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  • Hearthstone: Heroes of Warcraft - Hidden Laboratory. Blackrock Pass (Hearthstone) Normal Difficulty Nefarian Deck

    Hearthstone: Heroes of Warcraft - Hidden Laboratory. Blackrock Pass (Hearthstone) Normal Difficulty Nefarian Deck

    Consists of 17 bosses, each of which turns out to be a very dangerous enemy in Heroic Difficulty. GmbH is in a hurry to help: we will tell you which decks will help you cope with them. Note that because of the notorious "randomness", even with the most expensive legendary cards, each boss can take a lot of attempts; the approximate travel time for one wing will be from an hour to two. Go!

    First Wing - Blackrock Depths

    "Gloomy glutton"

    Heroic difficulty Koren Khudovar at the beginning of each of his turns, draws and places three random creatures on the table (two from his deck, one from yours). The tactics against him are simple: you need to build a deck so that it contains only the most powerful minions from your collection, and without the class abilities " battle cry»(They do not work when laying out a card directly from the deck). Also, do not forget about cheap spells that will help to cope with the overcoming forces of the opponent - for example, about the druidic " Close to nature". After that, it only takes a little luck. And if Koren, on the very first move, draws two “ Power tank”, It will be easier to start the battle again.

    Dark Iron Arena

    Heroic difficulty Judge Grimstone owns stronger cards, starts the match with four mana crystals and calls for help for free every turn " Dark Iron Spectator"- creature 1/1 with" provocation". It can be defeated relatively easily by a mage who specializes in surviving and freezing enemy minions. One of the most important cards will be “ Mental technician", Which will help you drag a couple of powerful enemy creatures to your side (if you're lucky). I must say that the luck factor plays a more important role here than in the first battle, and you will probably have to play against Grimmein more than once or twice.

    On the left is the optimal deck for winning the Black Iron Arena, on the right is a deck made up almost entirely of base cards ("Mental Technician", alas, is extremely necessary - you will have to spend 200 units of dust to create it). In both cases, a magician is used - a very strong class, which in this battle shows all its power.

    (click on the dotted line)

    Emperor Thaurissan

    Expectedly the most difficult and "random" boss of the first three. Heroic: Thaurissan's Wife Moira Bronzebeard has characteristics of 3/1 and can die from any spit in his direction; while the emperor himself uses cards like “ Abominations», « Death bite"And" Unstable Ghoul". It will not work to close off enemy attacks with cards with "provocation" - then Moira will attack them, and after her death the emperor will kill you with his hero ability (30 damage for two mana (!), Available only if Thaurissan's wife died). We'll have to cheat! The most important card in this battle will be “ Mad Alchemist", With the help of which Moira's characteristics must be swapped already on the second turn - it will be somehow possible to keep her alive with 1/3 characteristics. If the "Mad Alchemist" did not come to your hand on the first or second turn, it is better to start over. Naturally, to heal Moira, you will have to use a priest in this battle - it is much more difficult to defeat Thaurissan with other classes. You will also need a lot of cards to heal yourself, destroy enemy creatures, and - of course! - two "Silences"so that "Abominations" and Volatile Ghouls did not cause damage upon death to all creatures on the field.

    On the left is the optimal deck for defeating Thaurissan, on the right is a deck made up almost entirely of base cards (you simply cannot do without two copies of The Mad Alchemist). Note that in the first case, the combo from " Inner fire"And" Divine spirit"- with a successful combination of circumstances, it will help you win quickly and beautifully.

    (click on the dotted line)

    Second wing - Molten Core

    Garr

    Heroic difficulty Garr has 45 health points and starts the battle with seven 0/5 minions " Firestone”, But upon death, they deal three damage at once for each similar minion that died during the current turn. Yes, this means that if they all explode at once, then your hero will receive 147 damage - only Jaina's secret called “ Ice block". But there is no point in playing as a magician - it is much easier to pacify an elemental with a priest. This will be especially helpful " Circle of healing», « Dumbness», « Light of the Naaru», « Cleric of Northshire"And" Mass dispersal"(!). The best start is that on the first turn you place the "Cleric" on the table, and on the second you play the "Circle of Healing" and get a full hand of cards, which will make the further part of the battle a matter of technique.

    On the left is the optimal deck to defeat Garr, on the right is a deck made up almost entirely of free cards.

    (click on the dotted line)

    Baron Geddon

    A desperately difficult and incredibly random boss - much more difficult than any other in the first two wings " Black Mountain". Heroic difficulty Geddon has 50 units of health and 50 units of armor, and every time you could not spend all your mana on your turn, he will inflict 10 units of damage on your hero with the ability " Ignite mana". Also adds complexity to the already bullying boss " Living bomb"- if you cannot get rid of this debuff on your minion (you can somehow kill it, you can silence it) until the next boss turn, then it will explode and inflict the same 10 units of damage on all your creatures and hero.

    In general, it will be tight. Most likely, you will spend at least an hour on Geddon, and each move will be torture. You will have to carefully weigh your chances (will you be able to spend all the mana if ..?) And take ineffective steps (for example, kill your own minions with your cards - just so as not to die by pressing the "End turn" button).

