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  • WWII Raids 3.3.5. Battle for azeroth dungeons & raids

    WWII Raids 3.3.5. Battle for azeroth dungeons & raids

    World of Warcraft's Cataclysm had its longest and most intense development prior to its final raid. Dragon Soul has seen players return to Wyrmrest Temple to destroy the great master of the black dragon and one of the main villains of Warcraft, Deathwing.

    Deep took place not only in various important areas of the world, such as the Eye of Eternity and the Maelstrom, but it also culminated in an epic final boss that players fought on on the back of a titanium dragon flying across the sky.

    The difficulty of the raid, combined with the pure epic component, easily makes one of the most memorable WoW raids of all time. One of the upsides is Thrall. And you know when Thrall will appear in all misadventures and you will have a good time.

    Although Warlords of Draenor was not well known for its raids, the Blackrock Foundry is indeed one of the best raids in World of Warcraft. The Foundry was a massive 10-boss raid set in the Burning Crusade version of Outlands parallel universe.

    Acting as a large base of operations for the Iron Horde, much of the raid focused on metal forging and engineering. The environments for the Blackrock Foundry were just as superbly crafted as the unique equipment dropped from the bosses. The Foundry still stands as one of the more neglected examples for players looking for the Warrior transmogrification, which is a clear testament to how awesome the armor and weapons are.

    The raid also saw the return of the old favorite raid boss from Burning Crusade, Gruul, as well as some very interesting boss mechanics like Hansgar and Franzok. It also gave players the chance to meet the Blackrock chieftain and longtime character, Blackhand, who was cast as the final boss of the raid. The fight was intense and interesting, which was a great way to fight off an already well done raid.

    Few of the original World of Warcraft raids are as memorable as the Onyxia's Lair expansion. Back in those days, the raids were 40-man lagfests of pure chaos, eventually leading to massive celebrations of screaming through static filled microphones on poorly designed chat channels, and Onyxia's Lair was no different.

    Although the raid only held one boss, she was an absolute monster. As the daughter of Deathwing, Onyxia was not only tough, but her command of the black dragonfield had raged with many players for weeks. But the fight was also well-tuned and extremely funny.

    By adopting the dragon, players were rewarded with their own head, which could be turned into the main cities of the Horde or Alliance to instill a buff for everyone. As an added bonus, by turning his head, the NPC shouted your name throughout the city, so everyone knew who killed the mighty beast.

    This raid was so loved in fact that in Wrath of the Lich King the raid was completely redesigned and reconfigured for level 80 players. And while many were sad to see the original form of the raid as it became unavailable, they were also thrilled to have returned to the fearsome dragon's lair.

    The Burning Crusade expansion for World of Warcraft has been one of the most influential when it comes to the future of raids. He saw that going from 40-man raids to 10 and 25 men was also a much more focused and interesting mechanic. Among them, the Serpentine Sanctuary was not only home to one of the expansion's main villains, Lady Vash, but also as a building block for future successful forays. It was a 6-boss raid where the bosses could be completed in almost any order. The bosses were brutal but fair, with multiple phases and revolutionary mechanics at the time. The fight against Lady Vash was, in particular, an example of how fighting can be a complex combination of order and chaos through a design scenario that results in a full fight.

    The Serpentshrine Cavern also dropped massive amounts of trash monsters to fight in favor of a more streamlined raid and the trash it did drop, very useful and powerful equipment. He also saw one of the most interesting bosses of all time, Lorker Belov, which could only have been created by having a character with 300 or more Fishing skills put a line on a prominent water meter.

    Firelands was an 8 boss raid released around the middle of World of Warcraft's development in Cataclysm, and it was a brilliant idea. Thematically, the design of Firelands was one of the most beautiful environments ever seen in a raid. Ironically, this raid acted like some fresh air for the raids, as most of the mechanics for it weren't re-hashes of previously used ones, but felt new and different.

    Using a combination of linear and free progression, Firelands gave players the opportunity to explore the first half of Elemental Plane at their leisure, sending them down the notorious rabbit hole to the second half, which led directly to the return of another fan favorite, Ragnaros.

    Firelands played a not-too-subtle way for players to survive the more advanced version of Molten Core. With many bosses returning and more fleshed-out storylines, Firelands was everything we expected from an element-based raid set in a magma and scalding location.

