning - as soon as you destroy all of his armor, he will call on another heroine instead, who will have a good health reserve and cause serious damage, which increases during each turn. This will not be easy to deal with, so it’s best not to lead to such a challenge. Just save up cards, think over effective combinations, and when the opportunity arises, use them in such a way as to immediately remove both armor and health (for this, you can sharpen your armor in advance).

    The Secret Laboratory is the last wing of Blackrock Mountain and Nefarian's secret hideout. In it, you will once again meet not three, but four opponents at once: a modified security system "Omnitron", a mixture of a dragon and alchemist Maloriak, a blind Atrameda victim of an unsuccessful experiment and, of course, Nefarian (aka Lord Victor Nefarius), whom we beat -beaten, but never finished off.

    (Secret Laboratory)


    I must say right away that I am terribly disappointed with the last wing. No, the opponents here are quite interesting and each has its own "chips". But how simple they are. Omnitron, Maloriak, Atramed were defeated the first time, and Nefarian the second. Not so difficult I expected from the final bosses. Thank God there is still a heroic regime ...

    Omnitron system


    (Rogue Valeera VS Omnitron System)


    Your first opponent will be the Omnitron system, developed by the Dark Iron dwarves. Omnitron, with the help of his hero power, lays out cards (thrones) on the playing field, which have different properties and have different values. It can be:

    Charotron - both players take damage from spells +2. Requires 0 mana and is laid out on the first turn.
    Toxitron - At the beginning of each turn, Omnitron deals 1 point of damage to all other creatures. Requires 4 mana.
    Electron - all spells, both yours and your opponent's, cost 3 less mana. Requires 6 mana.
    Magmatron - every time you play a card, Magmatron deals 2 damage to your hero. Requires 8 mana.

    It is difficult to advise anything on the strategy. Omnitron is a very simple opponent and I didn't notice any super cool cards. As for the thrones, sometimes it makes sense not to destroy some of them at once, since their properties can benefit you too.


    (one step away from victory)


    For defeating the Omnitron system, you will receive two Volcanic Dragon cards.


    (open cards "Volcanic Dragon")


    Maloriak


    (Mage Jaina VS Maloriak)


    Maloriak has a passive hero power "Alchemist", which changes the attack and health of the creature, every time it is laid out on the field. Is this good or bad? Normal, especially for a hero like Jaina. After all, most creatures have a much lower attack health, so such creatures become easy prey for you. Well, when large creatures are used, it doesn't really matter what and where they change.


    (Feugen and Stalagg as a pair "don't care" about Maloriac's hero power)


    For defeating Maloriak, you will receive two Blackwing Slayer cards.


    (open cards "Blackwing Destroyer")


    Atramed


    (Hunter Rexxar VS Atramed)


    Atramed is a blind dragon with the power of the Echolocation hero for a point of mana. Echolocation equips Atramed with a weapon called Dragon's Teeth, which initially has zero attack. But the point is that as soon as you play a card, Atramed "hears" it (he's a blind dragon, as you remember) and his weapon immediately gets +1 to attack. It would be rather unpleasant, but at the very beginning of the game you get three "Rolling Gong" cards in your hand, destroying Atramed's weapon. The main thing here is not to rush to use it immediately after Atramed took out his weapon, so as not to be left completely helpless in the end. Wait until he has accumulated enough damage, and then act.


    (now Atramed will lose half of his health)


    For defeating Atramed, you will receive two Draconid Crusher cards.


    (open cards "Draconid Crusher")


    Nefarian


    (Paladin Uther VS Nefarian)


    Nefarian is the final boss of the wing. In addition to health, it has ten units of armor and has a rather primitive hero power "Bone Minions", which for two mana summons bone creatures with parameters 2/1 to the field.


    (the layout on the field is quite in our favor)


    After you strip Nefarian of his armor, he will summon his sister Onyxia with the power of the hero "Nefarian's Flame" and the weapon "Claw of Onyxia" in his place.


    (Onyxia just tears and flies)


    If you defeat Onyxia, Nefarian will reappear, but before he appears, he will destroy all of your creatures. It took me by surprise and that's why I lost the first time. Then I was already ready for such a turn of events, Nefarian even did me a favor :).