    You need to play as a warlock - only he can get enough cards from his deck in a battle to somehow cope with Ignite Mana. More precisely, you will have to play a warlock with a deck filled with demons, since they all complement each other very well, and their cost varies from 1 unit of mana to 9. And yes, it is very necessary " Alexstrasza"(Well, at least it is generally allowed to be used here) - a one-time decrease in Geddon's health from 50 to 15 points will help very much.

    On the left is the optimal deck for defeating Geddon, on the right is a deck made entirely of free cards.

    (click on the dotted line)

    Majordomo Executus / Ragnaros the Firelord

    A surprisingly easy boss if you know what you're doing and are even a little lucky. The battle consists of two phases: the first must be won Majordomo Executus (30 units of health, 15 units of armor, for 2 units of mana it can summon unremarkable creatures with characteristics 3/3), and in the second - after the death of Executus - Ragnaros (30 units of health, 30 units of armor, for 2 mana twice (!) Deals 8 damage to a random enemy character).

    The main snag of the boss is that he uses a lot of cards " Fire giant"- there are at least six of them in his deck. You just need to play, knowing that you cannot lower the health level of Executus and Ragnaros below 20 points so that they do not flood the table with these same giants.

    The paladin is ideal for this boss - this class easily fills its half of the playing field with small but numerous creatures, and is capable of dealing unexpectedly large amounts of damage in one move. The main cards here - " Call to battle», « Seal of kings», « Blessing of power», « Emperor Thaurissan», « Kel'Thuzad"And, of course," Tyrion Fordring».

    On the left is the optimal deck for defeating Executus and Ragnaros, on the right is a deck made up entirely of free cards.

    (click on the dotted line)

    Third wing - "Black Mountain Peak"

    Chief Omokk

    The first boss of the third wing of "Blackrock" was pretty easy. On Heroic Difficulty, his ability destroys a random enemy creature and is automatically applied at the start of each turn. It is easy to counteract such simple mechanics - use a lot of small creatures, the loss of which will not be a tragedy. The best class for defeating this boss is the paladin, who is greatly helped by the cards " Call to battle"(Summons three minions with the characteristics of 1/1 to your side of the field) and" Divine grace"(It will help you not to be left without cards in your hand, because you will have to play them all at once). You can hardly pay attention to the creatures of Omokka, attack the boss himself from the first moves.

    On the left is the optimal deck to defeat Omokk. On the right is a deck made up almost entirely of free cards (three cards are taken from Curse of Naxxramas, and you should already have them - there is no point in buying Blackrock Mountain first).

    (click on the dotted line)

    General Drakissat

    Another furiously difficult boss, to defeat which you will have to replay the battle more than once and hope that the necessary cards will come into your hand. His passive ability " Gaze»Makes the cost of all creatures and spells equal to 1 unit of mana, but at the same time limits you to one card played per turn. In normal mode Drakissat plays by the rules and is also limited to one card, but in heroic mode it receives 2 units of mana at its disposal. Moreover, his deck consists almost entirely of powerful spells to kill your creatures and legendary minions. In general, you will have to compose your deck so that each card in it is as weighty as possible and, in theory, capable of carrying two or even three enemy cards into the grave of cards. We recommend using the paladin again - his " Tyrion Fordring"And" Tooth"Are very good in this fight. The best start of the battle will be “ Alexstrasza"- so Drakissat will immediately drop from 50 units of health to 15 units. After her, it would be nice to play “ Sylvanas Windrunner" or " Cal "Tuzada».

    On the left is the optimal deck to defeat Drakissat. On the right is a deck made entirely of free cards.

    (click on the dotted line)

    Rand Blackhand

    Slightly less challenging than Drakissat, but still a pretty formidable final boss of the wing. Blackhand's ability changes after each use, and in heroic mode can summon a) three 2/2 dragons; b) two 2/2 orcs with the ability " Defender"; c) one 5/4 draconid; d) 8/8 dragon. This allows Blackhand to seize control of the field from the very first moves, and you will have to defend yourself in all ways until the very end of the battle. There is a good hunter here - his " Explosion trap"In combination with" Mad scientist"Will significantly thin the ranks of the enemy's creatures, and powerful" Take command"And" Pull the dogs"Will allow you to have time to kill Blackhand before he kills you. Replaying the battle, however, will still take a long time.

    On the left is the optimal deck for defeating Blackhand. On the right is a deck made entirely of free cards.

    (click on the dotted line)

    The fourth wing - "Lair of the Blackwing"

    Razordeath

    The first boss of the penultimate wing " Black Mountain”Turned out to be a weakling even in heroic mode. Yes, here he starts the fight with " Corrupted Egg»0/3 in its own half of the field, and a dragon with characteristics 7/7 hatches from such an egg. But almost any fast deck can calmly take over the field and deal with these eggs every move. In general, use a regular Warlock with its inexpensive " zoo”, And no problems should arise.

    On the left is the optimal deck for defeating Razordeath. On the right is a deck made entirely of free cards.

    (click on the dotted line)

    Valestrasz

    Valestrasz in Heroic Difficulty, each turn forces both heroes to draw three cards from the deck and gains an additional mana crystal. It’s easy to calculate that without treatment and additional tricks, by the turn of the tenth you will be dead by default. You have to be cunning and use a special version of the so-called mill-druid, which specializes in burning your opponent's cards and quickly playing a bunch of cards from your hand. They will help a lot " Close to nature», « Wild growth"And" Gift of nature", And you must make the final dash with a double" Wild roar"And numerous small minions that were prepared in advance. Keep in mind that the fight is not easy, and you will have to replay it several times, at least due to bad luck with the starting hand.