    The Black Temple was the penultimate raid in the World of Warcraft expansion, Burning Crusade, but it also acted as the pinnacle of it. Raid became the base of the expansion's main villain, Illidan Stormrajem, imposed by the demon Night Elf, who betrayed his people and twin brother for power.

    Each of the 9 bosses in the raid was fresh and featured some of the most challenging mechanics the game has ever seen. The sheer size of the raid was colossal, which helped sell the "Founding The Largest Army of Demons" theme.

    The final fight with Illidan was an absolute joy. Illidan also had the chance to drop the legendary Varglais of Azzinoth, which were not only one of the best weapons available, but also a status symbol for any player lucky enough to acquire them.

    Arthas was, without a shadow of a doubt, one of the finest villains in the Warcraft universe. His brutality and desire for world domination were unyielding, and he merged into almost every aspect of Wrath of the Lich King. However, the place that considered it most significant was the raid that hosted the king of the Scourge, Icecrown Citadel. This raid was the expansion's final foray and was essentially Arthas's castle of ice and death. Not only were the 12 bosses incredibly well designed and challenging, but they were also an absolute blast to fight. Exploring the citadel felt expansive, and battles like the battle with helicopter gunships were unforgettable.

    Fighting Arthas felt like a reward, not only in terms of gameplay, but also from the story of one. He followed you throughout your Northrend adventure, trying to stop you several times and every time you defeated him. And now you are standing on your throne with the Light behind you. The fight was fierce. And yet the cinematography made it one of the undoubted advantages.

    Naxxramas was an entry-level large-scale raid in Wrath of the Lich King for 10 or 25 people. The original form of this raid consisted of 40 people during the original World of Warcraft, however it was rebuilt and then moved to Northrend and released at the beginning of Wrath of the Lich King.

    While the original was known for its complexity, this version was the pinnacle of what raiding has become for the game. Naxxramas was one of the largest raids World of Warcraft has ever seen, with 5 different map areas and a total of 15 bosses. For making a raid so big and still featuring boss and rewarding features in its own way, this is absolutely a testament to how well Naxxramas has been crafted.

    Naxxramas set incredibly high standards not only for Wratch of the Lich King, but for all future World of Warcraft raids. Crawling into massive htql with a group of friends for hours was fun and very tiring. The raid talk still brings up strong memories for most players who played during the fantastic era of the raid. Just remember to kill Mr. Bigglesworth, if only to harass Kel'Thuzad.

    It's almost impossible to talk about memorable raids without thinking about Karazhan. While only a 10-man raid during Burning Crusade, Karazhan was created on a level never seen before. With some of the most finely tuned MMO bosses of all time, the encounters were absurdly enjoyable and even more rewarding.

    It also saw the introduction of less traditional bosses such as Opera and chess tournaments, which made a very important attack on raids and brought about a stronger sense of role-playing and adventure. In many ways, Karazhan felt more free of the Dungeons and Dragons session than the game's raid scenario.

    Raid has indeed seen a redesign in the recent expansion of the Legion, and while it may not create nostalgia, it is definitely a fantastic love letter to the Raid that has meant so much to so many players. For many, Karazhan was everything in Burning Crusade or even World of Warcraft. A pure and almost perfect fusion of lore and gameplay, Karazhan will stand the test of time as one of the best raids ever to be released.

    Few raids achieve perfection like this add-on. Coming mid-life of Wrath of the Lich King, Ulduar has become one of the best raiding experiences of all time, if not the only one. Ulduar was another massive raid zone with a whopping 14 bosses. I threw almost everything needed for a good raid (boss mechanics, theme design, music, challenges, hidden possibilities) into a single cauldron and created something perfect out of this world.

    Even the opening of the raid was special and different, as players controlled the vehicles to defeat the first boss and gain entry to the rest of the raid. Each boss had its own "elite mode", which was completed by performing certain actions during the boss, which made it more difficult or difficult.

    The raid even had an optional hidden boss, Algalon the Observer, which could initially only be defeated within an hour after the raid group entered the dungeon. Although this was later fixed, such details in the raid release were something that created deep memories for players who had the opportunity to dive into it.

    On top of that, the saturation of Ulduar's deep lore may have been a turning point in what made it one of the greatest raids to be released in all MMOs.