    On the left is the optimal deck for defeating Vaelastrasz. On the right is a deck made entirely of free cards.

    (click on the dotted line)

    Chromaggus

    In Heroic Difficulty Maps Chromaggus, with which he stuffs your hand every turn, cost 3 mana and are stronger - for example, heal him every turn for 6 points of health. But dealing with him is quite simple if you use the druid deck presented below. If you're lucky, Chromaggus will run out of cards very quickly, and the spells with which he filled your hand will not help him in any way, but your creatures (for example, "Twilight Dragon") will only benefit from them. Very beneficial in this battle is the combination of "Kel" Tuzad "and" Sylvanas Windrunner "- with their help you can easily establish control over the field, and the path to victory will be paved with a reliable one.

    On the left is the optimal deck for defeating Chromaggus. On the right is a deck made up almost entirely of free cards.

    (click on the dotted line)

    Lord Victor Nefarius

    A frighteningly difficult boss at first glance. Heroic difficulty Nefarian gets 30 units of health and 50 units of armor, and also from the second turn has 10 units of mana and simply throws you powerful creatures. Besides, Ragnaros will help you in this battle only once, by adding one of his free cards to your hand on the third turn, after which Nefarian will tartly note that in Heroic difficulty "it will not work." In general, you can't rely on Ragnaros here, you have to dodge yourself. Dodging with some luck can be quite easy if you use another option (only much slower) mill-druid. Your task in this battle is to make sure that Nefarian's best cards are burned, leaving only useless class spells like “ Bite". You must live until the middle of the game with " Insights», « Doom messengers"And" Mental technique", And then use heavy artillery in the form of" Volcanic Ancient», « Malorna"And" Chromaggus».

    On the left is the optimal deck for defeating Nefarius. On the right is a deck made up almost entirely of free cards.

    (click on the dotted line)

    Fifth wing - "Secret Laboratory"

    Protective system "Omnitron"

    In heroic mode, the Omnitron has 30 health and 15 armor, and its hero power summons robots much faster - on the first, second, fourth and sixth turns. The first robot gives you and your opponent 2 spell power, the second at the start of each turn " Omnitron»Deals 1 unit of damage to all creatures, the third makes all spells cheaper by 3 units of mana, and the second deals 2 units of damage for each card played. We are interested in the third robot - “ Electron". The best deck in this fight is the deck of the magician, who freezes opponents and survives exactly until the moment when he puts it on the table. Archmage Antonidas" from " The sorcerer's apprentice"And in one move throws the boss free" Fireballs". A little luck will come in handy, but the victory should come on the first or second attempt.

    On the left is the optimal deck for defeating the Omnitron, on the right is a deck made entirely of free cards.

    (click on the dotted line)

    Maloriak

    Hardest Wing Boss. Maloriak can already on the first turn summon three "Aberrations" with characteristics 3/3 (in heroic mode, he not only swaps the health and attack indicators of all creatures, but also improves his minions by + 2 / + 2) and the ability " Dash". If he did this, it will be easier to surrender and start over - continuing the battle with 21 health units already on the second turn will be insanely difficult. An excellent deck against Maloriac is the Rogue deck - his " Backstab», « Daze"And" Gutting"Will allow you to somehow remove enemy creatures from the table, and" Sprint»Will save you when you inevitably run out of cards. The main "work" will be done by " Fire giants"In combination with" Intercessor sin dorai". In addition, Maloriak uses secrets that will be great to play against. The mystics of Kezan". It can take a lot of attempts to kill this boss, but do not despair - it will be easier further.

    On the left is the optimal deck for defeating Maloriak, on the right is a deck made up almost entirely of free cards.

    (click on the dotted line)

    Atramed

    The difficulty of this boss lies in the fact that it is impossible to get the "Acid Ooze" out of the deck at the right time, you have to rely on luck. In Heroic Difficulty, you are not given any special cards to destroy weapons Atrameda, which gains +1 Attack after every card you play, so you have to play very carefully. Your best bet is to try to deal with it with a synergy-based priest deck. " Power Words: Shield», « Divine spirit», « Velen's Chosen One"And" Inner fire". Take your time to play all the cards in a row, get ready for the pivotal turn of the battle when you have played all of the above and immediately after that destroy Atramed's weapon. Until then, defend yourself with powerful creatures with the ability " Provocation» — « Lords of Death», « Shield-bearer Sen 'Jin"And" Slime Belcher».

    On the left is the optimal deck for defeating Atramed, on the right is a deck made up almost entirely of free cards.

    (click on the dotted line)

    Nefarian

    Heroic difficulty Nefarian gets 30 units of health and 30 units of armor, and when the player copes with his armor, calls instead of himself Onyxia with 30 points of health and begins to inflict gradually increasing damage every turn. We don't want to have any business with Onyxia and her clawed paws, so we use a priest deck with the same synergy as in the case of Atramed. The best scenario is that you somehow survive until turn 8 with a couple of creatures on the table (you just have to be one of them, and then lay out “ Cal "Tuzada", And then wait for combo cards to come into your hand. The wait may take a long time, but in the end, Nefarian will die from just one hit, and at the same time you will be able to celebrate the victory over all the heroic bosses " Black Mountain"And admire the new back for your cards. Congratulations!

    On the left is the optimal deck to defeat Nefarian, on the right is a deck made up almost entirely of free cards.

    (click on the dotted line)

    So only the last wing of the Black Mountain adventure - the Secret Laboratory - remained not passed. In retrospect, many may argue that there is little to surprise them now. However, do not rush to become cynics! The next 4 bosses will be waiting for you in this part of the adventure, and these four types can unpleasantly surprise anyone.

    Omnitron system

    And to meet you in the Secret Laboratory with open arms there will be not one type, but several robots at once. The Omnitron System hero powers - Charotron Activation, Toxitron Activation, Electron Activation, Magmatron Activation and Activation! - will be used in the same order as they are given here. The cost of the initial System ability - Activating Charotron - is 2 mana crystals, but each subsequent power of the boss's hero will cost two more mana, that is, Toxitron will be summoned on the fourth turn, Electron - on the sixth, Magmatron - on the eighth. The only exception here is the Activation ability! - this ability will always cost 4 units of mana and will allow the boss to summon a random throne on the battlefield.

    The unique cards of the Omnitron 6 are those that are summoned with the help of its hero power (Charotron, Toxitron, Electron and Magmatron), as well as Magmar and Reload.

    Deck System "Omnitron"

    • Arcane Missiles х1
    • Fire cannon х2
    • Iron sensei x2
    • Earth Shock x2
    • Ancient Healer x2
    • Arcane Golem х2
    • Miracle zeroer X-21 х2
    • Clockwork Gnome х2
    • Gear Master x2
    • Dragon Mechanic х2
    • Mechano amplifier х2
    • Mechanic assembler х2
    • Microbot х2
    • Gnome Technician x2
    • Reload x2
    • Magmar x1

    Strategy of the game against the Omnitron System

    In normal game mode, the confrontation with the Omnitron is built around the thrones it summons. Since their passive abilities apply to both players, try to make the most of them. So, given that Charotron gives a good bonus to spells, include the maximum number of them in your deck. In this regard, the Mage and Rogue classes will be most suitable in the confrontation with the first boss of the last wing of the Blackrock adventure.

    There are no other features in the game with this boss - make profitable exchanges, destroy his creatures with the help of your spell removal, and you can easily defeat him.

    Basic Deck Mage vs. Omnitron System

    Cheap Shaman Deck vs. Omnitron System

    Reward

    Two copies of the Volcanic Dragon card - this will be your reward after passing the first boss of the Secret Laboratory.

    Maloriak

    The second boss of the Secret Laboratory is Maloriak. The strength of his hero - Alchemist - swaps the attack / defense indicators of all played creatures in places. Moreover, this ability is passive and always affects both the creatures of the boss himself and his opponent.

    Maloriac has only one unique card - Aberration Release! - Summons three Aberrations with the dash ability on the battlefield.

    Maloriac deck

    • Anti-magic х2
    • Splitting x2
    • Manazmey x2
    • Transformation x2
    • Drain life х2
    • Merciless Blast х2
    • Void Demon x2
    • Acid Ooze x2
    • Mad Alchemist х2
    • Dragonkin Crusher х2
    • Faceless manipulator х2
    • Carnivorous Ghoul х2
    • Mad Scientist х2
    • Slime Belcher x2
    • Liberation of aberrations! x2

    Strategy against Maloriac

    The confrontation with Maloriak will be reminiscent of playing with another boss of Naxxramas' adventure, Thaddius. Therefore, you can follow the same strategy: play a large number of cheap creatures with high health. It would also be nice to include a couple of copies of the Nerubian Egg card in the deck - a 4/4 creature for two mana is not bad at all, isn't it? In addition, you can use a trick: By playing the Leader of Dire Wolves or Hero of Stormwind, you will either restore the lost attack indicators of the summoned creatures, or increase these indicators even more.

    It should be noted that there are a large number of secrets in the Maloriac deck, so it is advisable to have cards such as Lighting Rocket and Kezan's Mystic in your deck, which will help you painlessly remove these secrets. In addition, the boss deck is based on the use of a large number of spells, so if you play as a Mage, try to include Anti-Magic in your deck, and also use those creatures that cannot be the target of the spells and powers of the Hero Faerie Dragon, Phantom Knight.

    Refrain from choosing the Shaman class when confronting Maloriak - 3/4 of your totems will be destroyed immediately after they appear.

    Hunter vs Maloriak base deck

    Warlock vs. Maloriak Deck

    Reward

    Two copies of the standard Blackwing Slayer card will be your reward for defeating the second boss of the Secret Laboratory in normal gameplay.

    Atramed

    Atramed is the penultimate step on the way to complete the Black Mountain adventure. The power of his hero is Echolocation

    Equips the boss with the Dragon's Teeth weapon. At first glance, this weapon may seem rather weak, especially since you will be given three copies of the Rolling Gong card, with which it will not be difficult to deal with the gun, but this is far from the case. It will cost almost nothing to upgrade Atramedes' weapons - just one mana crystal, while Dragon's Teeth will increase its attack rate in proportion to your played cards.