    How to start raiding in WoW? This question is asked by many players who recently entered the lands of Azeroth. The answers, as a rule, are always vague or not entirely accurate, which is why they make a lot of mistakes in the beginning, on the way to fame and epic equipment.

    To begin with, it is worth dealing with the questions: “Why do you need raids? What will raids give you? "

    Firstly, the passage of raids is the pinnacle of PvE content in WoW, and secondly, in raids you can acquire the best equipment. Raids teach you how to play your class better, raid teaches how to work in a team, and also helps to understand how other classes work.

    In raids, you can also get achievements, mounts, pets, toys. Raid teaches you to communicate on a completely different level. Also, a raid can bring a lot of new friends. Most PvE players play WoW because of raids, they pay for a subscription and enter WoW just to go to a raid. Not surprisingly, many newbies become interested in raids over time.

    The motivators for going to a raid should be as follows: learn to play better with your class, learn to work in a team, go through WoW to the end. If your motivator is getting equipment, mounts, achievements - do not be surprised that you will have to raid mainly in guilds that do not have the best progress, or almost always with random groups through the search. It is worth mentioning that with a probability close to 1% you will be able to master the most difficult bosses in raids, as well as get the best equipment, mounts and achievements later.

    So, you're not sure yet, but want to get a taste of real raids. I'm not talking about raids, which are geared towards random players. These are not raids, just a pathetic parody of them. I'm talking about raids with a normal, heroic and mythical difficulty level - these are raids in the sense in which they should be, and not a bunch of 30 unfamiliar bodies that behave and act like a bunch of Neanderthals, one shot everything in their path or dying throughout the raid because the healer turned out to be a damage dealer, the tank was a druid in the owl branch, three damage agents were in the garrison, the hunters brought two more packs of trash to the boss (because it's boring), the robber set the boss on the magician, the second tank didn't know what taunt was, the shaman left to / afk even before the battle began, the BL surrendered at the moment when only 10 players remained in the raid, five players poured out after the start of the battle, another 6 went offline in the middle of the battle, the heal could not escape from the AoE zone, as well as half of the raid, as a result of which he ran out of mana after 1 minute of combat.

    In general, this is not a raid, but sometimes the complexity is not inferior to the mythical one.

    The first thing you need to decide on is what role you want to play in the raid - to keep a boss or a group of monsters (tank) on yourself, heal the raid (heal), or inflict damage (DD). You should not approach this lightly, your position and tasks in the raid will depend on it.

    Many mistakenly assume that DD is required much less than other classes, and the female half often thinks that from healers. So this is absolutely not the case - the duration of the battle depends on the DD, the survival rate depends on the healers, and the maximum amount of battle time depends on the tanks.

    In other words, the more damage the raid does, the faster the boss dies, the better you heal, the more you can take DD on the boss, the longer the tank can hold the boss without a heal and live more strong boss abilities, the more time the healer has remains to heal the raid, and the DD has more time to kill the boss.

    The second is your class and spec. The class often depends on the hit on one or another boss. In some guilds, there is an enumeration of classes and specs, in others there is a deficit. It is also worth noting that from patch to patch, some classes become stronger than others, respectively, their chances of getting into the raid will be higher.

    If with tanks and heals everything is more or less simple (in the realities of WoD), tanks have their own tasks, healers have their own, then DD has a division into physical damage and magic, ranged (RDD) and melee (MDD) fighters. RDDs are taken much more readily and more than MDDs, it is easier with them on many bosses.

    That is, if you choose a mage class and try to join a guild where there are already 5 pieces of raiding mages, you will most likely be denied, but good guilds ... well, the postscript that they are always looking for all classes and specs, are ready to take for the test etc. - this is not written for you (not yet for you). If you are not able to understand this, then you will understand over time and there is no need to worry about this.

    Of course, you shouldn't limit yourself to one spec. If you, for example, are a paladin of the Retribution branch, have chosen the role of MDD, then most likely there is only one way. Whether it's shamans or druids, they have specializations in both RDD and DMD. That is, of course, you can be a MDD shaman (enkh) and raid in this specialization, and if necessary, depending on the composition or the boss, go to the RDD (elem) specialization - this is convenient, but you will have to learn to play in both specializations, as well as to get things for them.

    You should still think about playing in two specs, so that on occasion you can adjust to the raid. The situation with the robbers is a little worse. Three specializations, and all of them are MDD, but this also makes life easier for them, on some bosses it is better to be in the "Elimination" branch, on others - in "Stealth".


    The third stage is faction and race. Depending on the race, you can get additional bonuses, which may push you forward a little. It is also worth not forgetting that not all races can be paladins or warlocks. Each race can only choose from a specific set of classes. For example, you cannot create a warlock tauren, or a paladin pandaren, or a bard pelegen (neither such a race nor a class exists in the game).

    Decided on a role, race, class and spec? Great, now your actions will be aimed at obtaining equipment with which you will be allowed to go into the raid. In the realities of WoD, in order to comfortably pass a raid of a normal level of difficulty, you need to acquire things that would raise the level of equipment you are wearing to level 630+.

    You can get equipment of 630-636 level in dungeons for five players on the heroic level. You can also buy items of level 630+ at the auction, but it will cost you a pretty penny. As soon as the "Raid Finder" button becomes available, I advise you to go there (once a week) to try a chance to get equipment of level 640-646.

    There are also world bosses (so far there are only three), which gather 40+ people and, as a rule, they take everyone there (even if you are a level 100 leprechaun with a level of 600 things). From them you can try your luck to knock out items of level much higher than 630. There are also ways to get equipment by doing PvP, sending your companions in the garrison on tasks, also with a small chance to knock out monsters or get them out of the scrap.

    After obtaining equipment, you should not storm raids with a flag in your hands. Will not work. You will need to read PvE guides for your class and spec. Understand what your ability rotation is, what abilities there are that can help you survive or help your comrades, find out the priorities of the characteristics for your class and spec.

    You may want to go through a couple more dungeons to replace a few things, make the opening of the century - glyphs, find out the best enchantments and stones for equipment, as well as what food, flask and sweat is right for you. Sometimes from the guides you can also find out bis-equipment for your class and spec, bis (bis-boots, bis-bib, etc.) - this is the best equipment that, roughly speaking, all representatives who have chosen the same want to wear class and spec, because it is she who gives the best characteristics among other things in the same slot for you.

    Picked up the level of things, enchanted objects, inserted stones, inserted symbols, spread talents, did you recognize your rotation? Now your path lies in the garrison, to the nearest dummy with the installed Recount or Scada add-on.

    In the garrison, you can find special dummies for tanks, healers and DDs. Try to practice on them until your performance becomes better, more stable, hone the knowledge gained. Then you can go to hone them in the test rooms, and try to take at least gold.

    Further, you can hone your skills again in the dungeons for five players and the "Raid Finder". When you get used to your rotation of DD or heal, learn to hit defensive abilities in time, run out of AoE zones. Have you figured out that a flask is a drink that increases your stats by an hour, and sweat is such a thing that is better to drink 1-2 seconds before the start of the battle (and drink the second time during the battle)? Then you can proceed to the next step.

    The next step is to find guilds for you. You can start looking for a guild on WoW Progress, you just need to select your server, then watch the progress of all guilds in descending order until you find a guild with progress that suits you (Crazyboys 1/7 normal, we are looking for everyone to master, requirements to have a computer and a paid subscription), you should not aim at guilds with progress in mythical difficulty levels, pay attention to guilds that master the normal and the beginning of the heroic difficulty level.

    In these guilds, as a rule, newcomers will feel more comfortable, they will always be told what to do there, they will help to catch fish on the weekend and even share a flask. While in more advanced guilds, you most likely will not even be able to pass the entry stage, and words like "What to do here?" will be perceived as an insult.


    As a rule, admission to guilds that have not the best progress is carried out not through websites, through filling out questionnaires, but through a small interview within the game.

    It is also worth noting that not all guilds will go to raids when you want to. Guilds have their own schedule, let's say every Wednesday and Thursday from 22:00 to 01:00 Moscow time, they go to raid dungeons, rest the rest of the time. Those. when choosing, pay attention to the guild's RT, it may simply not suit you.

    Do you have a guild? So it's time to learn about the methods of communication during the raid, as a rule, Ventrilo, RaidCall, Mamble, TimeSpeak and sometimes others use voice communication. Download, install, enter the desired coordinates, test that you can all hear and hear you well.

    Find out the loot distribution system in the raid, so that later there would be no unnecessary questions.