    Atramed has two unique cards - Magmar and Wave Breath.

    Deck of Atramed

    • Dragon's breath х2
    • Holy Vigil x2
    • Twilight Whelpling x2
    • Azure Dragon x2
    • Mad Alchemist х2
    • Blackwing Technician x2
    • Dark Iron Dwarf x2
    • Dragonkin Crusher х2
    • Dragon Egg x2
    • Emperor Thaurissan x1
    • Faerie Dragon x1
    • Obsessed Slider x2
    • Onyxia x1
    • Twilight Dragon x2
    • Volcanic Dragon x2
    • Magmar x1
    • Wave Breath x2

    Strategy against Atramed

    The main threat in the confrontation with Atramed will be his formidable weapon - Dragon's Teeth. Even though you will be presented with three copies of The Rolling Gong Card, don't relax! Anyway, include cards like Acid Ooze / or Harrison Jones in your deck - they will definitely come in handy. Also, when composing your deck, do not forget to include in it a large number of provocateurs through which it would be problematic for Atramed to break through - not only will they absorb some damage, but also cause some damage to the opponent's hero.

    An excellent option for confronting Atramed would be the choice of the Freeze Mage deck. A frozen enemy will never be able to damage you, no matter how hard he tries.

    Base deck Mage vs. Atramed

    Cheap Deck Mage vs Atramed

    Reward

    As a reward, you will be offered two copies of the Draconid Crusher card that cannot be sprayed.

    Nefarian

    The last dash remains for you to complete the Black Mountain adventure. Only Nefarian stands before you and the desired reward. However, this boss can rightfully be considered one of the most difficult in the second Hearthstone adventure - it's not for nothing that he completes it.

    The confrontation with Nefarian can be divided into three phases. In the first and third phases, you will fight against Nefarian himself with the strength of the hero Bone Minions. This ability allows the boss to summon two [Bone Creatures] on the battlefield.

    In the second phase, Onyxia will oppose you. The power of her hero - Nefarian's Flame - deals a certain amount of damage to the opponent's hero. This ability is activated automatically at the beginning of each turn of Onyxia, and the amount of damage depends on the turn - so, on the first turn, the strength of the hero will deal you one unit of damage, on the second - 2, on the third - again one, on the fourth - 3, on the fifth - 1 and on the sixth - 4. On the seventh turn you will not receive damage from this ability, but on the eighth and subsequent turns the amount of damage will become constant and will be equal to twenty units.

    There are two unique cards in Nefarian's deck - that's LAVA! and [Onyxia's Claw].

    Nefarian deck

    • Dragon's breath х2
    • Twilight Whelpling x2
    • Overwhelming Power x2
    • Flame of Darkness х2
    • Soulburn х2
    • Blackwing Technician х3
    • Chromaggus x1
    • Dragon Egg x2
    • Dragon-sorcerer х2
    • Dragonkin Crusher х2
    • Nerubian Egg x2
    • Twilight Dragon x2
    • Volcanic Dragon x2
    • LAVA! x2
    • Tail smash х2

    Strategy against Nefarian

    It should be noted right away that Nefarian, even in the normal game mode, can cause a lot of problems for the player and greatly fray his nerves. However, without this, completing the Black Mountain adventure would seem like an easy walk, right?

    So, in the first phase, you should try to play creatures with the deathrattle ability - such as Nerubian Egg, Obsessed Crawler, and Harvest Golem are great for this stage of the game. Nefarian's creatures should be destroyed exclusively with the help of cleansing spells (such as Shaman's Thunderstorm or Warrior's Whirlwind), trying not to activate the death rales of the summoned creatures.

    After all of Nefarian's armor is canceled, Onyxia will take his place. Here you should not yawn and try to destroy it as quickly as possible. It would be great to use spells like Bloodlust or Wild Roar.

    After you defeat Onyxia, the third phase will come. The enraged Nefarian will arrive and take her place, as well as destroy all your creatures. This is where the deathrattle ability comes in handy.

    Defeating Nefarian in the third stage will not be such a difficult task - by this time he should have already exhausted his hand and he should not have answers to your actions. Take total control of the table, and then deal a lot of damage to the final boss of the Blackrock adventure.

    You can try to remove all of Nefarian's armor and destroy Onyxia in the same turn - then at the beginning of the third stage, Nefarian will not be able to destroy your creatures and continue the battle with the same board.

    If you cannot quickly kill Onyxia, then, in this case, it is better to refrain from calling her until you have a strong table to quickly eliminate her.

    There is one bug in the confrontation with Nefarian - if you kill Onyxia with the Scourge of Fate spell, Nefarian will not be summoned, and the third stage of the game will not come, but the game will still be considered complete.

    Mage vs Nefarian base deck

    Cheap Priest vs. Nefarian Deck

    Nagarade

    After defeating Nefarian, you will be offered two copies of the Wizard Dragon card that cannot be sprayed. And after completing the entire Blackrock adventure, your collection will be replenished with the legendary Nefarian card.

    - the fourth and final boss of the Secret Laboratory (fifth wing) and the entire Black Mountain adventure. Onyxia is also involved in the confrontation with this boss. This guide will show you which decks you can use to defeat this boss in Normal and Heroic difficulty.

    Decks to complete

    Hero strength

    Phases 1 and 3: Nefarian

    Hero Power - Bone Minions. In normal mode, this hero power allows the boss to summon two creatures with indicators of 2/1, in heroic mode, the indicators of these creatures increase to 4/2. In both modes, the cost of using the hero's power is 2 mana crystals.

    Phase 2: Onyxia

    Hero Power - Nefarian's Flame. This power of the boss hero takes effect automatically at the beginning of each turn and is used completely free of charge. Onyxia's hero power deals damage directly to your hero, and its use is accompanied by Nefarian's comments. The value of the damage dealt depends on which turn of Onyxia it is used on (1 turn - 1 point of damage, 2 - 2, 3 - 1, 4 - 3, 5 - 1, 6 - 4. On the seventh turn, the power of the boss's hero does not damage to your hero, but on the eighth and each subsequent turns the damage is 20 points).

    Unique cards

    Unique cards used by bosses in this game - and.

    Nefarian deck

    Strategy

    Nefarian's last appearance on the adventure will be challenging.

    At the beginning of the battle, you will be opposed by Nefarian himself, armed with the power of the hero Bone Minions. As soon as his armor is depleted, the action will be stopped immediately, and Nefarian will fly away, and Onyxia will take his place. This usually happens during a player's turn.

    While Onyxia is alive, her hero power Nefarian's Flame at the beginning of each turn will inflict damage to the player's hero, with each turn the value of the damage dealt will change. Taking into account the increase in the value of damage, it is obvious that Onyxia should be destroyed as soon as possible.

    After the destruction of Onyxia, Nefarian returns with the same total health. When Nefarian appears, which is likely to occur during the player's turn, all of the player's creatures on the board will be instantly destroyed. With the destruction of Nefarian, the ultimate victory will be achieved.

    Due to the difference in the phases of the battle, it makes sense to deliberately restrain the pace of the game in order to most painlessly transfer the effect of the Onyxian hero's power, Flame of Nefarian. You should also prepare for cleaning the board, which will follow the destruction of Onyxia, and plan your further actions. In this case, you need to try to lose as few creatures as possible or use creatures that have a useful ability (for example, or). Alternatively, you can prepare a crushing blow in order to finish off Nefarian's armor and destroy the appeared Onyxia within one turn. In this case, you will not only be saved from the effects of the power of the hero of Onyxia, but you will also be able to bypass the mechanism of cleaning your creatures when Nefarian reappears. For this strategy, a class is perfect with its combo, including cards and.

    Control Decks Using Ability

    This strategy can be used effectively by several classes, and class is a prime example. The essence of the strategy boils down to minimizing the damage caused by the power of the hero Nefarian's Flame, and taking advantage of the board clearing carried out before the start of the third phase. To do this, you need creatures with the deathrattle ability (s) and expensive control cards. A card-based shaman deck is ideal.

    During the first phase, use Destruction cards (or for class) to neutralize numerous creatures and clear the side of Nefarian's board while you saturate the board with your own creatures. For effective exchange, the shaman can use totems created by the card and summoned by the power of the hero, reinforced by the card. At the same time, it will be more important for you not to increase the pace of the game, but to ensure a strong presence on the board and its control. After a while, Nefarian will start playing strong cards, such as one that will not be too dangerous for you due to the high health of your hero.

    If you manage to maintain control of the board, Nefarian will eventually exhaust his hand completely. From this moment you can proceed to the second phase of the game. During this phase, your hero will receive inevitable damage, so you need to go through it as quickly as possible. If you managed to gather moderate forces on the board, then there should be no problems with the destruction of Onyxia, you may even be able to do it within one move. However, after the destruction of Onyxia, your creatures on the board will also be destroyed. This is where your deathrattle creatures (, etc.) come in handy, which will allow you to quickly return to the game after clearing your ranks.

    During the first two stages, your hero's health should not drop much, so after the second appearance of Nefarian you should not have any problems. At this stage, expensive strong cards (, and) will be extremely effective, in addition, Nefarian will no longer be able to play more than one card during each turn, which gives excellent chances for powerful attacks with your strong creatures. Even having survived the second stage of everything with a couple of creatures with the deathrattle ability, you still have a good chance of success, you just need to beware of cards and.

    Using this class, you need to strive to create conditions for achieving victory in one turn. In this case, the strategy of creating a monster using spells is used,

    To implement this tactic, you will need to create a creature with an attack rate of at least 31. Do not forget that destroying Nefarian's armor without destroying him will result in the appearance of Onyxia and the transition to the second phase of the game. So you will have to reduce the boss's armor to 1 and keep him in that state until you are able to realize your blow.

    The main difficulty of this strategy lies in the collection of the necessary cards and keeping your creature on the board until it accumulates the necessary power. Nefarian's arsenal lacks really powerful tools of destruction, however, you should avoid bringing your base creature into play too early. Wait until all the necessary cards are collected in your hand, and until then, focus on clearing the boss's creatures and try to lure out of his hand the cards and that can neutralize your creature before you can strengthen it for the final attack.

    The reward for completing the entire Blackrock adventure will be a Legendary neutral card.

    In contact with

    The Secret Laboratory is the last wing of Blackrock Mountain and Nefarian's secret hideout. In it, you will once again meet not three, but four opponents at once: a modified security system "Omnitron", a mixture of a dragon and alchemist Maloriak, a blind Atrameda victim of an unsuccessful experiment and, of course, Nefarian (aka Lord Victor Nefarius), whom we beat -beaten, but never finished off.