    Next, you should take the time and learn the tactics for the bosses. They, like guides, can be found on the Internet. Find out what the representatives of your role are playing on the boss, what you should be afraid of, how to act, who after two minutes of the battle call a goat, at what moment you need to open the window and scream loudly at 3 o'clock in the morning "Liiyrooy ..." so that the neighbors from below, above, on the right and on the left rattled on your walls. You can also search for a video with killing bosses to make it all clearer, and if you're lucky, then on behalf of not only the person playing your role, but also having the same class and spec.

    Have you learned the tactics? You can practice in the "Raid Finder". Well, if you've already practiced, it's time to start customizing your interface, if you haven't done this before. You can start with this article


    Purchase food, flasks and sweats in advance. As a rule, raids last from 3 to 4 hours, so for each raid have at least 5 flasks, a stack of food and 2 stacks of pots with you. You will refresh the buff from the flask every hour, from food after every death (or every hour), and use the sweats before each start of the battle and one during the battle. In 3-4 hours, guilds usually manage to make no more than 20-30 pools, so everything should be enough.

    What should you try to understand before a raid? Usually, players do not understand anything and do not even try to find out, and rush there with the flag already burning and drums between their legs, which can make the process of killing bosses delayed:

    Raid is not a group of 5 or more people who have gathered to chat in a voice chat and discuss when they go to jam the beer.

    The raid is not controlled by you (and so wanted), but by the raid leader (RL), who can exclude or accept people in the raid, distribute promotions, hang stamps and perform other actions.

    Raid Leader Assistants, Main Tanks and Gunners are auxiliary positions in the raid. They are appointed by the raid leader and have a more limited range of options. Your range of possibilities is even more limited: ask to remind something, ask to explain something by class or spec, listen attentively to the RL (again, carefully, and not listening to RL in Vkontakte), be silent.

    The raid can be normal in complexity (from 10 to 30 people) or heroic (from 10 to 30 people), as well as mythical, designed for 20 people. The raid cannot be legendary or 100 people.

    Find out in advance what words such as wipe, res, BL, CD, trash, roll, unroll, off-spec, main-spec, RF, chemistry, main-tank, off-tank, taunt, agro, ax, wagon, steam locomotive mean , slak, summon, sum. Class names together with specs (ale, muti, retrick, fire, enkh, owl, cat, etc.) and without (pal, sham, hunt, var, horns, etc.), names of buffs (fist, helmet , paw, inta, etc.), pull, napull, void-zone, heal, damage, enrage, loot, save, stone, urn, etc.

    It doesn't matter what role you choose. First of all, you are required not to have high performance, but to do everything correctly in terms of tactics - not to stand where it is not necessary, to clamp down on defensive abilities when necessary, not to hit everything (hit only what you said), run away when necessary and where necessary , do certain actions that were discussed in advance, etc. Do not think that if you break out at the beginning of the fight on the damage done and then die after a couple of minutes, you will be praised for it.

    It is worth delving into your abilities, suddenly you find useful abilities for the raid, and instead of pressing the hit button, you will throw a save on an ally who is about to die - 2 live damage dealers are better than one, and besides, the same actions are appreciated often more.

    Collected in one place all the information about dungeons and raids of Battle for Azeroth: achievements, transmogrification, equipment, Mythic +, pets and other details.

    New additions to the Battle for Azeroth dungeons

    Battle for Azeroth Dungeon Entry Coordinates

    Dungeon

    Coordinates

    Waycrest Manor


    Dungeon World Quests

    The Legion World Quest system also affects dungeon quests.

    Completing these world quests can earn the player Azerite, gear, and reputation (depending on the location of the dungeon). These tasks can be completed on any difficulty level, with the exception of Mythic +.


    Achievements

    For each dungeon there are achievements for the passage itself at different levels of difficulty and an achievement for the passage of the guild composition on the Mythic difficulty. Unique achievements are included in the meta-achievement Glory of the War Hero.