    (Secret Laboratory)


    I must say right away that I am terribly disappointed with the last wing. No, the opponents here are quite interesting and each has its own "chips". But how simple they are. Omnitron, Maloriak, Atramed were defeated the first time, and Nefarian the second. Not so difficult I expected from the final bosses. Thank God there is still a heroic regime ...

    Omnitron system


    (Rogue Valeera VS Omnitron System)


    Your first opponent will be the Omnitron system, developed by the Dark Iron dwarves. Omnitron, with the help of his hero power, lays out cards (thrones) on the playing field, which have different properties and have different values. It can be:

    Charotron - both players take damage from spells +2. Requires 0 mana and is laid out on the first turn.
    Toxitron - At the beginning of each turn, Omnitron deals 1 point of damage to all other creatures. Requires 4 mana.
    Electron - all spells, both yours and your opponent's, cost 3 less mana. Requires 6 mana.
    Magmatron - every time you play a card, Magmatron deals 2 damage to your hero. Requires 8 mana.

    It is difficult to advise anything on the strategy. Omnitron is a very simple opponent and I didn't notice any super cool cards. As for the thrones, sometimes it makes sense not to destroy some of them at once, since their properties can benefit you too.


    (one step away from victory)


    For defeating the Omnitron system, you will receive two Volcanic Dragon cards.


    (open cards "Volcanic Dragon")


    Maloriak


    (Mage Jaina VS Maloriak)


    Maloriak has a passive hero power "Alchemist", which changes the attack and health of the creature, every time it is laid out on the field. Is this good or bad? Normal, especially for a hero like Jaina. After all, most creatures have a much lower attack health, so such creatures become easy prey for you. Well, when large creatures are used, it doesn't really matter what and where they change.


    (Feugen and Stalagg as a pair "don't care" about Maloriac's hero power)


    For defeating Maloriak, you will receive two Blackwing Slayer cards.


    (open cards "Blackwing Destroyer")


    Atramed


    (Hunter Rexxar VS Atramed)


    Atramed is a blind dragon with the power of the Echolocation hero for a point of mana. Echolocation equips Atramed with a weapon called Dragon's Teeth, which initially has zero attack. But the point is that as soon as you play a card, Atramed "hears" it (he's a blind dragon, as you remember) and his weapon immediately gets +1 to attack. It would be rather unpleasant, but at the very beginning of the game you get three "Rolling Gong" cards in your hand, destroying Atramed's weapon. The main thing here is not to rush to use it immediately after Atramed took out his weapon, so as not to be left completely helpless in the end. Wait until he has accumulated enough damage, and then act.


    (now Atramed will lose half of his health)


    For defeating Atramed, you will receive two Draconid Crusher cards.


    (open cards "Draconid Crusher")


    Nefarian


    (Paladin Uther VS Nefarian)


    Nefarian is the final boss of the wing. In addition to health, it has ten units of armor and has a rather primitive hero power "Bone Minions", which for two mana summons bone creatures with parameters 2/1 to the field.


    (the layout on the field is quite in our favor)


    After you strip Nefarian of his armor, he will summon his sister Onyxia with the power of the hero "Nefarian's Flame" and the weapon "Claw of Onyxia" in his place.


    (Onyxia just tears and flies)


    If you defeat Onyxia, Nefarian will reappear, but before he appears, he will destroy all of your creatures. It took me by surprise and that's why I lost the first time. Then I was already ready for such a turn of events, Nefarian even did me a favor :).

    Hearthstone is one of the most popular computer card games today, eclipsing even the legendary Magic: The Gathering. Here you need to form your own card decks, consisting of creatures of various powers, various spells, and so on. You can either fight with friends and people on the Internet, or go through a story campaign. One of the most difficult sections is the Black Mountain. And this article will consider the full passage of the "Black Mountain". Hearthstone is a fun project, and even this element will give you a lot of pleasant experiences. But only if you can make a competent deck and dispose of it correctly. In total, at this stage you will have to fight 17 bosses to successfully complete the passage of "Blackrock". Hearthstone is not the easiest game to learn, so this guide will come in handy.

    Koren

    How you build your deck will determine your completion of Blackrock Mountain. Hearthstone is a game that makes you think, and already the first boss will let you know. He acts quite interestingly - at the beginning of each turn, Koren draws two random creatures from his deck, and one from your deck, thus creating an advantage for himself. Your chance is to create a deck exclusively from the strongest creatures, as well as dilute them with spells that will help you cope with the superior forces of your opponent.

    Judge Grimstone

    If the first boss can be dealt with quite easily with the correct formation of the deck, then already on the second you may get stuck in the passage of "Blackrock". Hearthstone does not spare its players, so Grimstone at the start has four mana crystals at once, and before each turn, it has a guard with minimal attack and defense, which distracts damage to itself. Here you will have to rely more on magic, as well as on luck, without which it will not be easy.

    Emperor Thaurissan

    What is the next step in store for you? Hearthstone-deck should always be selected individually for each boss - for example, the third boss is one of the strongest in the campaign, since next to him is his wife with a unit of health. As soon as she dies, the boss becomes many times stronger and is able to kill you with one hit. Therefore, the key card here is one that can swap the stats of damage and protection to the wife.

    Garr

    Passing "Blackrock: Hearthstone" on the normal difficulty level is already difficult, at higher levels everything will turn into a real nightmare, so until you have collected very strong cards and learned how to use them, it is not recommended to move to a new difficulty level. You won't even be able to defeat Garr, because on normal difficulty he has 45 health units and starts with seven creatures at once, which, upon death, inflict three points of damage on everyone for each dead creature of this type.

    Geddon

    How is the passage of "Blackrock: Hearthstone" going further? Heroic mode confronts you with a dark baron, who not only has incredible vitality and armor, but also deals you ten points of damage each turn when you are not spending all your mana, but trying to save it. Therefore, you will have to use less powerful cards that could be spent in one move, that is, crush with quantity, not quality - and the hero Warlock will help you most of all in this.

    Executus

    Completing Blackrock: Hearthstone with basic decks is possible, but very difficult - as mentioned above, you'd better build the decks yourself. And at the same time, understand the features of the opponent's deck - for example, Executus, when health falls below 20 units, summons a fire giant to the table, so you will need to kill him immediately, avoiding a situation in which the boss will receive a lot of damage, but will not die.

    Omokk

    As you already understood, the passage of "Blackrock: Hearthstone" on heroic mode is not an easy task. And each time you face more and more difficult bosses. For example, Omokk at the beginning of each of its turns destroys a random player's creature from the table. You can cope with this by summoning a large number of small creatures - and, of course, with magical support, because otherwise the small creatures will not be enough to defeat the boss.

    Drakissat

    Drakissat is the next general you'll be faced with in Blackrock: Hearthstone. Heroic ". The basic level of difficulty will provide an easier passage, but in any case, this boss will be quite difficult for everyone. The difficulty of the boss lies in the fact that all creatures are equal in price to one unit of mana - even the most powerful of them. However, you can only play one card from your hand per turn, which significantly narrows your options.

    Rend

    As for this boss, you may have problems with him due to the fact that in each turn he can use various skills - they are all focused on summoning, and not all the creatures he summons are strong. But what is the dragon that Rend can summon every four turns - he has 8 attacks and 8 defense, so he is strong enough. You need abilities that are good at helping you deal with a large number of creatures in the enemy.

    Razordeath

    This boss is dangerous in that he has 3 eggs on the field, which after a while hatch into quite strong dragons. You can cope with them by collecting a fairly fast deck, that is, it should include cards that you can instantly play, and not accumulate mana on them every time. So you can get rid of the eggs before they turn into full-fledged dragons, thereby depriving the boss of his main weapon.

    Valestrasz

    The confrontation with this boss should also in no case be delayed, because each turn he receives a bonus unit of mana, which, under the current conditions, will give him an impressive advantage after a dozen moves. What are the circumstances? The fact is that in a battle with him you will receive three instead of one card for each turn - but the boss will receive the same thing. So you need to be able to remove cards from your opponent's hand, and also play a large number of your cards in one move.

    Chromaggus

    This boss has a very unpleasant habit - he constantly throws cards negative for you and positive for him from his own deck into your hands. Therefore, your task is to quickly seize control of the field, as well as use those creatures that can also benefit from negative spells, for example,

    Victor Nefariy

    The strength of this boss lies in the fact that he is full of a wide variety of powerful creatures with which he will throw you from the very beginning, because by the second turn he will have access to as many as ten units of mana. So, again, you need to rely on the destruction of cards from the opponent's hand, as well as the fact that you can stretch enough until the moment when you have a decent amount of mana to summon powerful creatures.

    Omnitron

    This defense system summons some rather unusual robots, each of which has its own properties. Three out of four robots are not very pleasant, and you just need to somehow survive them, but one of them is your salvation. After all, he makes the cost of all spells lower by three units of mana. Thus, you need to rely on spells, the most important of which should be freezing - you just need it to come to you before the sixth turn.

    Maloriak

    Many gamers believe that this boss is the most difficult in the entire campaign, and there are reasons for this. Firstly, he can quite often summon very good fighters with three units of attack and defense. Secondly, he can increase their attack and defense by two units, and he can do this not only for these bonus minions, but for all his creatures in principle. And thirdly, he can change the defense and attack of any creature, so you will have to try very hard to deal with him. Therefore, concentrate on those cards that can remove creatures from the table from the enemy and quickly restore the supply of cards in your hand.

    Antramed

    This boss is also quite difficult, but its difficulty is one-sided - it has a special weapon that acts as a half-hero-half-minion. And each card you play gives this creature an additional attack point. In general, you will have to fight with all your might with this weapon, gradually undermining it and sacrificing your weak creatures, so that after the bonus is destroyed it is much easier to deal with the boss himself.

    Nefarian

    Well, the last boss, which ends the passage of "Blackrock: Hearthstone" - Nefarian. This boss is very cunning - as soon as you destroy all of his armor, he will call on another heroine instead, who will have a good health reserve and cause serious damage, which increases during each turn. This will not be easy to deal with, so it’s best not to lead to such a challenge. Just save up cards, think over effective combinations, and when the opportunity arises, use them in such a way as to immediately remove both armor and health (for this, you can sharpen your armor in advance).