    Dungeon

    Attainment

    Requirements

    Waycrest Manor Alchemists joke Destroy three Death-Touched Slavers with a single bolt of Alchemical Fire, then defeat Gorak Tul at Waycrest Manor on Mythic difficulty
    Loss of profession Find and defeat the enemies listed in the achievement at Waycrest Manor and Siege of Boralus on Mythic difficulty.
    Run like your clothes are on fire Defeat the Animated Goliath at Waycrest Manor before he accumulates 12 Soul Harvest effects on Mythic difficulty.
    Free port Who will come with Zhivets ... Bring Zhivtsov his Favorite Treat in Freehold on Mythic difficulty.
    Handsome's Wealth Defeat Handsome Harlan after destroying three treasure chests in Freehold on Mythic difficulty.
    Full first r-ed! Defeat Sky Captain Kragg after summoning and defeating Scout in Freehold on Mythic difficulty.
    Underrot It's not up to damage now Defeat Elder Leaxa without any party members being corrupted by G'huun's corruption in the Underrot on Mythic difficulty.
    Controversial survival Defeat the Unleashed Monster in The Underrot on Mythic difficulty without killing any Decaying Spores.
    Angry guy Defeat Musashitaki and then Sporecaster Zanchu in The Underrot on Mythic difficulty.
    Tol Dagor Our stop Defeat Overseer Korgi in Tol Dagor on Mythic difficulty after all party members are simultaneously stunned by a Heart-Stopping Poison.
    Not a single keg was harmed Defeat Knight-Captain Valiri in Tol Dagor on Mythic difficulty without allowing a barrel of explosives to explode.
    Shrine of the Storm

    We'll take a look at the dungeons and raids of the new World of Warcraft: Battle for Azeroth (BfA) add-on on this page.

    New dungeons (insts) in the battle for Azeroth

    A total of 10 new instances await us in the Battle for Azeroth. Some of them are available only to a certain faction during the leveling phase, and only at level 120 you can visit all the dungeons.

    Dungeons on Kul Tiras are available during leveling only for Alliance players, on Zandalar only for Horde. After reaching the maximum level, you can visit all dungeons at all difficulty levels. Please note that Siege of Bolarus and Tomb of the Kings are only available on Mythic difficulty, not Normal and Heroic.

    This article and its expansion is entirely up to the visitors. The more you share it (buttons at the bottom of the article), the harder we will be to update it. If you find any inaccuracies, suggestions or errors, do not hesitate to write about it in the comments.

    Dungeon loot

    Loot in insts, as usual, is different. The higher the rank of the dungeon, the better your loot will be. The exception is Azerite items.

    • Normal - Item Level 310+
    • Heroic - Item Level 325+
    • Mythic - Item Level 340+
    • Mythic + - Item Level 345+

    Dungeons on Kul Tiras

    Free Harbor (from level 110) - The Free Port in Tiragarde Sound is full of thieves, bandits and other rather dubious inhabitants of the underworld.
    Waycrest Manor (from level 110) - Drustvar was the ancestral home of one of the most powerful families in Kul Tiras, but it's a dark secret.
    Shrine of Storms (level 110+) - The Tides bless newly built ships in Storm Valley before embarking on their first ocean voyage. But meanwhile, something bad has taken its place.
    Tol Dagor (from level 115) is a large prison island located near Kul Tiras and operated by the Ashenwind Company.
    Siege of Boralus (level 120 and above). The Ashwind company has attacked the city, and we must make sure that there is no confusion and chaos in them. Dungeons must be unlocked, "Respect" reputation is required in the War Campaign faction.


    Dungeons on Zandalar

    Atal'Dazar (Level 110+) - The Atal'Dazar Dungeon is located on the slopes of Zuldazar and the resting place of the Zandalari kings, as well as in the home of the Troll sect, which performs dark rituals.
    Temple of Sethraliss (from level 110) - It is a sacred place for the Sethrak serpent people. Therefore, we can look forward to some rituals here.
    Underrot (level 110) - The dungeon in Nazmir is one of the main sources of corruption in Zandalar.
    Goldmine (from level 115) - Back to Kezan! The goblins heard of Azerite early and dug deep into the land of Azeroth for more.
    Tomb of the Kings (from level 120). This dungeon, as the name suggests, is the resting place of long-departed kings and is located in Atal'Dazar. Instances must be unlocked, a respectful reputation in the war campaign faction is required.

    New Raids and Queen Azshara

    Also, new raids should not be missed, Uldir will be the first raid in Battle for Azeroth, with a total of 8 bosses. Thematically, these are titans and old gods.

    Of course, more raids will be released in the course of the new updates. It has already been confirmed that we will meet with Queen Azshara. How exactly this happens and what awaits us is still unknown.

    However, the Uldir raid is not directly available with release, after which you will find an official timetable that will show you when it opens.

    • September 5: Normal and Heroic
    • September 12: Mythic and LFR Part 1 (Quarantine Rooms: Talok, Mother and Zek'voz)
    • September 26: Part 2 LFR (Blood Descent: Decaying Devourer, Vectis and Zul)
    • October 10: LFR Part 3 (Heart of Corruption: Mifrax Dissolver and G'uun)

    In Patch 4.3, we're introducing a new Raid Finder to players. We've covered it before, of course, but before we plunge into one of the most epic battles in Azeroth's history, we'd like to give you a better understanding of what this system has to offer.

    Q. Who is the Raid Finder for?
    ABOUT.
    Basically, this system is designed for players who do not participate in raids regularly yet. For example, some players were previously unable to constantly raid due to the raid schedule, time constraints they can spend on the game, lack of a played raid squad, or simply because of insufficient development of new raid content. They might also want to get familiar with World of Warcraft's raids and storyline without being able to spend the extra time required by raiding guilds. The Raid Finder will also allow players to dress up their additional characters without having to worry about blocking raids.

    Q. How many people will the Raid Finder group be? Why?
    ABOUT.
    The Raid Finder will form raid groups of 25 participants. This will reduce the chance of failure if any of the players make a mistake. The requirements for novice raiders in groups assembled using this system should not be too high, because the task of such raids is to give players the opportunity to enjoy the game.

    Q. What difficulty level is used for these raids?
    ABOUT.
    Players taking part in Raid Finder raids can expect difficulty similar to the Baradin Fortress raid.

    Q. Are there any item or character level restrictions for these raids?
    ABOUT.
    Yes. The character must be level 85 and the minimum item level required is 372.

    Q. What loot and items await me in these raids?
    ABOUT.
    The items you can get in the Raid Finder raid are of a lower tier compared to those available in the Normal difficulty raids. The weapon can only be obtained after defeating Deathwing himself.

    Q. How is production distributed?
    ABOUT.
    For all raids organized using the Raid Finder system, loot distribution is organized on a need-to-know basis. Unlike the groups collected using the dungeon finder, the current role of the player will be taken into account here; players who qualify for items that match their primary role will receive priority. You can read more about the distribution of loot in these raids. In addition, you can only participate in the distribution of loot from a specific boss once a week.

    Q. How do I use the Raid Finder?
    ABOUT.
    To access the Raid Finder, click the Raid button in the bottom menu bar of the Standard User Interface.

    Q. How is the composition for the raid selected? Can I invite my friends to such a raid?
    ABOUT.
    The raid is assembled from players who have used the raid finder system. Each raid group will include two tanks, six healers and seventeen fighters. When collecting a raid, the system will also try to balance the set of participants with different types of armor, which should ultimately help to get a balanced group of melee and ranged fighters. The raid leader and other participants will not be able to invite anyone else, however, players can, if they wish, queue up in the raid finder system as part of an existing group or raid.

    Q. What raid dungeons will be available in the Raid Finder?
    ABOUT.
    The raid "Dragon Soul" will be available in the raid finder; thus it will be split into two wings. The first wing will become available immediately after the release of Update 4.3. After another week, the wing will become available, which will contain Deathwing.

    Q. Why won't the old raid dungeons be available in the Raid Finder?
    ABOUT.
    This system is designed to familiarize players with the current level of raid content and help them equip. Perhaps in the future, this system will be extended to other raid dungeons.

    Q. Will it be possible to get any in-game currency in such raids?
    ABOUT.
    Raids generated by the Raid Finder will allow players to earn up to 500 Valor Points per week (250 per wing).

    Q. How often can I use the Raid Finder?
    ABOUT.
    You will be able to participate in the distribution of loot from each specific boss of the Dragon Soul raid only once a week. Since dungeon saving is not used for these raids, you can skip any boss - this will not prevent you from trying your hand at combat against him in the next raid.

    IN.Is Battle.net Friends supported in Raid Finder?

    ABOUT.In Patch 4.3, you can invite your Battle.net friends to a group and join the Dragon Soul raid queue together using the Raid Finder. However, you cannot raid with Battle.net friends from different game worlds until you queue up using the Raid Finder. Over time, maybe we will introduce such a possibility.